Quoteworthy

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7.
 
Re: Quoteworthy
Jan 7, 2025, 14:16
7.
Re: Quoteworthy Jan 7, 2025, 14:16
Jan 7, 2025, 14:16
 
Bethesda makes huge games that endure because they're large, replayable and moddable - not because they use cutting-edge tech, have great writing or offer any innovation. Those things are added by the rabid fan base through mods. They also used to have good writing (Morrowind) but those staff members are gone.

Shen worked at Bethesda for more than 14 years. He's only been out for just over 1 year. The koolaid isn't out of his system yet. He's just reacting to how other people do it and stay in business.

Players are fatigued by the same old bugs in the Gamebryo engine showing up in every Bethesda game in the last 20 years.
Players are fatigued by 7-8 loading screens whenever they want to go somewhere.
Players are fatigued by poor quest design, nonsensical writing and disconnected stories that go on forever. Fix that stuff and people are fine with larger games.
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6.
 
Re: Quoteworthy
Jan 7, 2025, 12:52
6.
Re: Quoteworthy Jan 7, 2025, 12:52
Jan 7, 2025, 12:52
 
Bad games can never end soon enough. The good ones are never too long.

Life is too short to play crappy games.
5.
 
Re: Quoteworthy
Jan 7, 2025, 12:50
Quboid
 
5.
Re: Quoteworthy Jan 7, 2025, 12:50
Jan 7, 2025, 12:50
 Quboid
 
Xeth Nyrrow wrote on Jan 7, 2025, 11:43:
LOL, yeah ok, sure. Sound slike another person who worked on Starfield who is upset that it wasn't heralded as the second coming of Christ. Heaping some blame on to Skyrim which he also worked on it just pathetic and frankly unprofessional. Players want quality over quantity in most cases and Bethesda games are an ocean wide but a puddle deep in many aspects is the real problem (and I like their games). They are saved because of the immense replayability, primarily due to their character creation, but even that keeps getting dumbed down each game.

Isn't that what he's saying? Players are getting tired of games like his ones and quantity isn't so much what players want any more. I think it would be pathetic to not mention Skyrim, I'd rather he said that than try to pretend his games/company aren't a part of this.
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4.
 
Re: Quoteworthy
Jan 7, 2025, 12:41
4.
Re: Quoteworthy Jan 7, 2025, 12:41
Jan 7, 2025, 12:41
 
Bethesda Veteran Says Players Are "Fatigued" By Seemingly Endless sh!tty AAA Games like Starfield

Aka Pay Pay Pay, good content be damned.
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3.
 
Re: Quoteworthy
Jan 7, 2025, 12:16
3.
Re: Quoteworthy Jan 7, 2025, 12:16
Jan 7, 2025, 12:16
 
However, Shen contends that the oversaturation of giant games leaves players without enough time to fully invest in new titles.

So basically he wants less competition to Bethesda's games stand out better.
2.
 
Re: Quoteworthy
Jan 7, 2025, 12:11
2.
Re: Quoteworthy Jan 7, 2025, 12:11
Jan 7, 2025, 12:11
 
Saved by replayability for sure, but saved predominantly by dedicated modders. Skyrim didn't sell 60 million copies over the last 14 years because of the updated editions. They sold that many because mods. The more they try to create a walled garden for paid mod access, the less successful their games will get. This guy is a part of the problem in the AAA space.
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1.
 
Re: Quoteworthy
Jan 7, 2025, 11:43
1.
Re: Quoteworthy Jan 7, 2025, 11:43
Jan 7, 2025, 11:43
 
LOL, yeah ok, sure. Sound slike another person who worked on Starfield who is upset that it wasn't heralded as the second coming of Christ. Heaping some blame on to Skyrim which he also worked on it just pathetic and frankly unprofessional. Players want quality over quantity in most cases and Bethesda games are an ocean wide but a puddle deep in many aspects is the real problem (and I like their games). They are saved because of the immense replayability, primarily due to their character creation, but even that keeps getting dumbed down each game.

I haven't seen info about Starfield's cut content but there was quite a bit from Skyrim because they had to make that magical 11/11/11 release date. They just need to refocus a bit on adding some depth while completing the designed content but still make sprawling, 100+ hour games. If they go the shorter game route then having more replayability design is the way to go. Things like having to make choices that preclude you from other content until you do another play through and/or multiple resolutions with multiple endings to more than just a few quests.
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