PC Red Dead Redemption This Month

Rockstar Games finally announces a PC edition of Red Dead Redemption, saying the Western RPG will launch for Windows on October 29th, a mere 14 years after it arrived on consoles. This is not unexpected, as a series of credible rumors have long suggested the port was a question of "when," not "if." Word is this will include Undead Nightmare, the game's zombie-horror companion story, because zombies. Here's a trailer with a look at what to expect, and here's word on features this will support in the wild-west of PC hardware:
For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29.

In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There’s also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more.
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Re: Red Dead Redemption This Month
Oct 8, 2024, 14:26
13.
Re: Red Dead Redemption This Month Oct 8, 2024, 14:26
Oct 8, 2024, 14:26
 
Prez wrote on Oct 8, 2024, 14:10:
Burrito of Peace wrote on Oct 8, 2024, 13:18:
Is this one less tiresome than the sequel? Because in the second, these motherfuckers couldn't shut up to save their lives.

By that do you mean that the cutscenes and story bits went on too long, or that the NPC's kept barking at you about this or that?

Yes to both and I felt no regard whatsoever toward any of the main characters. I wanted to put a bullet through Dutch's head after about five minutes of listening to him prattle on, for example.

For myself, narrative games only work if there is choice. Not the illusion of choice by limiting the player to binary choices but actual choice. If a game wants to take me down a highly structured, predetermined path then what's the point of playing when agency is reduced or stripped away? I can read a book if I want to be a passive observer.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
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