ZeroPike1 wrote on Sep 14, 2024, 03:56:
I dunno we seem to have managed so far with actual artists… but whatever keep trying to sell that inevitable job replacer as a good thing.
Uh, I looked over the article again to make sure I read it right the first time, but as far as I can tell, that's not even remotely what he's talking about. He's talking about things like DLSS and Frame Generation, i.e. "work smarter, not harder" type technologies for graphics rendering. In these systems you still need all the same assets, so there's no effect on how many artists you need.
Do you have a single fact to back that up?