The union has said that pay has not kept pace with inflation and it has unaddressed concerns about gaming companies’ use of artificial intelligence in the contracts of performers who make money using their voices and/or likenesses. On July 20, SAG-AFTRA’s national board voted to give authority to Crabtree-Ireland to call a strike. As of Saturday, the union said it was “far apart on resolution of necessary terms covering critical AI protections for video game performers.”
“Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year — that our members can and will stand up and demand fair and equitable treatment with respect to AI, and the public supports us in that,” added Crabtree-Ireland.
shinchan0s wrote on Jul 27, 2024, 09:11:
BG3 showed everyone what really great VAs can do so I'm very sympathetic, but, man, the writing's on the wall. Whatever concessions the union gets is going to be very temporary. Even if VAs manage to license their voices for AI use - it's going to get stolen and recreated very easily.
shinchan0s wrote on Jul 27, 2024, 09:11:
BG3 showed everyone what really great VAs can do so I'm very sympathetic, but, man, the writing's on the wall. Whatever concessions the union gets is going to be very temporary. Even if VAs manage to license their voices for AI use - it's going to get stolen and recreated very easily.
Cutter wrote on Jul 26, 2024, 18:44:You are right and nobody should be held hostage by corporations and their demands. Welcome aboard Comrade Cutter.Overon wrote on Jul 26, 2024, 14:07:Cutter wrote on Jul 25, 2024, 21:06:Yes it's all about giving customers lower prices not pocketing the higher profit margin. It all trickles down as we all know.and the public supports us in that....
We do? Is there some particular reason we should? Seems to me that this should be a boon for small and medium sized developers who can't afford to be held hostage by a union and result in cheaper games for consumers. They're marching right into the unemployment line and then oblivion. Don't worry the Lamplighters guild and Horse and Buggy guild are both with you!
For smaller companies who want to establish themselves? Your fuckin A' it does. And regardless, no one should be held hostage by unions and their demands. I grant you every right to unionize and I expect in return to have every right not to use your union.
Vicky Valentine: I'm sorry, Lisa, but giving everyone an equal part when they're clearly not equal is called what again, class?
The Class: Communism!
Vicky Valentine: That's right. And I didn't tap all those Morse code messages to the allies 'till my shoes filled with blood just to roll out the welcome mat for the reds.
Overon wrote on Jul 26, 2024, 14:07:Cutter wrote on Jul 25, 2024, 21:06:Yes it's all about giving customers lower prices not pocketing the higher profit margin. It all trickles down as we all know.and the public supports us in that....
We do? Is there some particular reason we should? Seems to me that this should be a boon for small and medium sized developers who can't afford to be held hostage by a union and result in cheaper games for consumers. They're marching right into the unemployment line and then oblivion. Don't worry the Lamplighters guild and Horse and Buggy guild are both with you!
jacobvandy wrote on Jul 26, 2024, 13:06:Or do it Moonbase Alpha style in only a few hundred KB.
Incorrect, AI text-to-speech right now is already lightweight enough that it could be installed along with a game and run locally in very close to real-time. I have toyed with an open-source generalized model that uses about 1GB RAM and 2GB VRAM, but they could pare it down to a fraction of that footprint for more specific usage. Then about 6 months ago, it took about as long to generate as the length of the resulting audio clip, but that's constantly improving, as well as the quality of the voice. You don't need AI to stitch together a dynamic script to feed into that, however if you really wanted to, they have competent models now that are small enough to run in real-time on your phone, nevermind a gaming PC.
I'm not saying it'd be trivial to implement, but the tech for this is already here, and it'll only become more efficient and effective in the near future.
Cutter wrote on Jul 25, 2024, 21:06:Yes it's all about giving customers lower prices not pocketing the higher profit margin. It all trickles down as we all know.and the public supports us in that....
We do? Is there some particular reason we should? Seems to me that this should be a boon for small and medium sized developers who can't afford to be held hostage by a union and result in cheaper games for consumers. They're marching right into the unemployment line and then oblivion. Don't worry the Lamplighters guild and Horse and Buggy guild are both with you!
Wesp5 wrote on Jul 26, 2024, 10:08:
"The natural endpoint of games is where characters can react to unscripted situations."
Yeah, but right now this would mean that every game doing that will always be online and in connection with some AI center, which soon will need more energy than Bitcoin mining...
bhcompy wrote on Jul 26, 2024, 11:28:ChaosEngine wrote on Jul 26, 2024, 08:58:
The natural endpoint of games is where characters can react to unscripted situations. By definition, this is going to require AI voice generation. That, or you literally get the voice actor to record a line for every possible situation in every possible tone.
Which is what many good games do already.
ChaosEngine wrote on Jul 26, 2024, 08:58:
The natural endpoint of games is where characters can react to unscripted situations. By definition, this is going to require AI voice generation. That, or you literally get the voice actor to record a line for every possible situation in every possible tone.
Veinman wrote on Jul 26, 2024, 11:01:
Anyone who thinks using AI to generate voices will result in "cheaper games for consumers".... well I have a really great bridge you might be interested in.
ChaosEngine wrote on Jul 26, 2024, 08:58:They're not fighting against their voice work being used to create unscripted dialogue.
Voice actors absolutely deserve to be paid, but picking a fight against AI in interactive media is just not gonna work.
The natural endpoint of games is where characters can react to unscripted situations. By definition, this is going to require AI voice generation. That, or you literally get the voice actor to record a line for every possible situation in every possible tone.
That said, I believe actors should retain the rights to their voice. They can license it for a game, but it doesn’t mean the studio owns that voice. The software industry has spent years arguing the difference between ownership and licensing, they should understand it.
ChaosEngine wrote on Jul 26, 2024, 08:58:
Voice actors absolutely deserve to be paid, but picking a fight against AI in interactive media is just not gonna work.
The natural endpoint of games is where characters can react to unscripted situations. By definition, this is going to require AI voice generation. That, or you literally get the voice actor to record a line for every possible situation in every possible tone.
That said, I believe actors should retain the rights to their voice. They can license it for a game, but it doesn’t mean the studio owns that voice. The software industry has spent years arguing the difference between ownership and licensing, they should understand it.
ChaosEngine wrote on Jul 26, 2024, 08:58:
Voice actors absolutely deserve to be paid, but picking a fight against AI in interactive media is just not gonna work.
The natural endpoint of games is where characters can react to unscripted situations. By definition, this is going to require AI voice generation. That, or you literally get the voice actor to record a line for every possible situation in every possible tone.
That said, I believe actors should retain the rights to their voice. They can license it for a game, but it doesn’t mean the studio owns that voice. The software industry has spent years arguing the difference between ownership and licensing, they should understand it.