Quake 4, Untitled id Game Revealed

GameSpy Daily is the first out of the gate to report that at id Software's press conference this afternoon at QuakeCon, they have announced two new projects. Quake 4, which is being developed by Raven Software, will utilize id's latest technology, and will bring the series back to the Strogg-universe featured in Quake II. Also announced was an untitled, completely new franchise in development at Nerve Software (who are also working on Return to Castle Wolfenstein's multiplayer), which is said to be "a multiplayer co-op title using id technology." Activision will be publishing the untitled project, Quake 4, and DOOM for the Game Boy Advance. A publisher (or title, for that matter) for the new DOOM title has not yet been announced. The press conference is still going on, and we'll report more as it comes out. Update: Another report is up at ShackES, which also describes the new DOOM footage shown during John Carmack's talk, saying that it looks to be, "very dark, slow, and storyline-oriented." Update II: The GameSpy Daily report originally mentioned "Matrix-style effects," but this turned out to be some sort of miscommunication on their end, and this portion of the article has been corrected.
View : : :
60 Replies. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
60.
 
Re: Remember this?
May 25, 2002, 03:35
60.
Re: Remember this? May 25, 2002, 03:35
May 25, 2002, 03:35
 
lol what the fuck are you doing posting in topics that are old old old?

59.
 
Remember this?
May 24, 2002, 22:25
anon@24.141
59.
Remember this? May 24, 2002, 22:25
May 24, 2002, 22:25
anon@24.141
 
ah yes, even more goodies to come
58.
 
Re: ?!?
Aug 17, 2001, 07:42
58.
Re: ?!? Aug 17, 2001, 07:42
Aug 17, 2001, 07:42
 
Wolf may have been revolutionary ,along with Doom as well ,but Doom2 was 'Outshined' by Duke nukem and Hexen ,no the other way around.

Same thing with Quake 2 ,witch,although it wasn't bad at all,was miles to be even close to Jedi Knight or Hexen II.

I totally agree. id hasn't been known for single player games, they've been known for game-engines and multiplayer games.

57.
 
Re: Couple of Comments
Aug 17, 2001, 07:30
57.
Re: Couple of Comments Aug 17, 2001, 07:30
Aug 17, 2001, 07:30
 
Also, can you imagine what the crates are going to look like on the DOOM engine? (*drool*)

ooooo, baby. You just know the wood ones'll be modeled with the wood grains actualy part of the crate, so you can see the dips and ridges. The stapled on plastic shipping straps will stick off, and you'll be able to shoot 'em for sure. and splinters - my god man the splinters!

And the metal ones - dentable. You know it's true, you can feel it in your bones - the advances in shipping container oriented rendering and interaction technology™ over the last few years have been amazing, simplye amazing. And you'll boot the small ones with your marine's rubber soled boots (as mentioned in a previous post) and paint chips and shipping labels will shred off as it slides across the hard warehouse floor and take that other wannabe crate games.

oh, and when the wood crates tumble into lava they'll surely burst into heavy flames, rather than just sink, and the metal ones will start to melt, and the residue will ooze across the lava surface like the T1000 in Terminator 2.

Crates RULE!

-Devster

Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
56.
 
Couple of Comments
Aug 16, 2001, 18:47
anon@12.13
56.
Couple of Comments Aug 16, 2001, 18:47
Aug 16, 2001, 18:47
anon@12.13
 
I believe someone mentioned wanting quests and elfs.

Elfs are good. I can shoot elfs.

Also, can you imagine what the crates are going to look like on the DOOM engine? (*drool*)

Willy
55.
 
Re: Strogg....urgh
Aug 16, 2001, 15:59
55.
Re: Strogg....urgh Aug 16, 2001, 15:59
Aug 16, 2001, 15:59
 
Yes, you're right it can break a game.
In Quake, it was an important part of the game. Since it has been copied by many other games, it has worn out. But nobody can imagine a Quake game without Lava. So therefor, it must be done better than any other lava. Of course, I don't want a game with lava everywhere. A few levels will be enough. But it better be good, because this is Quake. Same goes for anything else that made the game what it became. Hard, dark, rusted, mechanical, creepy and a bloody mess.

54.
 
Re: Strogg....urgh
Aug 16, 2001, 14:32
anon@172.157
54.
Re: Strogg....urgh Aug 16, 2001, 14:32
Aug 16, 2001, 14:32
anon@172.157
 
Well ,during the Doom days ,lava was VERY important.

Any FPS worth of that name had to hold as much lava as humanly possible
53.
 
Re: Strogg....urgh
Aug 16, 2001, 09:16
anon@194.205
53.
Re: Strogg....urgh Aug 16, 2001, 09:16
Aug 16, 2001, 09:16
anon@194.205
 
"I expect the lava to best lava ever made in a PC game. Better than the lava from the HEL levels in RUNE.
Stuff like this is important."

Finally, someone with their priorities straight.

I want amazing lava filling the most detailed warehouses I've ever seen. When I press a switch I expect to be able to zoom in and see the individual filaments inside connecting. When I miss a jump on a tedious jumping puzzle I want to see rendered rubber marks from the soles of my marine's boots left on the ledge I missed.

I mean, shit, this sort of thing can make or break a game.
52.
 
Re: Strogg....urgh
Aug 15, 2001, 21:40
52.
Re: Strogg....urgh Aug 15, 2001, 21:40
Aug 15, 2001, 21:40
 
I don't want my Quake original. I enjoyed Quake2 when it came out. I played for months. Since then I have played tons of original titles. It will feel great to see my old Quake2 universe again. Just even better and with a deeper story. That's what I want, and therefor I'll buy it if they do it well. I expect the lava to best lava ever made in a PC game. Better than the lava from the HEL levels in RUNE.
Stuff like this is important.

51.
 
Re: No subject
Aug 15, 2001, 20:38
anon@64.81
51.
Re: No subject Aug 15, 2001, 20:38
Aug 15, 2001, 20:38
anon@64.81
 
what the hell. 10 - 20 years???? I can imagine quake4 being mixed with soldier of fortune and quake2...... that would be kick ass... nice graphics, nice skins, nice everything!... but then again we going to need faster computers, video cards, etc.. but as long as the gaming technology keeps going fast at its best!
50.
 
Q4
Aug 15, 2001, 18:37
50.
Q4 Aug 15, 2001, 18:37
Aug 15, 2001, 18:37
 
Even though I love multiplayer, I also enjoy single player action very much. So I'm happily looking forward to the new single player games like Quake 4, Unreal II, and Return to Castle Wolf. Whether it is original or not doesn't matter to me, if the gameplay is as addictive as it was in id's previous titles, I'll be happy.

49.
 
?!?
Aug 15, 2001, 11:55
anon@172.149
49.
?!? Aug 15, 2001, 11:55
Aug 15, 2001, 11:55
anon@172.149
 
'Quake4 is unoriginal - but lets see it first. but I will never buy that id can't make decent single player. wolf was better than anything that was out at the same time ditto doom. duke nukem came along and then was eclipsed by doom2. quake2 had excellent single player. probably the best single player till half-life turned up.'

I totally disagree.

Wolf may have been revolutionary ,along with Doom as well ,but Doom2 was 'Outshined' by Duke nukem and Hexen ,no the other way around.

Same thing with Quake 2 ,witch,although it wasn't bad at all,was miles to be even close to Jedi Knight or Hexen II.

Again ,Id hasn't OBVIOSLY never impressed anybody with their single player.

Of course this doesn't imply they may not be able to brake this trend of theirs ,as Id isn't just an abstract entity ,it's a company formed with many people,and they could alway hire better designers and such if really interested in making a ground braking single player game.

48.
 
Re: ugh
Aug 15, 2001, 08:00
48.
Re: ugh Aug 15, 2001, 08:00
Aug 15, 2001, 08:00
 
Yep, we do.. in fact we love correcting stories almost as much as we love writing them

Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, Il Presidente for Life

Cool, thanks. Hearing people keep complaining when they were actually just misinformed (misguided?) was driving me nutz.

Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
47.
 
Quake 4 original?
Aug 15, 2001, 07:45
anon@194.205
47.
Quake 4 original? Aug 15, 2001, 07:45
Aug 15, 2001, 07:45
anon@194.205
 
Quake 4 will be exactly what we expect. It will be a first person shooter with a range of guns, strogg bases and jumping/shooting/running/press-the-button/find-the-red-key puzzles. But then again, that is what we expect and want. id and Raven are going to give us what we want and what we expect. We are going to buy it.
Quake's 1, 2 and 3 are written with a primary purpose in mind - to sell the engine to other game developers. Don't even ask how much money id get every time someone sublicenses their engine. And I don't need to point out the vast numbers of games that have done so. Some games are good and successful (half-life, anyone?) and some make a brief splash and are forgotten (fakk2, anyone?) but in all cases id get their money.

We aren't going to see anything radically different from this particular stable. But id are going to deliver the gameplay experience their public want and are going to make a lot of money.

Happy customers and money in the bank = succssful game. Best of luck to them.
46.
 
Re: ugh
Aug 14, 2001, 21:42
anon@24.201
46.
Re: ugh Aug 14, 2001, 21:42
Aug 14, 2001, 21:42
anon@24.201
 
Did I mention there were lots of action?
45.
 
Re: ugh
Aug 14, 2001, 21:42
anon@24.201
45.
Re: ugh Aug 14, 2001, 21:42
Aug 14, 2001, 21:42
anon@24.201
 
but a revisitation of the Strogg world doesn't really excite me
Me neither, it seemed like an excuse for making levels and having some sort of singleplayer experience. On the other hand there was plenty of action, the guns were somehow nice and the enemies looked cool.
Plus there was a lot of action, so I wouldn't mind as long as it is fast paced action.

QuakeI's hacked together game world had a lot more atmosphere going for it, than QuakeII's series of alien industrial parks
It could have been better though, it really seemed to me
like they took a lot less time piecing together the singleplayer experience of Quake2 than they did Quake.
44.
 
Re: ugh
Aug 14, 2001, 21:07
44.
Re: ugh Aug 14, 2001, 21:07
Aug 14, 2001, 21:07
 
This brings up a question I have about Blues. If, as in this case, a site retracts something they had wrong (the "matrix style effects" crap), does/should Blues update their story to reflect that, so as to stop (inadvertantly) spreading it?

Yep, we do.. in fact we love correcting stories almost as much as we love writing them

Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, Il Presidente for Life
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
Avatar 2
43.
 
Re: ugh
Aug 14, 2001, 18:37
43.
Re: ugh Aug 14, 2001, 18:37
Aug 14, 2001, 18:37
 
Stop with all of the "matrix style effects" crap.

This brings up a question I have about Blues. If, as in this case, a site retracts something they had wrong (the "matrix style effects" crap), does/should Blues update their story to reflect that, so as to stop (inadvertantly) spreading it?

-Devster

Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
42.
 
Re: No subject
Aug 14, 2001, 14:25
anon@64.31
42.
Re: No subject Aug 14, 2001, 14:25
Aug 14, 2001, 14:25
anon@64.31
 
Max Payne is ass.
41.
 
ugh
Aug 14, 2001, 14:22
anon@64.31
41.
ugh Aug 14, 2001, 14:22
Aug 14, 2001, 14:22
anon@64.31
 
Stop with all of the "matrix style effects" crap. It's old and boring now. I guess matrix-style-effects will be the new Tetris.
60 Replies. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older