Sid Meier's Civilization VII Released

The PC edition of Sid Meier's Civilization VII is now officially available for Windows, macOS, and Linux on the Epic Games Store and Steam, offering the latest installment in the long-running turn-based strategy series. This is a bit earlier than planned, as this post notes, and this post has an outline of official launch day festivities planned for tomorrow. The game is available in three different editions with no launch discount. Here's the previously released Opening Cinematic, and here's the quick pitch on the game:
In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.

Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.
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14.
 
Re: Sid Meier's Civilization VII Released
Feb 11, 2025, 04:16
Bludd
 
14.
Re: Sid Meier's Civilization VII Released Feb 11, 2025, 04:16
Feb 11, 2025, 04:16
 Bludd
 
Sepharo wrote on Feb 11, 2025, 04:01:
Bludd wrote on Feb 11, 2025, 03:31:
i love army/navy commanders, you can pack in your combat units into this commander and move as one towards the front and then unpack and attack and the commander also is the one gaining xp and leveling up so no longer do you have to babysit a certain high-level unit, and the commander cannot "die" if he gets defeated in combat he goes away for x turns and then comes back)

That sounds really good actually.
Babysitting the high-level unit was annoying. And letting your general package up the units sounds like a good compromise between stacks of doom and armys so large that they take forever to maneuver the limited spaces on the board. Also feels like it reflects history better too in a way.
yes and you can get really good upgrades for your commander, like ignoring rough terrain so you can move faster across the map or initiative which lets your unpacked units move and attack the same turn they are unpacked. you can have the commander direct focus fire where all ranged units inside the commanders influence (standard 1 hex radius) all shoot at the same target if they can with a bonus to combat strength or coordinated attack where it is the same for infantry/cavalry. the way combat also works is that when you engage a melee unit with another they face each other and the combat animations persist so now flanking is actually attacking someone engaged in melee from another side and getting a combat strength bonus from that

its really good how they have done it

also there is a little bonus where you can actually stack of doom a sole weak unit if your packed commander meets that unit, you get an overrun ability where you can attack without unpacking. of course does not work on city districts
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  Re: Sid Meier's Civilization VII Released
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