JohnnyRotten wrote on Dec 8, 2024, 10:20:
Skills feel like they fire at the end of a timer
Because there is a cast time on skills.....just like in POE. +CastSpeed items/augments improve this. It's not as fast as POE, but they've been pretty clear that they were slowing the game a bit.
You on the other hand, get to slowly (and I mean wading through molasses slowly) kite enemies, dodging every two seconds
Yeah, the movespeed changes from POE are the hardest to adapt to. I'm really hoping that they allow for +RunSpeed items during one of the early balance passes.
Boss battles are 5 minute dodge slogs against bosses with health bars so long that it takes three monitors to display it.
Hyperbole much? Did you not use Dashes for survivabilty in POE?
If you win, you might get a gold piece and a set of non-magical boots for your trouble. Maybe.
Yeah, the loot tables need some serious tuning. There were a couple of boss fights where I received decent loot, but a buddy got whites, a blue, and a few gold.....very disappointing.
Never a sense of being in the least bit powerful as you progress.
I can see this as a comparison to POE1 when you're following an uber-OP build guide where evertyhing just melts as you run full tilt through a dungeon.......but otherwise it's a misleading statement. You progress and get more powerful as you go.... Unless you're not upgrading your skills, gear, and trying new skills as they unlock?
Every boss fight is in the how-unfair-can-we-make-it model. Playing feels like a job you're slogging through hoping it gets better. For me, it didn't.
I have mixed feelings about the bossses....some of them have win/loss mechanics....some of them feel bulletspongy...and I have a personal dislike for multi-stage full health bosses. I'm assuming that there are plenty of balance passes to come since half the weapon skills have not been incorporated into the game.
TL;DNR: POE2 - A "slow as molasses" dodge and kiting simulator that wants to be dark souls.
Keep hearing people make this comparison as some kind of damning judgement.....but it always seems to come from people that either don't play 'soulslike' games or have some horribly simplified view of them. POE2 is slower and more tactical compared to its predecessor....but it does not aspire to being truly soulslike.
And regarding the insane skill tree web....it's like POE. And if you're playing a fairly straightforward class, the progression is limited to a 25% pie wedge of the tree....so it's fairly straightforward what you *should* be doing. I have a horribly unoptimized build because I'm just testing the waters and am progressing at a decent overall pace. Once all the OP guides start coming out, the game will progress significantly faster for those that are howling at the clear times. Personally, it seems like a good thing that perople aren't hitting "MAPS IN 8 HOURS".