I did fire up my last saved game, just to see if it broke anything in a major way. My nukes and Turbofuel generators were still running, and everything seemed okay at a glance, but since some nodes have been moved, I suspect it's all just running on what's buffered in storage containers and long belts right now. Eventually I'll go back and try to fix that save game for fun.
I did start from scratch last night in green forest, right next to a patch of iron, copper and limestone. Started a new Google spreadsheet to keep track of production. I had forgotten how grindy things are until you get constructors and smelters, which I did finally get before going to bed last night. So today I'll build a couple of starter factories. I have a nice design for a compact 4x4x4 modular factory that produces all the basics (screws, rods, iron sheets, wire, cable, reinforced iron sheets) from 60 each of iron, copper and limestone that I designed for my last playthrough. Instead of making one giant factory this time as I usually do, I'm going to try for the modular approach and make small dedicated factories near resources, at least to start with.
Game runs smooth, and the new quality of life features like the automatic 90 degree belts building mode, and better alignment indicators are a blessing.
I was sorely tempted to cheat and enable flying mode, but I want to have the genuine vanilla experience. But damn, life is so hard without a jet pack or a hover pack.
Anyone who was using the Satisfactory Mod Manager, be aware, your game will crash or lock up on first start. You need to open the Mod Manager app, and follow the instructions in the news banner to delete the mods folder, and then the game will run fine. I only used a couple of mods: One to make it daytime all the time, and another to have larger inventories.
"I want AI to do my laundry and dishes so that I can do art and writing, not for AI to do my art and writing so that I can do my laundry and dishes."
- Joanna Maciejewska