For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29.
In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.
There’s also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more.
RogueSix wrote on Oct 9, 2024, 05:39:Arrowhead didn't have a choice, they're owned by Sony, SONY forced them to do it, just like they're doing with their other games. It has nothing to do with MTX at all.Razumen wrote on Oct 9, 2024, 00:31:
Roguesix swings and misses again. Being forced to login to a service that's banned in your country (~121 currently), for a product you already bought, which was being sold in countries that couldn't access it, because of said ban, or you'll lose access, is a pretty fucking damn valid complaint.
That was Helldivers 2 ages ago which tried to enforce it retroactively but where ya been, man? There have been plenty of games (new releases) with a non-retroactive Sony account linking requirement in the meantime and the toddlers of the gaming world have been screaming their lungs out over the alleged outrageousness of it all.
Double standards. Hypocrisy at its finest.
The simple truth is: Most gamers are not consistent on this but they only rage against additional account linking or launcher requirements if it is publishers that the hive mind has declared despicable.
Rockstar (and mostly Blizzard) for some mysterious reason get a free pass, even though especially Rockstar, by its association to Take2, who are making 80%+ of their revenue from the detested plague called MTX, is a really weird exception but it is the same hypocrisy, I guess.
MTX are only bad when EA, Ubi et al do it. MTX milking galore is totes fine when Rockstar/Take2 does it. It's called gamer "logic".
RogueSix wrote on Oct 9, 2024, 05:39:
Rockstar for some mysterious reason get[s] a free pass
Razumen wrote on Oct 9, 2024, 00:31:
Roguesix swings and misses again. Being forced to login to a service that's banned in your country (~121 currently), for a product you already bought, which was being sold in countries that couldn't access it, because of said ban, or you'll lose access, is a pretty fucking damn valid complaint.
RogueSix wrote on Oct 8, 2024, 13:36:It will but the hypocrites don't care. Requiring an account or launcher is only wrong when Sony, Epic, Ubi or EA do it. When Rockstar or Blizzard require an account it is (mostly*) fine.
JTW wrote on Oct 8, 2024, 15:25:FloorPie wrote on Oct 8, 2024, 14:23:RogueSix wrote on Oct 8, 2024, 13:36:LurkerLito wrote on Oct 8, 2024, 12:58:
Probably requires that social club nonsense too I reckon.
It will but the hypocrites don't care. Requiring an account or launcher is only wrong when Sony, Epic, Ubi or EA do it. When Rockstar or Blizzard require an account it is (mostly*) fine.
* yes, I have seen a few complaints about the Battle.net account linking on Steam but nothing major and by far none of the cry baby temper tantrum muppet shows we are always getting with other games these days (especially Sony as of late which really triggers the cry baby whiners super-hard for some reason). No review bombing either. Rockstar and Blizzard are immune to that thanks to their armies of cultist fanbois.
It probably has to do with the fact that people generally have less technical problems with Steam or Bnet. Not that I am a fan of linking those either and I haven't linked them. I already run bnet so it makes little sense to run one of their games thru steam and bnet. Rockstar's launcher is generally junk and I don't have that linked either because the games/codes I bought were cheaper for the Rockstar only version or only available on Epic/Rockstar for a month before the Steam version (RDR2 on PC launch).
And Battle.net predates Steam by a number of years. Unlike Ubishaft, EA, Sony, and similar launchers, they're established platforms that had a purpose all along - they aren't just random extra logins intended for better data tracking.
Prez wrote on Oct 8, 2024, 13:22:If there is a mobile port of this game, then Rockstar will ask a team of inexperienced developers in Bangla Desh to base a pc port on the mobile game and release the pc port in less than a year.
Definitely a rush job.
FloorPie wrote on Oct 8, 2024, 14:23:RogueSix wrote on Oct 8, 2024, 13:36:LurkerLito wrote on Oct 8, 2024, 12:58:
Probably requires that social club nonsense too I reckon.
It will but the hypocrites don't care. Requiring an account or launcher is only wrong when Sony, Epic, Ubi or EA do it. When Rockstar or Blizzard require an account it is (mostly*) fine.
* yes, I have seen a few complaints about the Battle.net account linking on Steam but nothing major and by far none of the cry baby temper tantrum muppet shows we are always getting with other games these days (especially Sony as of late which really triggers the cry baby whiners super-hard for some reason). No review bombing either. Rockstar and Blizzard are immune to that thanks to their armies of cultist fanbois.
It probably has to do with the fact that people generally have less technical problems with Steam or Bnet. Not that I am a fan of linking those either and I haven't linked them. I already run bnet so it makes little sense to run one of their games thru steam and bnet. Rockstar's launcher is generally junk and I don't have that linked either because the games/codes I bought were cheaper for the Rockstar only version or only available on Epic/Rockstar for a month before the Steam version (RDR2 on PC launch).
Prez wrote on Oct 8, 2024, 14:10:Burrito of Peace wrote on Oct 8, 2024, 13:18:
Is this one less tiresome than the sequel? Because in the second, these motherfuckers couldn't shut up to save their lives.
By that do you mean that the cutscenes and story bits went on too long, or that the NPC's kept barking at you about this or that?