Star Wars Outlaws Roadmap

Dev Update #1 from Ubisoft discusses plans for "pushing into hyperdrive" in Star Wars Outlaws, the Force-powered action/adventure. The post introduces new creative director Drew Rechner who outlines plans for further post-launch support. Drew identifies combat, stealth, and controls as three areas that Massive Entertainment and its partners are focusing on for further refinement. Many Bothans died to bring us this information:
The first key area of improvement to the game is combat where we see a real opportunity to add more depth and excitement to the experience, further rewarding your tactics and precision. Our second key area is stealth which is not only about improving the readability and consistency of enemy detection, but also providing choice in how you want to approach each encounter. Finally, our third key area of focus is centered around the character controls, which means improving the reliability of cover, increasing the responsiveness of climbing and crouching, and generally improving the consistency of the controls overall.

You can expect to see more details about how we will be celebrating and embracing player choice more than ever before, whether it's sneaking through encounters, going in blasters-blazing, or everything in-between. We will provide more specific details about the changes to these areas and more in the upcoming weeks as we provide further updates to you. All of this will culminate in the release of Title Update 1.4 which will release on November 21st alongside the Steam launch and first story pack, Star Wars Outlaws: Wild Card.
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20.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 21:12
20.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 21:12
Nov 5, 2024, 21:12
 
Poor bloody Bothans. They're the Sean Bean of the Star Wars universe.
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19.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 20:41
19.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 20:41
Nov 5, 2024, 20:41
 
buy 70USD game and wait for roadmap is not my idea of fun. This is worse than early access.
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18.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 11:10
18.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 11:10
Nov 5, 2024, 11:10
 
Kajetan wrote on Nov 5, 2024, 04:10:
Every cent Ubisoft invests further in this game is a good example of a sunk-cost fallacy. SW Outlaws is already a financial failure. It will not recover from that, but they keep on throwing money at it, because they already invested a lot.

Nah. The long tail is real.

The game isn't even out on Steam yet. That will give them another sales boost. Then there is the two story expansions coming up that have certainly already been in development before the game was even released. The Ubi teams are working on those expansions anyway. Might as well have them do some more work on the base game.

Ubi would not throw good money after bad. Sure, SWO has underperformed, i.e. it has not met their lofty expectations but there is no reason to assume it is, or will be, an unrecoverable financial failure.

Or, as Ubi put it in their latest Q2 financials:

The most significant update yet will be released on November 21 with the
fourth Title Update that will include further improvements to combat and stealth, and will
launch alongside the release on Steam as well as the first story pack, Wild Card, with fan-
favorite Lando Calrissian from the original trilogy. This should engage a large audience during
the holiday season and position the game as a strong long-term performer.

They've done this shit before. Ghost Recon Breakpoint was a POS on release but it turned into a really decent game after plenty of patching and I'm sure that Ubi is far in the positive figures financially with that title today.

Star Wars Outlaws will sell a lot more copies (and season passes/DLCs) over the months and years to come. I am also in the camp of waiting for a sale (~€20 - €25) of the feature and content complete Ultimate Edition.
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17.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 10:59
17.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 10:59
Nov 5, 2024, 10:59
 
VaranDragon wrote on Nov 5, 2024, 09:59:
OhLordNick wrote on Nov 5, 2024, 08:36:

As a person who only get about 6 hours a week of gaming time (work, parenting, life, etc.), it's beyond annoying when I spend an hour sneaking around in a stealth mission to make one unfortunate mistake, get swarmed and killed, and have to start the mission over from scratch.

Why don't you just hide in a bush, insta disappear and then just punch them out one by one and hide back in the bush between each punch?

I will leverage that when I can for sure, but the tall grass isn't everywhere unfortunately. I try to use the pet and environment to get through these stealth missions, but sometimes an NPC just gets you. Having to restart is a big turnoff.
16.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 10:08
16.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 10:08
Nov 5, 2024, 10:08
 
_Cory wrote on Nov 5, 2024, 09:25:
MoreLuckThanSkill wrote on Nov 5, 2024, 08:34:
jdreyer wrote on Nov 5, 2024, 08:20:
Flo wrote on Nov 5, 2024, 03:22:
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.
Andor is the best thing to use the Star Wars IP in decades. Zero force powers. Good Star Wars doesn't have to have the Force.

I was going to say, weren't there two Dark Forces games, plus X-Wing, TIE Fighter games, plus that star wars RTS?

I am probably forgetting another couple.

Star Wars: Republic Commando is like the best Star Wars game of all time and you play as a clone trooper the whole time.

X-Wing Alliance was also a very solid game for its era.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
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15.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 09:59
15.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 09:59
Nov 5, 2024, 09:59
 
OhLordNick wrote on Nov 5, 2024, 08:36:

As a person who only get about 6 hours a week of gaming time (work, parenting, life, etc.), it's beyond annoying when I spend an hour sneaking around in a stealth mission to make one unfortunate mistake, get swarmed and killed, and have to start the mission over from scratch.

Why don't you just hide in a bush, insta disappear and then just punch them out one by one and hide back in the bush between each punch?
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14.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 09:25
14.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 09:25
Nov 5, 2024, 09:25
 
MoreLuckThanSkill wrote on Nov 5, 2024, 08:34:
jdreyer wrote on Nov 5, 2024, 08:20:
Flo wrote on Nov 5, 2024, 03:22:
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.
Andor is the best thing to use the Star Wars IP in decades. Zero force powers. Good Star Wars doesn't have to have the Force.

I was going to say, weren't there two Dark Forces games, plus X-Wing, TIE Fighter games, plus that star wars RTS?

I am probably forgetting another couple.

Star Wars: Republic Commando is like the best Star Wars game of all time and you play as a clone trooper the whole time.
PRODUCED BY OR UNDER LICENCE FROM SEGA ENTERPRISES LTD.
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13.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 09:13
Flo
 
13.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 09:13
Nov 5, 2024, 09:13
 Flo
 
jdreyer wrote on Nov 5, 2024, 08:20:
Flo wrote on Nov 5, 2024, 03:22:
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.
Andor is the best thing to use the Star Wars IP in decades. Zero force powers. Good Star Wars doesn't have to have the Force.
+1
Supporter of the "Chewbacca Defense"
12.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 08:36
12.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 08:36
Nov 5, 2024, 08:36
 
"I would make the stealth missions more dynamic and completely do away with the incredibly annoying insta-fails. ."

It's not a bad game, feels like someone took Tom Clancy's The Division and reskinned or modded it to Star Wars.

As a person who only get about 6 hours a week of gaming time (work, parenting, life, etc.), it's beyond annoying when I spend an hour sneaking around in a stealth mission to make one unfortunate mistake, get swarmed and killed, and have to start the mission over from scratch. I would appreciate if the developer would allow me the option to save anywhere I want, or at least do an auto-save every 3-5 minutes regardless of location in the game. I don't mind some consequence for making a bad decision, but losing 1/2 to 1 hour isn't OK IMHO.

I've been looking for a Mod that changes the save scheme, but haven't seen one yet, so the game is currently uninstalled until then.

This comment was edited on Nov 5, 2024, 08:48.
11.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 08:34
11.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 08:34
Nov 5, 2024, 08:34
 
jdreyer wrote on Nov 5, 2024, 08:20:
Flo wrote on Nov 5, 2024, 03:22:
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.
Andor is the best thing to use the Star Wars IP in decades. Zero force powers. Good Star Wars doesn't have to have the Force.

I was going to say, weren't there two Dark Forces games, plus X-Wing, TIE Fighter games, plus that star wars RTS?

I am probably forgetting another couple.
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10.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 08:20
10.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 08:20
Nov 5, 2024, 08:20
 
Flo wrote on Nov 5, 2024, 03:22:
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.
Andor is the best thing to use the Star Wars IP in decades. Zero force powers. Good Star Wars doesn't have to have the Force.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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9.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 07:02
9.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 07:02
Nov 5, 2024, 07:02
 
Flo wrote on Nov 5, 2024, 03:22:
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.

The fundamental flaw of this game is that it's a typical Ubisoft open-world game, except with awful combat, awful stealth, and very bland and uninteresting missions. Not having a force user as main protagonist isn't the problem, there have been very good games in the Star Wars franchise where the main protagonist is most definitely NOT a force user, the problem with this one is that it's simply a crap game.
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8.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 06:32
8.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 06:32
Nov 5, 2024, 06:32
 
Slick PR droid speak for 'yea, sales are the pits, so rather than admit it is a turd, and move on, we are going to polish that turd.' Massive Entertainment, home of polished turds.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride! - HT
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7.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 04:10
7.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 04:10
Nov 5, 2024, 04:10
 
Every cent Ubisoft invests further in this game is a good example of a sunk-cost fallacy. SW Outlaws is already a financial failure. It will not recover from that, but they keep on throwing money at it, because they already invested a lot.
6.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 03:22
Flo
 
6.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 03:22
Nov 5, 2024, 03:22
 Flo
 
Star Wars Outlaws, the NOT-Force-powered action/adventure.
Seriously, I don't see how they can fix the fundamental flaws of this title.
Supporter of the "Chewbacca Defense"
5.
 
Re: Star Wars Outlaws Roadmap
Nov 5, 2024, 01:10
5.
Re: Star Wars Outlaws Roadmap Nov 5, 2024, 01:10
Nov 5, 2024, 01:10
 
Prez wrote on Nov 4, 2024, 23:29:
I would make the stealth missions more dynamic and completely do away with the incredibly annoying insta-fails. I would also fix the stupid damage model. The same troops that can take 4 direct headshots before dying being punched out by a 120 pound girl while they are wearing helmets really does need to be fixed as it is a bit too stupid even for Star Wars. Give her a stun baton, give her a different takedown animation (maybe choke them out by grabbing them below the helmet), or just give her a silent laser weapon that stuns. SOMETHING. As it is right now I just can't take it seriously.

I think the age demographic this game is targeting is what prevents Kay from being a big titited bad bitch that shives motherfuckers in the neck, rips out tracheas with her bear unwashed hands, or caves in skulls with blunt objects. That shit would have been sick tho.... For sure.

This comment was edited on Nov 5, 2024, 01:23.
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4.
 
Re: Star Wars Outlaws Roadmap
Nov 4, 2024, 23:29
Prez
 
4.
Re: Star Wars Outlaws Roadmap Nov 4, 2024, 23:29
Nov 4, 2024, 23:29
 Prez
 
I would make the stealth missions more dynamic and completely do away with the incredibly annoying insta-fails. I would also fix the stupid damage model. The same troops that can take 4 direct headshots before dying being punched out by a 120 pound girl while they are wearing helmets really does need to be fixed as it is a bit too stupid even for Star Wars. Give her a stun baton, give her a different takedown animation (maybe choke them out by grabbing them below the helmet), or just give her a silent laser weapon that stuns. SOMETHING. As it is right now I just can't take it seriously.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
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3.
 
Re: Star Wars Outlaws Roadmap
Nov 4, 2024, 22:03
3.
Re: Star Wars Outlaws Roadmap Nov 4, 2024, 22:03
Nov 4, 2024, 22:03
 
I'll wait until all patches are released and it is less than $20. If I even buy it at all.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
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2.
 
Re: Star Wars Outlaws Roadmap
Nov 4, 2024, 21:47
2.
Re: Star Wars Outlaws Roadmap Nov 4, 2024, 21:47
Nov 4, 2024, 21:47
 
Ah, Drew Rechner. The man who recreated Baldur's Gate inside Neverwinter Nights 2.
1.
 
Re: Star Wars Outlaws Roadmap
Nov 4, 2024, 20:21
1.
Re: Star Wars Outlaws Roadmap Nov 4, 2024, 20:21
Nov 4, 2024, 20:21
 
It will be nice if this makes improvements and I still want to pick this up on discount much later on down the road. I'm not liking this first post because it's twice as long as it needs to be, reading more like a PR piece before getting in to the details of what they are addressing. Good luck Ubisoft, you need it.
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