Chart a course for your people, engage with other leaders, research technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world.
Enjoy Civilization from a unique perspective, whether you're peering down from high above the map or leaning all the way in to appreciate the finer details of every building and unit.
Burrito of Peace wrote on Feb 10, 2025, 03:10:
Good, yes, and those were generally built from the ground up to be VR games.
Burrito of Peace wrote on Feb 10, 2025, 03:10:
What's the demographic size of those who want to wear a full on HMD and use controllers to play what is essentially a TBS with a lot of waiting?
RogueSix wrote on Feb 10, 2025, 11:03:Can confirm. I got Triangle Strategy for the Quest, in an effort to find something to actually use it for (after picking one up for somewhat cheap on Black Friday). Similar deal, where you move around on the chessboard and (in theory) move the pieces with your hands.
Apparently they want to put you in the position where you are moving about the virtual tabletop. While that might be cool for novelty's sake for a few turns, I bet this will become super-disorientating once you get past turn 50 or so, let alone when you are far advanced in 'one more turn' binge mode. Your head will likely literally be spinning like 'wait, where is my capital bro?!?'.
HoSpanky wrote on Feb 10, 2025, 09:13:
I am *all for* more mainstream, big-name VR titles, but this….i dunno if this is a good fit. I GET that diorama games feel amazing, but there’s usually an AWFUL lot of not-playing with Civ games. Watching a little city go about its business on your coffee table will be neat for like, 10 minutes, and then you’re going to be cranky about the wait time for your turn. Civ players are gonna be annoyed at the game being cut down to make it VR-friendly, and VR players are likely gonna get bored/uncomfortable before they complete a single game of it.
VR developers are still trying to figure out what does and doesn’t work. It’s rare that there’s a game type that works for both flat and VR without sacrificing something, and THOSE games tend to be quite simple. Even Demeo, which has complex interactions, is still fairly simple.
Razumen wrote on Feb 10, 2025, 01:41:
Lol, good VR titles can and do sell millions these days.
Burrito of Peace wrote on Feb 9, 2025, 23:28:Lol, good VR titles can and do sell millions these days.
I'm sure this will sell hundreds of copies. Hundreds!
Dwarf-Snowninja wrote on Feb 9, 2025, 14:11:
After seeing just how ugly and unintuitive the UI is, languages are missing, and certain design changes were omitted (automating exploration, tech tree, and more)... why this?