A bad game is a bad game, and likewise a rotten game is always rotten, whether it is F2P, or the dev/publisher thinks to charge $$$ for the game. And if a said game is
thoroughly rotten, it will remain rotten regardless of which of its developers, if any, are sleeping with each other. These sorts of lame and irrelevant "explanations" *choke* are fodder laid out for the venture capitalists who funded the game. It is hoped that presenting a bunch of semi-rational "reasons" as to why a rotten game is
so rotten the publisher can't even give it away(!) will prompt investors to put up
more money in order to rinse and repeat...;) (As an aside, I've really enjoyed the hours I've put into Path of Exile because I think it is a decent game, better than many games that are not F2P, imo.)
It's OK to simply dislike a product, be it a book, a movie, a computer game, or a car, a house, etc. It's
A-OK, in fact. Disliking is not "hating," and never has been. Often described as "humans with discerning, personal tastes,"
consumers who live in capitalist countries
discriminate among products on a daily, continuing basis. It is called "market competition" and/or "choice."
Apple-of-the-walled-garden is the origin of the "dislike = hate" nonsense, IIRC, when Steve Jobs first began insulting American consumers by stating obliquely, and sometimes directly, that if you disliked Apple's products and were capable of expounding on and explaining exactly why you disliked them, then you were a "hater." Insulting the very people you are asking to vote for you, or to buy your products, is commonplace today, isn't it? Fortunately, I'm thankful it is a trait that does not seem to be profitable for politicians or businessmen, and has a rather bleak future in both politics and business in the US...;)
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)