Sid Meier's Civilization VII Released

The PC edition of Sid Meier's Civilization VII is now officially available for Windows, macOS, and Linux on the Epic Games Store and Steam, offering the latest installment in the long-running turn-based strategy series. This is a bit earlier than planned, as this post notes, and this post has an outline of official launch day festivities planned for tomorrow. The game is available in three different editions with no launch discount. Here's the previously released Opening Cinematic, and here's the quick pitch on the game:
In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.

Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.
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Re: Sid Meier's Civilization VII Released
Feb 11, 2025, 03:31
Bludd
 
12.
Re: Sid Meier's Civilization VII Released Feb 11, 2025, 03:31
Feb 11, 2025, 03:31
 Bludd
 
having a lot of fun with civ 7, there are a lot of fantastic mechanics and changes that were annoying in 6 but gone in 7 (no builders to micro manage, no huge decisions about plopping down a campus in the "wrong" spot and having anxiety that crippled you in 6 because you felt you made a non-optimal choice)

i love army/navy commanders, you can pack in your combat units into this commander and move as one towards the front and then unpack and attack and the commander also is the one gaining xp and leveling up so no longer do you have to babysit a certain high-level unit, and the commander cannot "die" if he gets defeated in combat he goes away for x turns and then comes back)

i love not having a certain resource (like iron or horses in 6) do not prevent you from constructing a certain unit that would in older games require that resource, instead it makes it so that having these resources buff a unit type, 1 iron gives +1 to combat strength (stacks!) for infantry in antiquity and horses give +1 to combat strength for cavalry

choices are all good and thats a good sign of a great design, you want everything when you get a choice and most things are viable

you dont really notice what civ the other leaders are, you just concentrate on having to face Augustus or Machiavelli or Xerxes or Hatshepsut throughout the ages

there are UI issues for sure, there are certain information that i would love to have and i hope firaxis will soon get the UI ship shape
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