Control 2 an Action/RPG

The Verge has details from a Remedy Investors Capital Markets Day 2024 that included some revelations about Remedy's upcoming projects. Word is Control 2 will break from the action/adventure genre of the first Control to become an action/RPG. Control 2 is said to still be in "production readiness," so this gives plenty of time to figure out where to spend skill points. The story also quotes Sam Lake with a bit on how this fits into the "Remedy connected universe":
“Alan Wake, Control, and Firebreak are all set in the Remedy connected universe,” Lake explained during the presentation. “Now, there are many fictional universes out there of course. But in games, an original universe that contains multiple franchises is a unique concept.” Earlier in the presentation, Lake noted that “What we create at Remedy is special, and we must never lose that.”
View : : :
15 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
15.
 
Re: Control 2 an Action/RPG
Nov 21, 2024, 13:58
15.
Re: Control 2 an Action/RPG Nov 21, 2024, 13:58
Nov 21, 2024, 13:58
 
Scallywag Sally wrote on Nov 20, 2024, 03:41:
Sepharo wrote on Nov 19, 2024, 19:41:
The_Pink_Tiger wrote on Nov 19, 2024, 19:38:
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.

It's honestly weird to me how much people demand that.
Somebody was just complaining about it here in a Stalker thread the other day to the tune of, "What's the point if I'm not progressing my level?"
Sigh.

Guilty as charged. And I don't think the "demand" is so difficult to understand. To people like me, it just adds a whole extra layer to a game. One that keeps the gameplay loop interesting, as you unlock new abilities as you progress. In The Veilguard my starting Warrior was a one-trick parry pony. 30 hours later, the entire fucking battlefield was somehow on fire and everything around me dropped dead.

Sure, I believe games can still be interesting without RPG elements in them, but only if done really, really well and having this "layer" injected in a different way. They say in Stalker you'll learn ways for your favorite guns to jam less, shit like that. If that's done through some smart game mechanic that isn't a skill point, it's all the same to me.

Sorry I sort of singled you out as an example. It's really not that crazy to expect some RPG mechanics in most games... I just don't get the "what's the point without it?" kind of mindset that some have... not even sure if that's your mindset exactly.
To be honest, it's really more in MP FPS that it bugs me the most. I played CS, Quake, BF, Overwatch etc. for thousands upon thousands of hours without a single level/stat/rank... just did it because the gameplay and competition was fun. Now those communities can't comprehend playing just to play. I run into Overwatch players all the time that are like, "I don't even like this game mode, I'm just trying to get a daily XP challenge." I'm just blown away by that kind of thing.
Avatar 17249
14.
 
Re: Control 2 an Action/RPG
Nov 20, 2024, 07:49
14.
Re: Control 2 an Action/RPG Nov 20, 2024, 07:49
Nov 20, 2024, 07:49
 
I have enjoyed all of the Remedy games, and thought Control was extremely good. It was already verging on rpglite with its weapon leveling, resource collection etc. I trust that Remedy will make something cool for the sequel.

If not, well, everyone can just not buy it.

Avatar 54863
13.
 
Re: Control 2 an Action/RPG
Nov 20, 2024, 03:41
13.
Re: Control 2 an Action/RPG Nov 20, 2024, 03:41
Nov 20, 2024, 03:41
 
Sepharo wrote on Nov 19, 2024, 19:41:
The_Pink_Tiger wrote on Nov 19, 2024, 19:38:
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.

It's honestly weird to me how much people demand that.
Somebody was just complaining about it here in a Stalker thread the other day to the tune of, "What's the point if I'm not progressing my level?"
Sigh.

Guilty as charged. And I don't think the "demand" is so difficult to understand. To people like me, it just adds a whole extra layer to a game. One that keeps the gameplay loop interesting, as you unlock new abilities as you progress. In The Veilguard my starting Warrior was a one-trick parry pony. 30 hours later, the entire fucking battlefield was somehow on fire and everything around me dropped dead.

Sure, I believe games can still be interesting without RPG elements in them, but only if done really, really well and having this "layer" injected in a different way. They say in Stalker you'll learn ways for your favorite guns to jam less, shit like that. If that's done through some smart game mechanic that isn't a skill point, it's all the same to me.
Avatar 60353
12.
 
Re: Control 2 an Action/RPG
Nov 20, 2024, 00:14
12.
Re: Control 2 an Action/RPG Nov 20, 2024, 00:14
Nov 20, 2024, 00:14
 
I would argue that the first game was already fairly action/RPG-ish, what with the randomized loot drops, resource grinding, weapon crafting, skill tree, and Souls-like elements... So I am curious what else they're planning to add that would make them adjust the official genre classification.
11.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 19:41
11.
Re: Control 2 an Action/RPG Nov 19, 2024, 19:41
Nov 19, 2024, 19:41
 
The_Pink_Tiger wrote on Nov 19, 2024, 19:38:
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.

It's honestly weird to me how much people demand that.
Somebody was just complaining about it here in a Stalker thread the other day to the tune of, "What's the point if I'm not progressing my level?"
Sigh.
Avatar 17249
10.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 19:38
10.
Re: Control 2 an Action/RPG Nov 19, 2024, 19:38
Nov 19, 2024, 19:38
 
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.

Avatar 54666
9.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 17:21
9.
Re: Control 2 an Action/RPG Nov 19, 2024, 17:21
Nov 19, 2024, 17:21
 
Fuck, man. I was hoping it would become a flight sim! So lame...
-=Threadcrappeur Extraordinaire=-
8.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 15:39
8.
Re: Control 2 an Action/RPG Nov 19, 2024, 15:39
Nov 19, 2024, 15:39
 
The Half Elf wrote on Nov 19, 2024, 14:59:
Xero wrote on Nov 19, 2024, 13:19:
The first one was quite a bizarre game with the bits I played. I never got around to finishing it. Beyond the nice graphics, I just couldn't get into it. Not sure if it was the story or the world you're in, but it didn't grip me to stick around.


When I first played I played for about an hour and never touched it again until years later. It is VERY slow going but is worth the time investment.
This, with Control I.
Couple tries myself.
Then I persisted past the slow start, and took notes to not be lost in some maps and it was a very worthy experience.

Plus I cheated with superjump and whatnot ... oops!
Avatar 58799
7.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 14:59
7.
Re: Control 2 an Action/RPG Nov 19, 2024, 14:59
Nov 19, 2024, 14:59
 
Xero wrote on Nov 19, 2024, 13:19:
The first one was quite a bizarre game with the bits I played. I never got around to finishing it. Beyond the nice graphics, I just couldn't get into it. Not sure if it was the story or the world you're in, but it didn't grip me to stick around.


When I first played I played for about an hour and never touched it again until years later. It is VERY slow going but is worth the time investment.
Avatar 12670
6.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 14:41
6.
Re: Control 2 an Action/RPG Nov 19, 2024, 14:41
Nov 19, 2024, 14:41
 
Burrito of Peace wrote on Nov 19, 2024, 13:35:
I loved the first Control. It had just the right amount, and right kind, of WTF-ness to grip me and make it a joy to play.


This is how I felt about it too. Plus the physics and destruction were a lot of fun to play around with, not to mention being beautiful to look at.
Avatar 14675
5.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 13:59
5.
Re: Control 2 an Action/RPG Nov 19, 2024, 13:59
Nov 19, 2024, 13:59
 
I made it a couple hours into the game. I just couldn't get into it. It didn't help that the difficultly when from 0 to 1000 in about 10 minutes of game time. It just wasn't interesting enough to deal with the frustration.
4.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 13:35
4.
Re: Control 2 an Action/RPG Nov 19, 2024, 13:35
Nov 19, 2024, 13:35
 
I loved the first Control. It had just the right amount, and right kind, of WTF-ness to grip me and make it a joy to play.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
Avatar 21247
3.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 13:19
3.
Re: Control 2 an Action/RPG Nov 19, 2024, 13:19
Nov 19, 2024, 13:19
 
The first one was quite a bizarre game with the bits I played. I never got around to finishing it. Beyond the nice graphics, I just couldn't get into it. Not sure if it was the story or the world you're in, but it didn't grip me to stick around.
Avatar 16605
2.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 11:35
2.
Re: Control 2 an Action/RPG Nov 19, 2024, 11:35
Nov 19, 2024, 11:35
 
Breath deeply, a mere trailer rarely portrays the final product.
I expect Remedy will bring us a fine game.
Avatar 58799
1.
 
Re: Control 2 an Action/RPG
Nov 19, 2024, 11:24
1.
Re: Control 2 an Action/RPG Nov 19, 2024, 11:24
Nov 19, 2024, 11:24
 
WHY?!? I saw that trailer for the MP control game and it looks like ass.
Avatar 12670
15 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older