Apex Legend Battle Pass Changes

EA posts about Battle Pass Updates for Apex Legends, its free-to-play shooter. Word is this is an "inside look into how we’ve improved the value" of the battle pass. This is an ambitious bit of spin for a plan that involves doubling the number of battle passes per season and removing the ability to buy passes with in-game currency. There's enough that the TL;DR is more than 200 words. Here's that:
We’re evolving the Apex Legends™ Battle Pass to improve your experience and progression goals:

  • Battle Pass now available per split (was one per season)
  • Players can earn the first Premium BP during the first two weeks of Season 22
  • Levels to obtain final key cosmetic items (ex. reactives) dropped to 60 per Battle Pass (was 110)
  • Rewards from past Battle Passes that frequently weren’t being used have been removed
  • Free Track rewards refreshed with the following available across each of the seasonal split’s BPs: 200 AC, 7 Apex Packs†, 1 complete Epic set, and more
  • Premium Track rewards refreshed with the following available per Battle Pass: 2400 CM, 1300 AC, 10 Exotic Shards, various Apex Packs†, 1 Reactive and 1 Legendary Weapon skin, 2 Legendary and 3 Epic Legend skins, 7 Epic weapon skins, and more
  • Twice as many Crafting Materials and 3 more Legendary/Epic Apex Packs† per Battle Pass compared to the old one
  • New Premium+ offering with additional rewards per Battle Pass: 10 Levels, 2 Premium+ Legendary skin variants (exclusive for one year), 10 Exotic Shards, and ALL Legends playable for the duration of the Battle Pass
  • Costs: $9.99 for Premium and $19.99 for Premium+* (was 950 AC for Premium, 2800 AC for the discontinued Premium Battle Pass Bundle)

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7.
 
Re: Apex Legend Battle Pass Changes
Jul 9, 2024, 10:33
7.
Re: Apex Legend Battle Pass Changes Jul 9, 2024, 10:33
Jul 9, 2024, 10:33
 
Played from the beginning for a couple years. Cheaters were an issue because they didn't show your death via the opponents 'kill cam'. So you didn't know if it was an aimbot/wallhack, or an oversight that you made in positioning, making sound, or just a lucky shot by the opponent. So you have to stick around and spectate the suspect, but that player gets notified that he has in-game spectators and (if he's smart) toggles off or just goes looting and avoids combat until he has no spectators. The game is built on 'just one more drop' mentality, so no one sticks around anyways, and cheaters ran rampant.

The most common cheating is mimicking gamepad use with kb+m inputs. This is prevalent in any shooter that supports controllers and provides 'aim-assist' to help casuals frag from the couch with a gamepad. But many streamers have been busted in Apex or other shooters for doing that: input speed and precision kb+m with in-game auto-aim.

Apex has done a lot over the years to improve the cheater situation and I have no idea where it's at today.
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Re: Apex Legend Battle Pass Changes
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