Eldaron Imotholin wrote on Sep 8, 2024, 09:16:
...if you can say the same shit and it's accepted, and when I do it I'm being mob-fucked.
Blue wrote on Sep 8, 2024, 10:28:Cutter wrote on Sep 8, 2024, 10:13:
Sure they do, so long as its their ideology. The problem is we now live in an age where people feel they have the right to be outraged over the slightest thing - and I do mean slight.
Cutter wrote on Sep 8, 2024, 10:13:
Sure they do, so long as its their ideology. The problem is we now live in an age where people feel they have the right to be outraged over the slightest thing - and I do mean slight.
Cutter wrote on Sep 8, 2024, 10:13:Burrito of Peace wrote on Sep 7, 2024, 17:35:
Regardless of their persuasion, no one likes having an ideology, any ideology, shoved in their face and that is exactly what happens when you make "representation" a selling point. Do it naturally and do it in a way that makes sense to the overall universe your entertainment is presenting. Then it becomes part of the universe.
Sure they do, so long as its their ideology. The problem is we now live in an age where people feel they have the right to be outraged over the slightest thing - and I do mean slight. South Park nailed it so long ago with the angry mob yelling "Robble! Robble! Robble!" over the most inconsequential shit. So when something comes along that's actually, really political, people are going to be apoplectic. Used to be you'd just take your ball and go home and sulk. Now everyone wants everyone else to know of the stinging injustice they've so obviously suffered and be compensated for it somehow. This is where woke got us. It's all participation medal bullshit. That's the problem when you do away with the meritocracy and we're repeatedly told what unique special little snowflakes we all are. In the end we're all just a pile of cold, wet bullshit that needs to be shoveled away.
Burrito of Peace wrote on Sep 7, 2024, 17:35:
Regardless of their persuasion, no one likes having an ideology, any ideology, shoved in their face and that is exactly what happens when you make "representation" a selling point. Do it naturally and do it in a way that makes sense to the overall universe your entertainment is presenting. Then it becomes part of the universe.
Burrito of Peace wrote on Sep 7, 2024, 17:35:Xeth Nyrrow wrote on Sep 7, 2024, 16:05:
Are you saying the battle of woke vs anti-woke is what killed this game more than anything? I agree that it's a polarizing force that ended up hurting more than helping but the bad core game play and bland design was the real cause imo. The over-the-top reactions by everyone I agree is a big issue, primarily because of social media's ubiquitous nature. It just amplifies everything and we see the impact immediately instead of days or weeks afterwards now.
I'm saying the reaction to the game was a primary cause in its demise. Optics and publicity are an important part of selling a product. Dustborn has a similar problem (and is also laden with gameplay complaints). Both it and Concord were not overly well received by both sides of the woke/anti-woke divide. One sides blows the DEI dogwhistle and the other side says it's pandering. Thus my previous statement of extreme reactionism and every side playing the vicitmhood card comes in to play.
You can recover from a bad launch. It's difficult as Hell but not impossible. No Man's Sky is a good example of this. So are most Bethesda games (Not you, Starfield. Sit down). What you cannot recover from is a bad look.
I want to be clear that I am all for inclusion and I think there plenty of examples we can use to illustrate where it was done well and naturally. For example, Suvi in Mass Effect: Andromeda was gay and Claire in Cyberpunk 2077 was trans. Those were neat bits of information about them as characters but it wasn't their whole personality. But when you make that one of the points of your game, you're not stepping on a landmine. You're jumping up and down on it with both feet as hard as you can. It's like the corporations that go balls deep on Pride Month. My LGBTQIA+ friends look at it with no small amount of derision because they know it's pandering to generate more revenue. Then you have the other side (MAGAts, "DEI IS TEH DEBIL" mouthbreathers, and so on) that go apeshit as well.
Regardless of their persuasion, no one likes having an ideology, any ideology, shoved in their face and that is exactly what happens when you make "representation" a selling point. Do it naturally and do it in a way that makes sense to the overall universe your entertainment is presenting. Then it becomes part of the universe.
Burrito of Peace wrote on Sep 7, 2024, 17:35:Thanks for explaining and I agree with you on all of this. Sadly, there doesn't even have to be a reason (let alone a good one) for people to go in to review bomb mode now it seems. There's a FOMO of NOT being a lemming which is so ironic. *Shakes first grandpa style at kids these days*Xeth Nyrrow wrote on Sep 7, 2024, 16:05:
Are you saying the battle of woke vs anti-woke is what killed this game more than anything? I agree that it's a polarizing force that ended up hurting more than helping but the bad core game play and bland design was the real cause imo. The over-the-top reactions by everyone I agree is a big issue, primarily because of social media's ubiquitous nature. It just amplifies everything and we see the impact immediately instead of days or weeks afterwards now.
I'm saying the reaction to the game was a primary cause in its demise. Optics and publicity are an important part of selling a product. Dustborn has a similar problem (and is also laden with gameplay complaints). Both it and Concord were not overly well received by both sides of the woke/anti-woke divide. One sides blows the DEI dogwhistle and the other side says it's pandering. Thus my previous statement of extreme reactionism and every side playing the vicitmhood card comes in to play.
You can recover from a bad launch. It's difficult as Hell but not impossible. No Man's Sky is a good example of this. So are most Bethesda games (Not you, Starfield. Sit down). What you cannot recover from is a bad look.
I want to be clear that I am all for inclusion and I think there plenty of examples we can use to illustrate where it was done well and naturally. For example, Suvi in Mass Effect: Andromeda was gay and Claire in Cyberpunk 2077 was trans. Those were neat bits of information about them as characters but it wasn't their whole personality. But when you make that one of the points of your game, you're not stepping on a landmine. You're jumping up and down on it with both feet as hard as you can. It's like the corporations that go balls deep on Pride Month. My LGBTQIA+ friends look at it with no small amount of derision because they know it's pandering to generate more revenue. Then you have the other side (MAGAts, "DEI IS TEH DEBIL" mouthbreathers, and so on) that go apeshit as well.
Regardless of their persuasion, no one likes having an ideology, any ideology, shoved in their face and that is exactly what happens when you make "representation" a selling point. Do it naturally and do it in a way that makes sense to the overall universe your entertainment is presenting. Then it becomes part of the universe.
Burrito of Peace wrote on Sep 7, 2024, 17:38:I'm sorry manPr()ZaC wrote on Sep 7, 2024, 16:08:
You can get your boobs done in a jiffy nowadays. Do it!
😂
I was referring to my late wife in that post. I do miss her singing and humming as she puttered away around the house being the housewife she always wanted to be. I also miss her DDs.
Pr()ZaC wrote on Sep 7, 2024, 16:08:
You can get your boobs done in a jiffy nowadays. Do it!
😂
Xeth Nyrrow wrote on Sep 7, 2024, 16:05:
Are you saying the battle of woke vs anti-woke is what killed this game more than anything? I agree that it's a polarizing force that ended up hurting more than helping but the bad core game play and bland design was the real cause imo. The over-the-top reactions by everyone I agree is a big issue, primarily because of social media's ubiquitous nature. It just amplifies everything and we see the impact immediately instead of days or weeks afterwards now.
RogueSix wrote on Sep 7, 2024, 16:20:SimplyMonk wrote on Sep 7, 2024, 15:43:
The reason for this is suspect, but my friend said the cinematic director was sleeping with the game director (married at the time) and received three promotions in the space of the year to creative director.
Typical. Someone can't keep their dick in their pants and everything goes to shit. The failing of Concord may luckily be rather insignificant but entire nations have disappeared this way throughout history. Seks is the devil's work!
SimplyMonk wrote on Sep 7, 2024, 15:43:
The reason for this is suspect, but my friend said the cinematic director was sleeping with the game director (married at the time) and received three promotions in the space of the year to creative director.
SimplyMonk wrote on Sep 7, 2024, 15:43:Really appreciate sharing inside info like this. It's very obvious that someone in charge of design decisions made a lot of bad choices with the game. The $40 entry fee is likely the #1 cause of the game's failure. I think if it was free, more people would have tried it and been a little more patient instead of jumping on the hate bandwagon so quickly.
Having talked with a former coworker on the dev team, it was supposed to be F2P except that management changed their mind in the last year. It was designed a more of a Counterstrike/Valorant style game, but again the lead designers pivoted in the last year to more casual. 4 characters had years of design done for them, but the rest came in hot with a lot of complaints internally as they failed to have distinct silhouettes and were not recognizable in fast paced gameplay. Designers didn’t listen to feedback thinking they knew best even after the horrible playtest.
Lastly, tremendous amount of time, effort, and money went into the cinematics. They had a year of cinematics backlog made. The reason for this is suspect, but my friend said the cinematic director was sleeping with the game director (married at the time) and received three promotions in the space of the year to creative director.
If you want to make a year of cinematics, locking down the look of the entire roster early and with no room to pivot is what happens. Characters had to be rushed to make movies for them and then they couldn’t change since their “look” was locked in.
Ignoring the gossip about the affair, that alone would cause your character design to be flawed. Using the Sony Motion Capture studio is expensive and probably also another reason the additional characters were just generic humanoid as you don’t have the cash to do motion capture for extreme body types.
Why someone thought a multiplayer game needed weekly movies is beyond me.
Burrito of Peace wrote on Sep 7, 2024, 14:23:You can get your boobs done in a jiffy nowadays. Do it!RedEye9 wrote on Sep 7, 2024, 12:50:
...large mammalian protuberances and exhibit tradwife qualities...
<secretly misses having that in his life>