MoreLuckThanSkill wrote on Feb 7, 2025, 22:02:Meanwhile Diablo 2 (even at launch) encouraged speedily farming bosses for a better chance at good drops. Sure, you didn't need to farm for the bestest item to beat Normal difficulty, but both Nightmare and Hell offered challenges that encouraged looking for the best drop (or gambled item) possible.
He's not entirely wrong, but I don't see an easy fix. Every ARPG out recently, or even semi recently: Grim Dawn, Diablo 3 and 4, Torchlight 1 and 2, Victor Vran, Path of Exile, Last Epoch, Incredible Adventures of Van Helsing, WH40k Inquisitor etc. all encourage speed killing to get loot.
The Pyro wrote on Feb 8, 2025, 14:39:
I haven't played PoE 2 yet, but if PoE 1 is any guide - the difference between a good build and a mediocre build can be over 1000% dps. The scaling in that game is nuts.
Prez wrote on Feb 8, 2025, 09:43:That's the problem with PoE2, Prez. You have a fun build and then, in the end, you will run into a wall and cannot progress unless you change your build to a "QA tested" community build which will then be able to kill off even tough bosses without too many problems. And this is a flawed design IMO because it makes so many talents and fun-builds redundant because they just don't work with those bosses.
Min-maxing is only one valid way of playing. There are other, far more enjoyable ways to play in my opinion. I care if a build is fun more than I care if it's the absolute most effective it could possibly be.
El Pit wrote on Feb 8, 2025, 09:10:
What I dislike about e.g. PoE2 is that there are a myriad of talents - but you need to stick to builds by "pro-gamers" and exactly follow their upgrade path or you're screwed in the end. I did not follow any build guide and actually had a great time until the last part of act III where my build simply didn't work anymore with some bosses. Yes, I can reassign talents for not much gold (which is good) but still I would have to either THEN read a build guide and reassign the talents or just try my luck again with a new own build that makes sense based on the talent descriptions (which are very often not really good and can give you a wrong idea on the efficiency of a talent) and if this doesn't work, I would again either have to read and follow a build guide or try again and again and again with my own builds... This can get a bit frustrating. If "QA checked builds" are necessary, then build them into the game so that people can follow them. Currently, you would either have to use mods or a website to check your talents and the build.
Summary: so many possibilities, so few effective builds.
MoreLuckThanSkill wrote on Feb 7, 2025, 22:02:
He's not entirely wrong, but I don't see an easy fix. Every ARPG out recently, or even semi recently: Grim Dawn, Diablo 3 and 4, Torchlight 1 and 2, Victor Vran, Path of Exile, Last Epoch, Incredible Adventures of Van Helsing, WH40k Inquisitor etc. all encourage speed killing to get loot.