In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement.
Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.
Sepharo wrote on Feb 11, 2025, 04:01:yes and you can get really good upgrades for your commander, like ignoring rough terrain so you can move faster across the map or initiative which lets your unpacked units move and attack the same turn they are unpacked. you can have the commander direct focus fire where all ranged units inside the commanders influence (standard 1 hex radius) all shoot at the same target if they can with a bonus to combat strength or coordinated attack where it is the same for infantry/cavalry. the way combat also works is that when you engage a melee unit with another they face each other and the combat animations persist so now flanking is actually attacking someone engaged in melee from another side and getting a combat strength bonus from thatBludd wrote on Feb 11, 2025, 03:31:
i love army/navy commanders, you can pack in your combat units into this commander and move as one towards the front and then unpack and attack and the commander also is the one gaining xp and leveling up so no longer do you have to babysit a certain high-level unit, and the commander cannot "die" if he gets defeated in combat he goes away for x turns and then comes back)
That sounds really good actually.
Babysitting the high-level unit was annoying. And letting your general package up the units sounds like a good compromise between stacks of doom and armys so large that they take forever to maneuver the limited spaces on the board. Also feels like it reflects history better too in a way.
Bludd wrote on Feb 11, 2025, 03:31:
i love army/navy commanders, you can pack in your combat units into this commander and move as one towards the front and then unpack and attack and the commander also is the one gaining xp and leveling up so no longer do you have to babysit a certain high-level unit, and the commander cannot "die" if he gets defeated in combat he goes away for x turns and then comes back)
RogueSix wrote on Feb 11, 2025, 01:18:
I'm sure I will revisit VI one day and give it another shot but as it stands, I could only endure it for ~30-ish hours while I have a lot more hours in V (nothing crazy as I'm not a huuuge Civ fan but substantially more for sure).
Sepharo wrote on Feb 10, 2025, 22:43:RogueSix wrote on Feb 10, 2025, 22:00:
Yes, the base game. That is their very business model: The actual meat will be in the DLCs. The cheap base game is simply bait.
They did that with 5, not with 6.
6 had all the features of 5 at ship time.
The expansions added extra junk but nothing essential/expected like was done with 5.
Civ5 expansions:
-Religion (Religious victory), Spies
-World Congress (Diplomatic victory), Great Works (Cultural victory), Trade Routes
Civ6 expansions:
-Golden/Dark ages
-Natural disasters
There wasn't really any meat in the Civ6 expansions... unlike Civ5 where you had to get those to really complete the traditional/expected game.
RogueSix wrote on Feb 10, 2025, 22:00:
Yes, the base game. That is their very business model: The actual meat will be in the DLCs. The cheap base game is simply bait.
jacobvandy wrote on Feb 10, 2025, 20:41:
The last one went 50% off in a year... I'm guessing this one will be 75% off by Black Friday.