If you want to add it in and have it make SENSE, then yes, it is very difficult, because you have to explain why there are other heroes running around with the maing character.
Sure it doesnt make sense, and it might not flow with the story, but if it means having cooperative play and not having cooperative play, then I think they should just do it.
Sorry, but if I want co-op, I want it done right, not ½ arsed. No musical interlude while I watch my cohort trigger a scripted event. In today's story driven games, as loonie alluded, it just won't fly. Sure having an extra grunt around made a degree of sense in Quake2 or DooM, but (as the Monkees would say) that was then, and this is now.
Co-op has to be all about the story, and all about teamwork. It's not about compensating by doubling the ammo, health and baddies.
If someone wanted to go out and make a good co-op story, I'm sure they could do so - tandem goals, objectives that could only be achieved by well-coordinated teamwork.
Sounds a lot like CounterStrike or Team Fortress, doesn't it, but needing a real plot. I think that as home LANs grow in popularity, and communication tools in the vein of
Game Commander become more prevalent, yeah, we'll see a decent attempt at a co-op game. But there's more to it, as I said, then just tacking a new spawn point in on the first level.
It has to be about the experience, not just how fast we can run & gun through all the levels and finding all the secrets - I'm making an investment in getting a game and setting up whatever hardware I need to for good co-op (I'm leaving 'net-play out of it for now, but that's equally possible), and so is my chum. not to mention the time investment; I want hours of play value - I want to play until the wee hours of the evening, enthralled with the game.
Some of the above applies to what is desired from a good single-player game, of course, and what people need to realize about my viewpoint is that I feel to
successfully build in a co-op mode (or an entire co-op game) that the fans will appreciate, developers need to
embrace & extend the single player approach.
-Devster
(edited because I forgot to close one of them formatting tags.

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This comment was edited on Aug 8, 11:46.
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