ZeroPike1 wrote on Oct 31, 2024, 12:44:
I really wanted to get into Ghost Wire. I got it on a sale a year ago give or take. I just cannot. I do not know if its the theme or the story... it just failed to grab me. Wandering around Tokyo though is one of its more fun features, I feel.
It takes a while to get going because, like most of these games, you have no real choices during the first half hour of play. It starts by introducing you to the two protagonists and their back stories, and you don't even get to use your powers for a while. But once you get your powers, it's like Japanese Bioshock. The fun comes from building up the combination of spells or whatever (similar to plasmids in Bioshock) that best compliments your play style. I am not a stealthy player - I like to go in loud. The game will let you play any way you want. I also found it fun to go back to a save point and fight a group again that I just beat, trying to make better use of my supplies the second time, and take less damage.
I mainly focused on just a few combat spells and then spent the coin to upgrade them as much as possible. There are a few really good defensive spells, and it's worth keeping an eye out for a bow and arrows as they are very useful in the early game, and can be found around the temples you have to purge. You can also buy arrows in the store. Only buy things at the store you really need like health and arrows to start with, and save your money. There's also a useful scroll that temporarily traps and deals extra damage to a group of enemies. You can eventually buy them at stores, but there's a few lying around. Look around and pickup everything. Even if it's not useful, you can sell it.
Other important spells are the ones that let you float on air for short distances, later in the game, and the grapple that gives you easier access to rooftops, also, later in the game.
You will often face enemies you are not yet capable of taking on (like the damn water demon that lives in puddles - even later in the game when I had a lot of firepower, I'd give those assholes a wide berth if I could), but it's a big city. If in doubt, or if you get killed, try a different route around it, or over it. It's important to understand that you don't have to kill everything in your way, often it's best just to avoid a big group of baddies if you can.
I enjoyed the hell out of the game, but it took a while for me to warm up to it. The good thing is that the save system doesn't take you too far back when you die, and doesn't penalize you too heavily for it. I died a lot.
My biggest issue was that spells and scrolls in your inventory are indicated by an icon, and no description. Sometimes it's obvious (the wind spell sorta looks like wind) but I eventually just drew each icon on a pad with a description for reference, until I began to memorize them by heart. Trying to understand things in the game is also a waste of time, you just need to let that go. You don't need to understand Buddhist or Shinto mythology, or how souls can get uploaded via a phone modem, or why cats run all the stores. Just go with it.
This comment was edited on Oct 31, 2024, 19:35.
"I want AI to do my laundry and dishes so that I can do art and writing, not for AI to do my art and writing so that I can do my laundry and dishes."
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