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8.
 
Re: Morning Postmortems/Retrospectives
Oct 2, 2024, 06:48
8.
Re: Morning Postmortems/Retrospectives Oct 2, 2024, 06:48
Oct 2, 2024, 06:48
 
Xero wrote on Oct 1, 2024, 12:58:
Some people also forget that Witcher 3 was a bug mess at launch and it took many many patches to get it to where it's held in such high status. Thankfully, I didn't fall for the hype and actually had no interest in it until maybe year 2 since it's release?

I hear this a lot, but Witcher 3 at release really was not that bad. Not even close to how bad CP2077 was at launch. There were some bugs, and they made some nice QOL improvements later, but Witcher 3 was fully playable, stable (for me at least), and a jot to play from the start. CP2077 at release had a whole new level of jank that I have never seen before. It was quite shocking.
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7.
 
Re: Morning Postmortems/Retrospectives
Oct 2, 2024, 06:15
7.
Re: Morning Postmortems/Retrospectives Oct 2, 2024, 06:15
Oct 2, 2024, 06:15
 
Johnny Silverhand was a one note walking cliche. Rogue and Panam were more interesting to me. I wish there was a mod that permanently muzzled Jackie because, goddamn, that motherfucker just doesn't know when to Shut. The. Fuck. Up. I was actually happy when he died so I wouldn't have to listen to his constant blathering. I would have liked to have known more about T-Bug as I quite liked her. The knock-off Johnny Cab, Delamane, missions were so bad that they skewed heavily in to camp territory.

My problem with Silverhand is he never seemed to learn. Nobody in the game seemed to have learned anything. You can go through the redemption arc with his old band member and it seems like Silverhand takes nothing from it. You can be the most righteous helpful non lethal MFer in the game and nobody seemed to care. Take the Cop romance, you can easily sway him after you wasted several night city cruisers filled with badges. And nothing „Hey V! Love you!“ that’s my trouble with the world it’s too static to your actions.

Maybe that’s the point though. They keep banging on about Silverhand nuking Arasaka and what’s come out of it? Nothing, nothing really different. Only a small memorial in its basement about it. Kinda like the effect V has on the game world now that I think about it.

Jackie is… Jackie. I think they forced you to consider him a super bro to your character. So they lay him on double thick.

All in my opinion of course.
Rimmer: “Step up to Red Alert.”
Kryten: “Sir, are you absolutely sure? It does mean changing the bulb.”

ALSO: https://www.stopkillinggames.com/
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6.
 
Re: Morning Postmortems/Retrospectives
Oct 2, 2024, 02:30
6.
Re: Morning Postmortems/Retrospectives Oct 2, 2024, 02:30
Oct 2, 2024, 02:30
 
wrlwnd wrote on Oct 1, 2024, 19:32:
After the masterpiece that was Witcher 3, was really looking forward to this game. After the disaster at launch, have never had the desire to play it.

You're missing out. The game is actually quite good.
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5.
 
Re: Morning Postmortems/Retrospectives
Oct 1, 2024, 19:32
5.
Re: Morning Postmortems/Retrospectives Oct 1, 2024, 19:32
Oct 1, 2024, 19:32
 
After the masterpiece that was Witcher 3, was really looking forward to this game. After the disaster at launch, have never had the desire to play it.
4.
 
Re: Morning Postmortems/Retrospectives
Oct 1, 2024, 14:48
4.
Re: Morning Postmortems/Retrospectives Oct 1, 2024, 14:48
Oct 1, 2024, 14:48
 
TL;DR

CP2077 wasn't perfect, but wasn't unplayable as many said it was. The biggest fix it received was support on the PS4/XBOX bing discontinued. I would argue that it should have never been released for conslows anyways. Also the nearly 3 years from launch to phantom liberty allowed all the poor bois to upgrade their shit, as Tod keeps telling you all to do. Listen to him, he speaks wisdom.

The real lesson here, is that the hardware upgrade cycle doesn't run as fast as many games dev's imagine, mostly because people can't afford to spend $3500 on GPU's, or they are not dumb enough too. If you couldn't run Anthem for shit, why the fuck would you imagine you could run CP2077?
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3.
 
Re: Morning Postmortems/Retrospectives
Oct 1, 2024, 12:58
3.
Re: Morning Postmortems/Retrospectives Oct 1, 2024, 12:58
Oct 1, 2024, 12:58
 
Some people also forget that Witcher 3 was a bug mess at launch and it took many many patches to get it to where it's held in such high status. Thankfully, I didn't fall for the hype and actually had no interest in it until maybe year 2 since it's release? At that point, plenty of patches, ran incredible, they added a new moving schema where you can turn nearly immediately rather than running in like an oval path to turn. Game was incredible.

At this point, CP2077, if I ever get around to playing it, I'm sure it will be the experience the developers wish they gave at launch. For those that played it at launch and got burned, well, that does suck because they did overhype it to all hell. If you still found enjoyment through the botched launch, then that's also cool because some people have less patient than others to deal with issues or say, we'll that's not so bad, I can live with it...
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2.
 
Re: Morning Postmortems/Retrospectives
Oct 1, 2024, 12:35
2.
Re: Morning Postmortems/Retrospectives Oct 1, 2024, 12:35
Oct 1, 2024, 12:35
 
I wouldn't say that I dislike CP2077. It's in the "Meh, it was OK" category for me. There were several locations in the game where I would just straight up fall through the world in to nothingness in the early days after launch. I still see some T poses from time to time and vehicles with the bottom half of their wheels beneath the level of the pavement. Which, inevitably, will cause them to bounce up after a collision check happens, I imagine, and start banging in to things.

But overall, the story was just kinda "meh" as well to me. "You're gonna die next week!" Except, well, I had all the time in the world to wander around Night City, take and finish every side quest available, go to plastic surgeons, go shopping, have a nice meal, buy some cars, chill in my multiple apartments listening to music, or just taking a stroll through the neighborhood. There's no point in creating urgency if you're not going to do anything with that urgency and, if you're not, then your world better let me live in it beyond being a tourist. Even the back stories you select ultimately didn't matter. Oh, cute, a couple of unique one liners in dialogue trees. Totes worth it. Rolleyes

Johnny Silverhand was a one note walking cliche. Rogue and Panam were more interesting to me. I wish there was a mod that permanently muzzled Jackie because, goddamn, that motherfucker just doesn't know when to Shut. The. Fuck. Up. I was actually happy when he died so I wouldn't have to listen to his constant blathering. I would have liked to have known more about T-Bug as I quite liked her. The knock-off Johnny Cab, Delamane, missions were so bad that they skewed heavily in to camp territory.

CP2077's main problem was overhyping. The hype cycle launched too early and far too hard. I think that in the future it will be used to illustrate where you can overhype a good, but not great, product to the point that it destroys itself. Like the Segway and VR.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

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1.
 
Re: Morning Postmortems/Retrospectives
Oct 1, 2024, 12:13
Zerg
 
1.
Re: Morning Postmortems/Retrospectives Oct 1, 2024, 12:13
Oct 1, 2024, 12:13
 Zerg
 
I'll be the first to admit that I have some bias when it comes to Cyberpunk and CD Project RED as I have enjoyed Cyberpunk 2077 even before it entered its present optimized and feature-complete state, so take this with a grain of salt:

It was a witch hunt turned to 11. I have finished the game from start to finish on a base PS4 in its 1.0 version, some weeks after release (although patching was very frequent so hard to say if it was still 1.0 by the time I finished it). Were there bugs? Yeah, sure. Was the game unplayable? Hell no.

The game is immensely better now and it should have been in this form from the start but the narrative that was pushed online conflicted with my personal experience 8 out of 10 times (when I didn't have cars flying through buildings, I guess).
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