Dungeon Siege Delay

Microsoft just sent over a press release announcing that Dungeon Siege, their and Gas Powered Games' highly anticipated RPG, is being delayed until an unspecified time next year. The release is short, so here's the whole deal:
MICROSOFT ANNOUNCES SHIP DELAY FOR DUNGEON SIEGE

August 16, 2001 – Redmond, WA -- Microsoft and Gas Powered Games have made the careful decision not to release Dungeon Siege in the fall of 2001. Both companies remain extremely excited about the game and are committed to completing the title and bringing the highly anticipated game to store shelves in 2002.

“Our decision to delay the release of Dungeon Siege is one of the toughest we’ve had to make, but we firmly believe that this is the right choice given that one of the most critical steps in creating an RPG is the tuning and balancing stage,” said Chris Taylor, Lead Designer, Gas Powered Games. “We’ve made a promise to build a game that delivers an over-the-top experience, and we’ll do whatever it takes to deliver on that promise.”

This new development schedule will deliver the high-quality RPG game that fans demand and expect from Microsoft and Gas Powered Games. Additional updates will be posted on Dungeon Siege’s official website at http://www.microsoft.com/games/dungeonsiege/.
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21.
 
In Defense of Total Annihilation
Aug 16, 2001, 22:18
21.
In Defense of Total Annihilation Aug 16, 2001, 22:18
Aug 16, 2001, 22:18
 
This is just my two cents worth, but I'm convinced that Total Annihilation is the most sophisticated RTS to date. It still boggles my mind (I know that's not saying much) that TA didn't catch on with the masses. I think the problem was the initial learning curve. Just because you can jump right in and start playing a game doesn't necessarily mean its a better game. It might mean that it lacks depth in functionality. Once I learned how to play TA all other RTSs were frustrating due to the amount of micromanagement they require. Every C&C game was the same game play with better graphics. There was zero evolution from Dune II. The same goes for Warcraft/Starcraft. Its sad to think that the majority of RTS players are too lazy or too dumb to make the quantum leap to a higher level of game play. It would be no less absurd if email never caught on because hand written letters were easier to do.

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"Walk without rhythm, and you won't attract the worm."
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"Not all those who wander are lost."
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     Re: who cares
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In Defense of Total Annihilation
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