PHJF wrote on Jan 7, 2025, 17:20:
Beamer wrote on Jan 7, 2025, 14:24:
In my year end post, I pointed out a few games I loved but felt overstayed their welcome and I was dying to have end sooner, so this makes sense to me
This is how I felt about Ghost of Tsushima. Fantastic game but by the half way mark I was kind of done with it.
A seemingly impossible balance to strike with open world games is how do you cater the game to the guy that wants to 100% the game as well as the guy that is just bee-lining the story?
This strikes me as a problem with the individual game and it's design and not a sign that single player video games in general need to be shorter. There are many games I could have kept single player story missioning along if I had been given that opportunity.....instead I either have a meaningless "endgame grind" or DLC that I would have to purchase additionally and probably isn't meaningful to the story. It's subjective, but the base game being too long in any game is not something I would have had on my bingo card of industry complaints from consumers. Particularly in this world of 80 dollar games.