Half-Life 2 Project Borealis: Prologue Released

Project Borealis: Prologue is now available for Windows on Steam as a free demo of an upcoming fan-made Half-Life 2 modification intended to conclude the abandoned episodic DLC for Valve's first-person shooter sequel (thanks Adam). This has its bona fides, as it's based on the post by Marc Laidlaw seven years ago(!) revealing the story he wrote for Half-Life 2: Episode 3 which Valve clearly has no interest in making. In an odd twist, this boasts Unreal engine graphics even though Half-Life 2 uses Valve's Source engine. Here's a trailer and here's word on how we apparently sometimes still do go to Ravenholm:
Inspired by the epic cliffhanger from Half-Life 2: Episode Two, Project Borealis represents a fan-made effort to realize a cohesive story conclusion to the episodic series. This prologue chapter invites players back into the HEV suit of Gordon Freeman, offering a glimpse into the next chapter of his journey.

Step into a Ravenholm transformed by time and the elements. The once-familiar town now lies buried under a blanket of snow, hiding the past and new present dangers beneath its pristine surface. As you navigate through this hauntingly beautiful landscape, you'll encounter some classic enemies reimagined and completely new secrets hidden within.
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20.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 13, 2024, 19:00
20.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 13, 2024, 19:00
Nov 13, 2024, 19:00
 
WannaLogAlready wrote on Nov 13, 2024, 04:52:
Gabe sold 2 episodes ending in a cliffhanger, with the promise of a 3rd one completing the story, never delivered.
Broken promises with no dire situation to justify the letdown.
Gaslighted us for a decade.
The last writer of the Half Life franchise left Valve in 2017, so little to do.

But all that is "perfectly fine". Let's not get entitled now !
Gabe never "promised" us anything. Plans change, shit happens, and it's time to move on.
19.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 13, 2024, 06:40
19.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 13, 2024, 06:40
Nov 13, 2024, 06:40
 
WannaLogAlready wrote on Nov 13, 2024, 04:52:
Gabe sold 2 episodes ending in a cliffhanger, with the promise of a 3rd one completing the story, never delivered.
Broken promises with no dire situation to justify the letdown.
Gaslighted us for a decade.
The last writer of the Half Life franchise left Valve in 2017, so little to do.

But all that is "perfectly fine". Let's not get entitled now !

Dw it's coming... "when it's ready"
Avatar 571
18.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 13, 2024, 04:52
18.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 13, 2024, 04:52
Nov 13, 2024, 04:52
 
Gabe sold 2 episodes ending in a cliffhanger, with the promise of a 3rd one completing the story, never delivered.
Broken promises with no dire situation to justify the letdown.
Gaslighted us for a decade.
The last writer of the Half Life franchise left Valve in 2017, so little to do.

But all that is "perfectly fine". Let's not get entitled now !
Avatar 58799
17.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 13, 2024, 00:11
17.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 13, 2024, 00:11
Nov 13, 2024, 00:11
 
WannaLogAlready wrote on Nov 12, 2024, 07:33:
Mostly Gabe Newell has done a veritable mountain of right things for PC fans, and been handsomely rewarded in return.

But letting Half Life languish and die without bothering to finish it for 17 years, is also a complete asshole decision.

Absolutely nothing has impeded him from doing the right thing.
All the money, any of the best studios during almost 2 decades would have jumped to do the honors.
Consider the multitude of brilliant mods up to the masterful Black Mesa re-imagining.

But no, because ... "not feeling it".
No one is entitled to a game. Them not feeling like they could do a sequel justice is perfectly fine, it's their IP. They're not "assholes" for not making you video game lol.

They also didn't let it languish for 17 years, HL:A was a masterpiece and a very valuable addition to the series, especially in how it's story affects the ending of EP:2.

And like you said, anyone could have created their own unofficial continuation if they wanted to, hell, Valve might've even let them sell it like they have with other fan games. But no one has since then, because it's not that easy. Even Black Mesa isn't perfect. I certainly don't consider it to be a replacement for playing the original game.
16.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 13, 2024, 00:05
16.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 13, 2024, 00:05
Nov 13, 2024, 00:05
 
Wesp5 wrote on Nov 12, 2024, 07:10:
BicycleRepairMan wrote on Nov 12, 2024, 03:31:
Wesp5 wrote on Nov 12, 2024, 03:02:
Sorry, but I don't remember that you back to Ravenholm in Maidlaw's HL2:EP3 story revelation. It makes no sense and I fear they are just using the Borealis name as click bait to show off that they managed to replicate in Unreal what dozends of cool modder already have created in Source over the year, namely another Ravenholm map...

This is a tech demo. It makes sense if you actually play it. I think they chose Ravenholm as a classic HL2 location to show that they could replicate HL2 feeling in the new game and Unreal Engine. Its less than 15 minutes of actual gameplay, and towards the end of the level its pretty clear that the game wont continue in Ravenholm..

Maybe. But even then it is a waste of time! We want to see the unfinished storyline of HL2:EP3, not yet another Ravenholm map. Basically all the assets made for this are wasted as well. But I understand, zombies are cool ;).
Do you not understand what a prologue is?
15.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 10:24
15.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 10:24
Nov 12, 2024, 10:24
 
So I "played" this. I came away significantly underwhelmed. An engine known for turning out some incredible visuals and they turn out...that? "B..b..but it's HALF-LIFE!" So? Half-Life last saw a complete release twenty years ago. A latter abandoned episodic foray is not what I would call complete.

Kajetan is right, however. The team behind this doesn't owe us anything. Yet they are not immune to criticism for their efforts either.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
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14.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 09:53
14.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 09:53
Nov 12, 2024, 09:53
 
Wesp5 wrote on Nov 12, 2024, 07:10:
Maybe. But even then it is a waste of time! We want to see the unfinished storyline of HL2:EP3, not yet another Ravenholm map. Basically all the assets made for this are wasted as well. But I understand, zombies are cool ;).
The people behind this demo owe you nothing. They can do whatever they (!) want.
13.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 09:30
13.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 09:30
Nov 12, 2024, 09:30
 
Isn't "Source physics" just an implementation of Havok?
PRODUCED BY OR UNDER LICENCE FROM SEGA ENTERPRISES LTD.
Avatar 60401
12.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 09:28
12.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 09:28
Nov 12, 2024, 09:28
 
I’m (cautiously) hopeful that Valve hasn’t quite given up on Half life yet. Last year they hired a guy who made a few commercial-quality single player story mods for Alyx. Sure, what comes next may be VR-only, and there’s also no guarantee that it’ll be Half Life at all, but they intend to make SOMETHING.
Avatar 15603
11.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 08:00
11.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 08:00
Nov 12, 2024, 08:00
 
BicycleRepairMan wrote on Nov 11, 2024, 20:44:
BicycleRepairMan wrote on Nov 11, 2024, 20:40:
The game uses Unreal engine 5, not the Source engine. This prologue is basically them showing how they have replicated HL2/Source style gameplay and physics in UE5
I may have misunderstood Blue, now that I read it again, If by "Base game" you meant HL2, then I get it.
Yes, by base game I meant Half-Life 2. I didn't think it was unclear, but I edited it to reflect that.

PB isnt really a HL2 mod, its a UE5 fan project set in the HL universe.
It requires Half-Life 2. I don't think calling it a standalone game that requires another standalone game will be helpful, so I think I'll stick with mod for clarity.

Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
Avatar 2
10.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 07:33
10.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 07:33
Nov 12, 2024, 07:33
 
Mostly Gabe Newell has done a veritable mountain of right things for PC fans, and been handsomely rewarded in return.

But letting Half Life languish and die without bothering to finish it for 17 years, is also a complete asshole decision.

Absolutely nothing has impeded him from doing the right thing.
All the money, any of the best studios during almost 2 decades would have jumped to do the honors.
Consider the multitude of brilliant mods up to the masterful Black Mesa re-imagining.

But no, because ... "not feeling it".
Avatar 58799
9.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 07:10
9.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 07:10
Nov 12, 2024, 07:10
 
BicycleRepairMan wrote on Nov 12, 2024, 03:31:
Wesp5 wrote on Nov 12, 2024, 03:02:
Sorry, but I don't remember that you back to Ravenholm in Maidlaw's HL2:EP3 story revelation. It makes no sense and I fear they are just using the Borealis name as click bait to show off that they managed to replicate in Unreal what dozends of cool modder already have created in Source over the year, namely another Ravenholm map...

This is a tech demo. It makes sense if you actually play it. I think they chose Ravenholm as a classic HL2 location to show that they could replicate HL2 feeling in the new game and Unreal Engine. Its less than 15 minutes of actual gameplay, and towards the end of the level its pretty clear that the game wont continue in Ravenholm..

Maybe. But even then it is a waste of time! We want to see the unfinished storyline of HL2:EP3, not yet another Ravenholm map. Basically all the assets made for this are wasted as well. But I understand, zombies are cool ;).
8.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 03:31
8.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 03:31
Nov 12, 2024, 03:31
 
Wesp5 wrote on Nov 12, 2024, 03:02:
Sorry, but I don't remember that you back to Ravenholm in Maidlaw's HL2:EP3 story revelation. It makes no sense and I fear they are just using the Borealis name as click bait to show off that they managed to replicate in Unreal what dozends of cool modder already have created in Source over the year, namely another Ravenholm map...

This is a tech demo. It makes sense if you actually play it. I think they chose Ravenholm as a classic HL2 location to show that they could replicate HL2 feeling in the new game and Unreal Engine. Its less than 15 minutes of actual gameplay, and towards the end of the level its pretty clear that the game wont continue in Ravenholm..
7.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 12, 2024, 03:02
7.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 12, 2024, 03:02
Nov 12, 2024, 03:02
 
Sorry, but I don't remember that you back to Ravenholm in Maidlaw's HL2:EP3 story revelation. It makes no sense and I fear they are just using the Borealis name as click bait to show off that they managed to replicate in Unreal what dozends of cool modder already have created in Source over the year, namely another Ravenholm map...
6.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 11, 2024, 21:25
6.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 11, 2024, 21:25
Nov 11, 2024, 21:25
 
Hey Guys, thanks for the Visual C++ Runtime info.
My dumbass installed VC_redist.x86.exe which only frustrated me more.
Installed VC_redist.x64 and the game worked.


They did an impressive job getting UE5 to feel like Source.
Feels, looks and smells like Half Life.
Trust me. You don't want to get the Five Times the Fun achievement the way I did, basically suicide vest style because i was trapped in a corner, and nobody puts baby in the corner.🔥💥
Avatar 58135
5.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 11, 2024, 21:09
5.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 11, 2024, 21:09
Nov 11, 2024, 21:09
 
Techpowerup has a handy all in one package for visual c++ that makes life a little easier.
It was updated last month.
Avatar 58853
4.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 11, 2024, 20:48
4.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 11, 2024, 20:48
Nov 11, 2024, 20:48
 
RedEye9 wrote on Nov 11, 2024, 20:28:
Odd, it prompted me to install Microsoft Visual C++. Weird, I could have sworn it was already in my box.

There's a new version of the Visual C++ runtime every couple years or so. So you probably did have it, just not the correct version. Each version is a separate install.
Avatar 6134
3.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 11, 2024, 20:44
3.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 11, 2024, 20:44
Nov 11, 2024, 20:44
 
BicycleRepairMan wrote on Nov 11, 2024, 20:40:
The game uses Unreal engine 5, not the Source engine. This prologue is basically them showing how they have replicated HL2/Source style gameplay and physics in UE5
I may have misunderstood Blue, now that I read it again, If by "Base game" you meant HL2, then I get it.

PB isnt really a HL2 mod, its a UE5 fan project set in the HL universe.
2.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 11, 2024, 20:40
2.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 11, 2024, 20:40
Nov 11, 2024, 20:40
 
The game uses Unreal engine 5, not the Source engine. This prologue is basically them showing how they have replicated HL2/Source style gameplay and physics in UE5
1.
 
Re: Half-Life 2 Project Borealis: Prologue Released
Nov 11, 2024, 20:28
1.
Re: Half-Life 2 Project Borealis: Prologue Released Nov 11, 2024, 20:28
Nov 11, 2024, 20:28
 
The Project Borealis team has a youtube channel. And they dropped a 4 minute video today https://www.youtube.com/@ProjectBorealis/videos

Odd, it prompted me to install Microsoft Visual C++ Runtime. Weird, I could have sworn it was already in my box.
Installed it and still be same error.
oh well

This comment was edited on Nov 11, 2024, 20:48.
Avatar 58135
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