Prez wrote on Oct 8, 2024, 14:10:
Burrito of Peace wrote on Oct 8, 2024, 13:18:
Is this one less tiresome than the sequel? Because in the second, these motherfuckers couldn't shut up to save their lives.
By that do you mean that the cutscenes and story bits went on too long, or that the NPC's kept barking at you about this or that?
Yes to both and I felt no regard whatsoever toward any of the main characters. I wanted to put a bullet through Dutch's head after about five minutes of listening to him prattle on, for example.
For myself, narrative games only work if there is choice. Not the illusion of choice by limiting the player to binary choices but actual choice. If a game wants to take me down a highly structured, predetermined path then what's the point of playing when agency is reduced or stripped away? I can read a book if I want to be a passive observer.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
Purveyor of cute, fuzzy, pink bunny slippers.