NVIDIA Project G-Assist Launches

NVIDIA announces Project G-Assist, a new AI Assistant for owners of NVIDIA RTX graphic cards. Rather than help you glue the cheese on your pizza and solve other IRL problems, it uses AI to help automate optimizing your system and game settings. This is extensible, and developers are invited to program plugins to enhance its capabilities. Word is: "G-Assist can provide real-time diagnostics and recommendations to alleviate system bottlenecks, improve power efficiency, optimize game settings, overclock your GPU, and much more." The good news is that it does not sound like the dystopian privacy nightmare that is the signature element of many AI assistants: "Unlike massive cloud-hosted AI models that require online access and paid subscriptions, G-Assist runs on your GeForce RTX GPU. This means it is responsive, free to use, and can run offline." This announcement has details on this and other new features that are now live in the NVIDIA App. If there's bad news, it's in the disclaimer which admits to the potential hazards of both AI models and software that stands at version 0.1:

G-Assist is an automated system powered by AI models and designed to facilitate configuration of your system’s hardware and software settings and to provide information regarding NVIDIA’s GeForce products for your personal, noncommercial use. G-Assist is a pre-release feature and may not be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, availability and reliability standards relative to commercial versions of NVIDIA offerings.

AI models generate responses and outputs based on complex algorithms and machine learning techniques, and those responses or outputs may be inaccurate, harmful, biased or indecent. By using G-Assist, you assume the risk of any harm caused by any response or output from it. NVIDIA will not be responsible for any actions, losses, or damages suffered as a result of use of G-Assist or its output. We recommend that you verify the information before relying on it.
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23.
 
Re: NVIDIA Project G-Assist Launches
Apr 1, 2025, 15:38
23.
Re: NVIDIA Project G-Assist Launches Apr 1, 2025, 15:38
Apr 1, 2025, 15:38
 
12gb required VRAM, eh.

well don't *I* feel the fool for becoming at all interested in this. ah, well.
22.
 
Re: NVIDIA Project G-Assist Launches
Mar 26, 2025, 22:30
22.
Re: NVIDIA Project G-Assist Launches Mar 26, 2025, 22:30
Mar 26, 2025, 22:30
 
Someone posted on Reddit about G-Assist automatically undervolting their GPU: https://www.reddit.com/r/nvidia/comments/1jkfkib/project_gassist_undervolt/

I don't know if it turned out to be stable, however I'm impressed that not only was it able to do that, but suggest it to the user as part of a general exchange about their power and temps. It even provided a chart showing the difference in the frequency/voltage curve before and after the change.

This comment was edited on Mar 27, 2025, 02:19.
21.
 
Re: NVIDIA Project G-Assist Launches
Mar 26, 2025, 21:58
21.
Re: NVIDIA Project G-Assist Launches Mar 26, 2025, 21:58
Mar 26, 2025, 21:58
 
Beamer wrote on Mar 26, 2025, 11:22:
As someone that's long past the years where I'd do any changing of graphics card settings outside of in-game, and who doesn't even bother with in-game half the time, it feels like this would probably be helpful to me.

Brainstorming with it is going to be the most useful part.
Yeah you could do that with a general AI like right now
but it doesn't have access to the performance metrics and it isn't a model specifically trained for that task.

This is going to be great for when I have 5 options of anti-aliasing technologies and I have no idea what they do or mean.
Avatar 17249
20.
 
Re: NVIDIA Project G-Assist Launches
Mar 26, 2025, 11:22
Beamer
 
20.
Re: NVIDIA Project G-Assist Launches Mar 26, 2025, 11:22
Mar 26, 2025, 11:22
 Beamer
 
As someone that's long past the years where I'd do any changing of graphics card settings outside of in-game, and who doesn't even bother with in-game half the time, it feels like this would probably be helpful to me.
19.
 
Re: NVIDIA Project G-Assist Launches
Mar 26, 2025, 10:55
19.
Re: NVIDIA Project G-Assist Launches Mar 26, 2025, 10:55
Mar 26, 2025, 10:55
 
AI will help you find the perfect G-spot.
Avatar 58327
18.
 
Re: NVIDIA Project G-Assist Launches
Mar 26, 2025, 09:30
18.
Re: NVIDIA Project G-Assist Launches Mar 26, 2025, 09:30
Mar 26, 2025, 09:30
 
GeForce Experience, but with AI? No thanks.
DEI hire? Oh how cute, you think you found a way of being a racist without sounding racist. That's adorable!
Avatar 22380
17.
 
Re: NVIDIA Project G-Assist Launches
Mar 26, 2025, 08:34
17.
Re: NVIDIA Project G-Assist Launches Mar 26, 2025, 08:34
Mar 26, 2025, 08:34
 
Amazing how they can make suggested default settings, something that has been around for a long time, suddenly feel toxic by adding the word 'AI'

Not that I ever used the Geforce Experience defaults, as I didn't like the app to begin with and they didn't seem to prioritize what I considered to be the right things in game settings, so I could get a better looking and playing combination of settings by starting with the game developer's suggested settings and modifying from there.
16.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 22:02
16.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 22:02
Mar 25, 2025, 22:02
 
jacobvandy wrote on Mar 25, 2025, 20:01:
As mentioned in the blurb, this is a custom small language model (SLM) designed to run locally on your GPU, so it does not require an internet connection to function. Whether or not they're collecting data related to how it's interacting with their other software is another matter, but I highly doubt they're capturing every input and response like a cloud-based AI service would.

They mention it's based on an 8B-sized large language model (LLM) which is normally operated on about 4-6GB of VRAM, but since this is meant to be run alongside your game and they don't need all of that 'knowledge' a generalized model would include, I'm guessing they trimmed that down to 1-2GB or possibly even less. So that gets loaded in and waits for you to enter a query, at which point it will momentarily divert GPU resources to generating the response.

Apparently that can include charts or graphs of frametimes, system latency, power consumption, and other diagnostics like a lot of folks use third-party tools to monitor, which actually sounds pretty nifty... Except with this you can just look at that and then tell it to make changes for you, such as adjusting the frame limiter or power target or enabling/disabling V-Sync or G-Sync (perhaps even while still in-game?). If they can expand that to include checking or changing DLSS status, presets, and overrides, that would be a HUGE quality of life change compared to what is usually involved with that now (i.e. toggling the dev mode on-screen indicator via registry key and re-launching the game). It'd also be pretty great to be able to change graphics settings on the fly, without accessing the menu, but that might require some plugin support from the game developer side.

It's never about the model used, it's about what's wrapped around it. Sure, the smaller the model (and quantization), the lower the mem and cycles required. But that's not the issue here. It's how they'll use it going forward. I've worked on some agentic stuff that can take a screenshot of your desktop (many times per second), feed it to a model, and it will understand everything that you're doing and actually know how to reproduce it. And this is all happening in the background without the user's knowledge. But if what they're pitching sounds good to you, go for it. It might be a bit convenient for a while, but keep an eye on those updates and the EULA
Avatar 12787
15.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 20:35
15.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 20:35
Mar 25, 2025, 20:35
 
jacobvandy wrote on Mar 25, 2025, 20:01:
As mentioned in the blurb, this is a custom small language model (SLM) designed to run locally on your GPU, so it does not require an internet connection to function. Whether or not they're collecting data related to how it's interacting with their other software is another matter, but I highly doubt they're capturing every input and response like a cloud-based AI service would.

They mention it's based on an 8B-sized large language model (LLM) which is normally operated on about 4-6GB of VRAM, but since this is meant to be run alongside your game and they don't need all of that 'knowledge' a generalized model would include, I'm guessing they trimmed that down to 1-2GB or possibly even less. So that gets loaded in and waits for you to enter a query, at which point it will momentarily divert GPU resources to generating the response.

Apparently that can include charts or graphs of frametimes, system latency, power consumption, and other diagnostics like a lot of folks use third-party tools to monitor, which actually sounds pretty nifty... Except with this you can just look at that and then tell it to make changes for you, such as adjusting the frame limiter or power target or enabling/disabling V-Sync or G-Sync (perhaps even while still in-game?). If they can expand that to include checking or changing DLSS status, presets, and overrides, that would be a HUGE quality of life change compared to what is usually involved with that now (i.e. toggling the dev mode on-screen indicator via registry key and re-launching the game). It'd also be pretty great to be able to change graphics settings on the fly, without accessing the menu, but that might require some plugin support from the game developer side.

Yeah it's actually a really nice use of the technology, which is relatively easy to see if your first reaction isn't uninformed pantshitting.
Avatar 17249
14.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 20:01
14.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 20:01
Mar 25, 2025, 20:01
 
As mentioned in the blurb, this is a custom small language model (SLM) designed to run locally on your GPU, so it does not require an internet connection to function. Whether or not they're collecting data related to how it's interacting with their other software is another matter, but I highly doubt they're capturing every input and response like a cloud-based AI service would.

They mention it's based on an 8B-sized large language model (LLM) which is normally operated on about 4-6GB of VRAM, but since this is meant to be run alongside your game and they don't need all of that 'knowledge' a generalized model would include, I'm guessing they trimmed that down to 1-2GB or possibly even less. So that gets loaded in and waits for you to enter a query, at which point it will momentarily divert GPU resources to generating the response.

Apparently that can include charts or graphs of frametimes, system latency, power consumption, and other diagnostics like a lot of folks use third-party tools to monitor, which actually sounds pretty nifty... Except with this you can just look at that and then tell it to make changes for you, such as adjusting the frame limiter or power target or enabling/disabling V-Sync or G-Sync (perhaps even while still in-game?). If they can expand that to include checking or changing DLSS status, presets, and overrides, that would be a HUGE quality of life change compared to what is usually involved with that now (i.e. toggling the dev mode on-screen indicator via registry key and re-launching the game). It'd also be pretty great to be able to change graphics settings on the fly, without accessing the menu, but that might require some plugin support from the game developer side.
13.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 19:10
Prez
 
13.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 19:10
Mar 25, 2025, 19:10
 Prez
 
Not being a power user, some of it sounds like it could be useful to me. My main question is: does this require phoning home to NVidia at any point? If so, then it's a "NO" with a capital "FUCK".
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
12.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 18:20
12.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 18:20
Mar 25, 2025, 18:20
 
Probably a kewl tewl for n00bs but useless as tits on a bull for pros like me!
-=Threadcrappeur Extraordinaire=-
11.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 17:34
11.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 17:34
Mar 25, 2025, 17:34
 
Hmmmm...a buzzword laden piece of bloatware controlled by a corporation with system level access to your machine.

Sounds totes legit and that it could never be compromised or used against users.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
Avatar 21247
10.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 17:33
10.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 17:33
Mar 25, 2025, 17:33
 
.
9.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 15:46
9.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 15:46
Mar 25, 2025, 15:46
 
G spot assist??
“I am not a Mac user unless under duress.” - John Carmack
Avatar 58298
8.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 15:03
8.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 15:03
Mar 25, 2025, 15:03
 
Who is this for? Is it going to tell you to keep your drivers up to date, run antivirus, update windows, don't download strange files from the internet, and tell you for best performance in games turn off all other programs?
7.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 14:59
7.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 14:59
Mar 25, 2025, 14:59
 
It sounds like your typical "give an inch, take a mile" scenario. It would be tweaking your settings today; keylogging and browser/app use tomorrow. With the added bonus of spewing ads at you where no ad blockers exist
Avatar 12787
6.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 14:08
6.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 14:08
Mar 25, 2025, 14:08
 
El Pit wrote on Mar 25, 2025, 12:19:
G-Assist - Nvidia helps you to find the right spot where "gaming" becomes real fun!

Still waiting for G-Dominate, a service where the AI plays the games for you. Maybe in a few months, Nvidia?


After ya said G-Dominate I went in a totalllllllly different direction then you did.

My safe word is Pineapple.
Avatar 12670
5.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 13:51
Tom
5.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 13:51
Mar 25, 2025, 13:51
Tom
 
I guess somebody over there looked at GeForce Experience and said "hold my beer".
4.
 
Re: NVIDIA Project G-Assist Launches
Mar 25, 2025, 13:24
4.
Re: NVIDIA Project G-Assist Launches Mar 25, 2025, 13:24
Mar 25, 2025, 13:24
 
Disk Space Required:

› System Assistant: 6.5 GB
› Voice Commands: 3 GB

GPU:

› GeForce RTX 30, 40, and 50 Series Desktop GPUs with 12GB VRAM or Higher

12GB of the their precious VRAM ha! sorry 5060's.

and who the hell needs voice commands for their video card?!? I can't wait to see what nefarious shiz this really does. Sneaky

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