“Alan Wake, Control, and Firebreak are all set in the Remedy connected universe,” Lake explained during the presentation. “Now, there are many fictional universes out there of course. But in games, an original universe that contains multiple franchises is a unique concept.” Earlier in the presentation, Lake noted that “What we create at Remedy is special, and we must never lose that.”
Scallywag Sally wrote on Nov 20, 2024, 03:41:Sepharo wrote on Nov 19, 2024, 19:41:The_Pink_Tiger wrote on Nov 19, 2024, 19:38:
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.
It's honestly weird to me how much people demand that.
Somebody was just complaining about it here in a Stalker thread the other day to the tune of, "What's the point if I'm not progressing my level?"
Sigh.
Guilty as charged. And I don't think the "demand" is so difficult to understand. To people like me, it just adds a whole extra layer to a game. One that keeps the gameplay loop interesting, as you unlock new abilities as you progress. In The Veilguard my starting Warrior was a one-trick parry pony. 30 hours later, the entire fucking battlefield was somehow on fire and everything around me dropped dead.
Sure, I believe games can still be interesting without RPG elements in them, but only if done really, really well and having this "layer" injected in a different way. They say in Stalker you'll learn ways for your favorite guns to jam less, shit like that. If that's done through some smart game mechanic that isn't a skill point, it's all the same to me.
Sepharo wrote on Nov 19, 2024, 19:41:The_Pink_Tiger wrote on Nov 19, 2024, 19:38:
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.
It's honestly weird to me how much people demand that.
Somebody was just complaining about it here in a Stalker thread the other day to the tune of, "What's the point if I'm not progressing my level?"
Sigh.
The_Pink_Tiger wrote on Nov 19, 2024, 19:38:
Oh for gog's sake. Does every game have to start adding RPG features? What's next, adding crafting? The original Control worked well enough as a shooter. It didn't need added complexity. I didn't get to the end of it and say, "this was a fun and trippy adventure, but if only I'd been able to max out my shooting stat!" I just wanted to explore more of the world. Keep the gameplay the same and just give me more freaky stuff.
The Half Elf wrote on Nov 19, 2024, 14:59:This, with Control I.Xero wrote on Nov 19, 2024, 13:19:
The first one was quite a bizarre game with the bits I played. I never got around to finishing it. Beyond the nice graphics, I just couldn't get into it. Not sure if it was the story or the world you're in, but it didn't grip me to stick around.
When I first played I played for about an hour and never touched it again until years later. It is VERY slow going but is worth the time investment.
Plus I cheated with superjump and whatnot ... oops!
Xero wrote on Nov 19, 2024, 13:19:
The first one was quite a bizarre game with the bits I played. I never got around to finishing it. Beyond the nice graphics, I just couldn't get into it. Not sure if it was the story or the world you're in, but it didn't grip me to stick around.
Burrito of Peace wrote on Nov 19, 2024, 13:35:
I loved the first Control. It had just the right amount, and right kind, of WTF-ness to grip me and make it a joy to play.