Sid Meier's Civilization VII Released

The PC edition of Sid Meier's Civilization VII is now officially available for Windows, macOS, and Linux on the Epic Games Store and Steam, offering the latest installment in the long-running turn-based strategy series. This is a bit earlier than planned, as this post notes, and this post has an outline of official launch day festivities planned for tomorrow. The game is available in three different editions with no launch discount. Here's the previously released Opening Cinematic, and here's the quick pitch on the game:
In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.

Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.
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Re: Sid Meier's Civilization VII Released
Feb 11, 2025, 01:18
9.
Re: Sid Meier's Civilization VII Released Feb 11, 2025, 01:18
Feb 11, 2025, 01:18
 
Sepharo wrote on Feb 10, 2025, 22:43:
RogueSix wrote on Feb 10, 2025, 22:00:
Yes, the base game. That is their very business model: The actual meat will be in the DLCs. The cheap base game is simply bait.

They did that with 5, not with 6.
6 had all the features of 5 at ship time.
The expansions added extra junk but nothing essential/expected like was done with 5.

Civ5 expansions:
-Religion (Religious victory), Spies
-World Congress (Diplomatic victory), Great Works (Cultural victory), Trade Routes

Civ6 expansions:
-Golden/Dark ages
-Natural disasters

There wasn't really any meat in the Civ6 expansions... unlike Civ5 where you had to get those to really complete the traditional/expected game.

Thanks for the clarification. To be honest, I bought the Civ VI Anthology on sale (after having played at least two free weekends) and just kinda assumed that they did it the same way as with Civ V . For the record, I liked Civ V a lot more than VI. The cartoony style of VI wasn't really my cup of tea and the game just left a poor first impression with the overdone barbarian harassment (barbies need to dial waaaaay back on the amphetamines) and many other questionable design decisions like the annoying World Congress... yes, I know you can turn it off but still... meh.

I'm sure I will revisit VI one day and give it another shot but as it stands, I could only endure it for ~30-ish hours while I have a lot more hours in V (nothing crazy as I'm not a huuuge Civ fan but substantially more for sure).
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   Re: Sid Meier's Civilization VII Released
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