The Flying Penguin wrote on Jan 24, 2025, 16:50:
As long as there's no parkour, I'm in.
Flingtrainer.com had/has a multi jump on air / superjump for Doom Eternal without which I wouldn't have played it.
Hopefully they'll do one for this new Doom.
BUT, I've been getting constantly better with C.E. as most games don't have trainers or tables and most get unusable after a game update and usually they don't get a new one.
Found on my own how the jump mechanic works in most games, with great success and using it in almost all I play.
(Example Ghostwire Tokyo -fling made a fantastict trainer BUT no jumping-.
So below my own cheat for that for practically any game -jump rise or fall at any velocity or angle or glide along or hover at any height-, also Hellpoint, Testament Order of High Human, The Last Oricru, dozens more).
Usually: Always Type Float, Unknown Value, Simple Values ticked, jump and immediately pause game while rising, search greater than 0, jump again but now pause while falling, search smaller than 0.
On ground -not jumping-, find Exact Value = 0.00000, repeat standing at different heights.
You'll get eventually some 80 addresses some similar -depends-, standing, select 10 and freeze them ticking the squares, attempt to jump, if you can't jump high and your fall is slower, you found it.
Tick and untick till you pinpoint the address. Untick, jump and pause, freeze, back to game and up you go !.
Even if the value seems to change you can input different values for rise or fall at different speeds or angles, or hover static or cruise along.
Once you know what value the game use for initial jump, now it's a matter of a couple minutes and 2 or 3 searches to find the address and it works for a whole level (if you don't load, die, quit). Example: Ghostwire Tokyo, uses some 430 positive as initial value for rising if you pause immediately, search value between 300 and 450 and it's super easy.
Also 90 positive barely falls, 219 negative falls slowly, try any value you want *while in the air !* as many times as you want.
But once you touch ground you have to untick, and jump again, freeze, input new value desired.
Some games could use positive rising or falling, or rise negative and fall positive, no matter, use Changed Value, a little slower, but you get there.
A variant of the above allows me to teleport (also through wall, gates, bugs) which I've abused in so many metroids and grid dungeon crawlers.
I know that for most this is too complex, but believe me, you do it a few times and turns easy.
This comment was edited on Jan 24, 2025, 21:43.