Kxmode wrote on Aug 13, 2024, 22:38:
Imagine a game where actions in the past directly alter the future, and your character has the unique ability to exist in both timelines simultaneously. Think of it as Life Is Strange meets The Terminator. You could make decisions in the past that ripple forward, changing the world around you in real time while navigating the challenges of both eras. The dual-timeline gameplay would allow for complex puzzles, altered states, and branching narratives where you must strategically alter events in one timeline to unlock possibilities in the other, all while facing the consequences of your choices in a constantly evolving narrative.
That game exists and is called
Singularity. It was an interesting premise but didn't particularly pan out all that well. The problem with multistream time puzzles is that either you have to factor in for every single variable which would mean loads of manhours or you make the puzzles less complex to service the use of the mechanic. It was neat for a handful of times but after a while, it became more of a chore that became a friction point.
However, time hopping back and forth wouldn't work in the
Terminator universe. It was mentioned at least twice that I can recall in the movies that time travel is a one way trip due to the technological mismatch of the two points in time. Plus, you would have to lose all your equipment as a human since anything above the organic surface layer cannot be brought with you. Now
Terminator Genisys and
Terminator - Dark Fate did all kinds of weird shit that sort of corrupted that canon so who knows what "timeline" the game devs are going with for this.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
Purveyor of cute, fuzzy, pink bunny slippers.