Riahderymnmaddog wrote on Jul 9, 2024, 20:39:
JTW wrote on Jul 9, 2024, 20:20:
In the early 2000s, it was WWII.
A decade ago it was zombies.
Now it seems to be 40k that's determined to drown us. Hey, having some 40k games is fun, but I'm starting to get really, really sick of it.
It still is zombies in everything, and I remember Warhammer Space Crusade and Space Hulk on my Amiga in the early 90's? "Cleans them with the purifying flame!" I think Space Hulk said that from time to time, could be wrong, it's been a moment.
I remember zombies and WWII stuff from the early 80s. It's not a matter of them being new - it's oversaturation.
GW used to be a great company. I was a huge tabletop Warhammer player throughout the 90s. Then something changed. They got greedy. Then they got greedier. Then they went off the deep end.
Games Workshop. This is the company that sued a third party for making 'big shoulder pads' because they were compatible with their space marine miniatures, then tried to copyright the term 'space marine.' When the courts beat them about the head and shoulders with a broken beer bottle for that one (although the winners - the company they sued - was driven to bankruptcy because of it)z, they turned around and destroyed their entire fantasy world ("End Times") to get rid of all of the public domain terms ('elf', 'orc', etc), and replace them with copyrightable terms ("Sylvaneth", "Seraphon", etc.) in order to be able to properly sue people they felt like suing. They used to be infamously hostile to retailers who carry their product, forcing them to turn half of their store in a GW store in order to carry anything at all, and then dictating what products they'll carry - regardless of the local market. They still regularly retire their entire product line and forbid anything - even miniatures - from the old line to be used in any official get-together (which is what most of the stores hold.) This forces their customer base to re-buy the entire game from scratch every few years.
I have no idea if they're still like that. I bailed on the company's tabletop products a decade ago after I saw how they were behaving, especially since it drove a lot of their more dedicated fans into a pretty extreme form of elitism.
That doesn't even touch on their extreme measures to control prices and prevent sales (for instance, it was against their policy for a long, long time for any online retailer to sell their products through a shopping cart system - you had to go to the retailer's site, download a price list, then call the retailer on the phone to order. This was to drive people to the GW site - which had a cart - in order to prevent sales.)
In other words, they're copyright-trolling, consumer-hostile, money-grubbing, market-manipulating assholes.
Anyway, back on topic.
GW used to be very, very picky with who got a license for their stuff. You had to provide proof that it would be a top notch game before they would even negotiate terms with you. For a long, long time, very few Warhammer games came out, and most were actually pretty good.
Then, a decade or so ago, they changed that. They decided that anyone who wanted a license could have one. They discovered that if they gave a hundred people a license, they'd get 95 single-star games, but they'd also get three decent ones, and one or two huge moneymakers (Vermintide, for instance.)
That trend continues, and there have probably been more 40k games released in the last five years than there were in the 80s, 90s, and 00s combined.