“As I said at the start, we have 30 to 40 hours of gameplay. We feel confident we can bring the quality of the game up to the level we've just shown and more, without crashes. Both the team and I are confident of giving you this game in 2026. Obviously you can see it’s not going to be tomorrow, because you saw a few crashes there.
“Thank you for supporting us and allowing us to build such an ambitious game. Crashes aside, there’s probably not another game that has a prologue that has that much action. Mostly there aren’t movies that have that much action in there. Gladiator has three minutes of battle and eight minutes of prologue. This was an hour of crazy stuff.
Prez wrote on Oct 23, 2024, 10:07:"but those that do, do so to indicate that a beta is soon to follow. Usually within 6 months. "
Razumen, do you realize that you disagreed with me by essentially saying the same thing that I did? The only difference is "some" vs. "many". This isn't a pissing contest to determine who has been playing games longer, it was to give context to explain that I am aware of gaming trends as they have been for decades.
The fact that you are asking for a citation for the observance of a trend over the last 40 years reminds me that when talking with a cultist one can expect that calm reason and civil discussion are not on the table.
Prez wrote on Oct 23, 2024, 10:59:Where? At at the local community center? In 1984 I was taking computer classes at the local community college on an IBM 370.
I took a computer class in '88. It was on a Commodore 64 using BASIC. Until then I had only used consoles (I begged my parents to get me an Atari 2600 for Christmas in '77). The first thing I wanted to do was program games. 🙂
Prez wrote on Oct 22, 2024, 10:37:Damn beats me, I count my start as 1980 when I started playing Avatar.
I've been a gamer since 1977,
Numinar wrote on Oct 21, 2024, 05:59:It might. But I wouldn't bet on it. However, I agree if they deliver something which actually provides a quality experience I'll play it.
Game might end up being amazing. I'll buy it then.
Prez wrote on Oct 22, 2024, 10:37:*not every project will announce that it is "feature complete", but those that do, do so to indicate that a beta is soon to follow.*Razumen wrote on Oct 21, 2024, 10:19:Desalus wrote on Oct 20, 2024, 20:54:Armchair devs talking about game development terms like they know what they mean. LAWL
It should not take three years to go from feature complete to release. So either that announcement last year was complete bullshit, or they are incompetent.
I no longer care about if Squadron 42 ever comes out, and I find it slightly amusing to watch this insanity unfold in real time but... Are you serious?
Many of us are not developers (I know that I am not) but you don't have to be a developer (armchair or otherwise) to learn to understand terms based on historical precedent. I've been a gamer since 1977, and I have closely followed the game industry (you could say that it became a passion of mine) around 1998. Not every project will announce that it is "feature complete", but those that do, do so to indicate that a beta is soon to follow. Usually within 6 months. "Beta" used to have a specific meaning as it was a different stage in the development process, but starting over a decade ago "beta" became synonymous with "demo". It could be said that a lot of games have replaced "beta" with "early access". A game in "alpha" is referred to as such because it is extremely early and loads of stuff are not implemented or are not going to work right. The "feature complete" announcement signals that the project will be moving into "beta" presently. If that happened at CIG, it was an unannounced, internal beta. But if you are going to do that, there is no reason for a "feature complete" announcement at all. I don't care what a guy's pedigree is; you don't get to redefine terms that have been in common usage for decades. Likely he was stalling/distracting from the ludicrous development length with terms that give a vague indication that progress is being made. Essentially, as many of us expected, for CIG "feature complete" means literally nothing and is likely just a familiar-sounding but non-committal buzzword that hopefully will keep his cultists from turning on him and lynching him for this amusing but ultimately pathetic debacle.
Prez wrote on Oct 22, 2024, 10:37:Razumen wrote on Oct 21, 2024, 10:19:Desalus wrote on Oct 20, 2024, 20:54:Armchair devs talking about game development terms like they know what they mean. LAWL
It should not take three years to go from feature complete to release. So either that announcement last year was complete bullshit, or they are incompetent.
I no longer care about if Squadron 42 ever comes out, and I find it slightly amusing to watch this insanity unfold in real time but... Are you serious?
Many of us are not developers (I know that I am not) but you don't have to be a developer (armchair or otherwise) to learn to understand terms based on historical precedent. I've been a gamer since 1977, and I have closely followed the game industry (you could say that it became a passion of mine) around 1998. Not every project will announce that it is "feature complete", but those that do, do so to indicate that a beta is soon to follow. Usually within 6 months. "Beta" used to have a specific meaning as it was a different stage in the development process, but starting over a decade ago "beta" became synonymous with "demo". It could be said that a lot of games have replaced "beta" with "early access". A game in "alpha" is referred to as such because it is extremely early and loads of stuff are not implemented or are not going to work right. The "feature complete" announcement signals that the project will be moving into "beta" presently. If that happened at CIG, it was an unannounced, internal beta. But if you are going to do that, there is no reason for a "feature complete" announcement at all. I don't care what a guy's pedigree is; you don't get to redefine terms that have been in common usage for decades. Likely he was stalling/distracting from the ludicrous development length with terms that give a vague indication that progress is being made. Essentially, as many of us expected, for CIG "feature complete" means literally nothing and is likely just a familiar-sounding but non-committal buzzword that hopefully will keep his cultists from turning on him and lynching him for this amusing but ultimately pathetic debacle.
Silent Bob wrote on Oct 22, 2024, 00:10:Riahderymnmaddog wrote on Oct 21, 2024, 23:22:Silent Bob wrote on Oct 21, 2024, 20:59:
I've been pissed off about this since my $30 Kickstarter pledge 12 years ago. But no longer. It was my own damn fault anyway for thinking that Chris Roberts had changed his ways since Freelancer.
Now I'm just sitting back and waiting for the whole thing to implode. I'll have my popcorn ready.
but did it go up in value? I bet that $30 starter package goes for $3500 today.
I checked out of curiosity and a Digital Scout is selling for $250 on some third party website.
Xeth Nyrrow wrote on Oct 21, 2024, 12:50:I was thinking about this too. All that money spent on tech with Roberts focusing on the most minute details, it's baffling why they haven't spent more time on their facial animation system. It's definitely not bad and I've certainly seen (much) worse, but it's disappointing that no one seems to be able to match the quality of facial animation Naughty Dog (who is by far the gold standard) has been doing for over a decade.
They are going to need a few more years just to redo the facial animations because they look quite dated now. The mouth movements when talking are way too adroit.
Razumen wrote on Oct 21, 2024, 10:19:Desalus wrote on Oct 20, 2024, 20:54:Armchair devs talking about game development terms like they know what they mean. LAWL
It should not take three years to go from feature complete to release. So either that announcement last year was complete bullshit, or they are incompetent.
Games aren't apps though, gameplay features and mechanics are usually finished before all the game's assets and content are. Because those aspects are necessary for prototyping and balancing. It's very hard to create missions and content around a mechanic/s that you don't know how it will work.
Desalus wrote on Oct 21, 2024, 14:14:Games aren't apps though, gameplay features and mechanics are usually finished before all the game's assets and content are. Because those aspects are necessary for prototyping and balancing. It's very hard to create missions and content around a mechanic/s that you don't know how it will work.Desalus wrote on Oct 20, 2024, 20:54:
It should not take three years to go from feature complete to release. So either that announcement last year was complete bullshit, or they are incompetent.Razumen wrote on Oct 21, 2024, 10:19:
Armchair devs talking about game development terms like they know what they mean. LAWLmutantmagnet wrote on Oct 21, 2024, 10:37:
It's not bullshit for a well managed development team. It would take that long to build content with completed features.
I believe this is the common understanding of "feature complete" in SDLC: "A feature-complete version of a piece of software has all of its planned or primary features implemented but is not yet final due to bugs, performance or stability issues. This occurs at the end of alpha testing in development. Usually, feature-complete software still has to undergo beta testing and bug fixing, as well as performance or stability enhancement before it can go to release candidate, and finally gold status."
Unless they ran into some major issues, which I wouldn't be surprised if they did, I don't see why the beta test should last three years for a single player game.
Riahderymnmaddog wrote on Oct 21, 2024, 23:22:Silent Bob wrote on Oct 21, 2024, 20:59:
I've been pissed off about this since my $30 Kickstarter pledge 12 years ago. But no longer. It was my own damn fault anyway for thinking that Chris Roberts had changed his ways since Freelancer.
Now I'm just sitting back and waiting for the whole thing to implode. I'll have my popcorn ready.
but did it go up in value? I bet that $30 starter package goes for $3500 today.
Silent Bob wrote on Oct 21, 2024, 20:59:
I've been pissed off about this since my $30 Kickstarter pledge 12 years ago. But no longer. It was my own damn fault anyway for thinking that Chris Roberts had changed his ways since Freelancer.
Now I'm just sitting back and waiting for the whole thing to implode. I'll have my popcorn ready.
Desalus wrote on Oct 20, 2024, 20:54:
It should not take three years to go from feature complete to release. So either that announcement last year was complete bullshit, or they are incompetent.
Razumen wrote on Oct 21, 2024, 10:19:
Armchair devs talking about game development terms like they know what they mean. LAWL
mutantmagnet wrote on Oct 21, 2024, 10:37:
It's not bullshit for a well managed development team. It would take that long to build content with completed features.