Fruit of the loon

So two weeks ago I made the glorious switch to Time Warner's Digital Cable and Road Runner ISP. DTV rules. I've got more movie channels than I know what to do with (thank god for TiVo) and the picture's never looked better. I haven't had quite the same experience with Road Runner, however. Obviously it's fast - it has the same upload rate as my sDSL line did, but a much larger download rate. I'm disturbed by one small thing, however...I have yet to successfully play any multiplayer game. I have a reasonably complicated network set up, with a PC acting as a proxy server, but theoretically that shouldn't be a problem. I haven't managed to actually connect to a game, since no server browser I've tried yet has been able to refresh a list of servers (which is odd, since I can ping servers manually just fine). I'm going to play around with my network this weekend, and hopefully I'll find a solution on my end, since any ISP that prevents me from multiplayer gaming is not one I'd like to stay with for too long.

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24 Replies. 2 pages. Viewing page 1.
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1.
 
first
Aug 4, 2001, 00:05
1.
first Aug 4, 2001, 00:05
Aug 4, 2001, 00:05
 
first

2.
 
Re: first
Aug 4, 2001, 00:06
2.
Re: first Aug 4, 2001, 00:06
Aug 4, 2001, 00:06
 
sorry i just had to do that, hehe

Time warner definately sucks.
It is the first RR company i came across that actually limits IPs per household. I have never seen that before on a road runner service. Unfortunately in the city i live in, there is no other choice other than Time warner, so they can charge whatever the hell they want, and we are forced to pay it, weather it being TV or Online service.
This comment was edited on Aug 4, 00:13.
3.
 
Road Runner works
Aug 4, 2001, 00:18
anon@24.130
3.
Road Runner works Aug 4, 2001, 00:18
Aug 4, 2001, 00:18
anon@24.130
 
Loonyboi-
I just got Road Runner internet service a couple weeks ago. I have no problems playing games online, using GameSpy, even through my Linksys cable router box. Something else may be wrong with your network... Be sure you can ping other internet hosts and get a reply - depending on your proxy configuration that may not work. Either set up a good NAT firewall or scrap the PC and just get one of those cable/dsl router boxes. I used to use a Linux box to do it (and games worked there, too) but I didn't want to leave it on 24/7.

Oh, and I have digital cable too and find the picture looks way too much like an MPEG video, with jaggies and compression artifacts. This is on my 36" Wega XBR though, maybe it's not as noticible on a standard resolution television...

Good luck.
4.
 
RR problems
Aug 4, 2001, 00:30
4.
RR problems Aug 4, 2001, 00:30
Aug 4, 2001, 00:30
 
Find a tool to check your packet loss. My connection went to crap for gaming several months ago, while surfing was flawless. It got worse and worse for a month until the connection started coming and going once or twice a day. When the guy came out and tested my line he found 99% packet loss at a junction outside the house. Fixed that in 15 minutes and all my troubles were gone. Also, with a proxy server or router, the effect of packet loss with games seems to be amplified.

I love my connection. I'm planning on installing linux on my box so i can play with some bioinformatics tools. I downloaded each of the RedHat ISO's at between 10-11 Megs a minute

I don't really see what the big deal about them charging for multiple IP's, buy yourself a cheap router and you don't have to worry about it. You gain a little protection in the process, and unless you had a switch before rather than just a hub, probably better network performance.

As for the digital cable, not bad, but my roomy has very nice digital satellite service

My e. coli cures cancer!
This comment was edited on Aug 4, 00:34.
Playing with yeast to help you live longer!
My e. coli cures cancer!
5.
 
Re: RR problems
Aug 4, 2001, 00:44
5.
Re: RR problems Aug 4, 2001, 00:44
Aug 4, 2001, 00:44
 
Oh no kidding?
so it was a wiring problem.... i have the same problem.
cable goes down once a day for like 2-12 hours.

thanks Elwood

6.
 
Re: RR problems
Aug 4, 2001, 00:57
6.
Re: RR problems Aug 4, 2001, 00:57
Aug 4, 2001, 00:57
 
Just for further clarification, the work he did was up the pole in the back yard. I didn't want you to think it was something right at the house.



My e. coli cures cancer!
Playing with yeast to help you live longer!
My e. coli cures cancer!
7.
 
road runner
Aug 4, 2001, 01:03
anon@66.68
7.
road runner Aug 4, 2001, 01:03
Aug 4, 2001, 01:03
anon@66.68
 
Just had it installed here in austin and it has been great. Games and stuff work fine and download speed is nice.

I know back in Dallas some people would get @home and have no probs while others would get shite performance...so YMMV.
8.
 
You probably already checked...
Aug 4, 2001, 02:43
8.
You probably already checked... Aug 4, 2001, 02:43
Aug 4, 2001, 02:43
 
I used to have a similar problem when I connected to the internet through a computer I had setup as a proxy. Make sure your proxy isn't filtering any protocols, especially not UDP. Eventually that turned out to be my problem, but I found ditching the proxy and using Internet connection sharing protocol to work much better.
later.

9.
 
god or God?
Aug 4, 2001, 02:58
anon@64.24
9.
god or God? Aug 4, 2001, 02:58
Aug 4, 2001, 02:58
anon@64.24
 
You were a theology major dammit! Is this some statement or obscure cry for help?


Does Loonie need a prescription for Zoloft?
10.
 
looney
Aug 4, 2001, 08:07
10.
looney Aug 4, 2001, 08:07
Aug 4, 2001, 08:07
 
under gamespy, I had this problem for a while with @home where it wouldn't refresh under the "cable" settings but started again if I switched to "isdn." You might give that a shot...

11.
 
RR in PS, Brooklyn?
Aug 4, 2001, 09:25
11.
RR in PS, Brooklyn? Aug 4, 2001, 09:25
Aug 4, 2001, 09:25
 
Loony, I know we're neighbors somewhat (I'm on Garfield).
I didnt realize that RR service is now available. How long ago did you do the switch?

12.
 
Re: road runner
Aug 4, 2001, 09:52
Rob
12.
Re: road runner Aug 4, 2001, 09:52
Aug 4, 2001, 09:52
Rob
 
You haven't been with it very long in Austin.

*Mail server has many problems. If you use it, ask people to send receipt requested.

*NNTP server sucks

*Performance varies A LOT. Sometimes it decent, but the other day, I had <28.8 performance.

*Service sucks. I called on the 28.8 performance. It went away on it's own, but I'm still waiting for the service guy... A week and counting.

13.
 
Re: road runner
Aug 4, 2001, 10:03
13.
Re: road runner Aug 4, 2001, 10:03
Aug 4, 2001, 10:03
 
Looni, ditch the proxy. Theoretically that's not going to cause a problem but does anything ever work in a theoretical sense? I agree with several of the previous posts, get yourself a cheap linksys router that'll also give you some protection. You'll notice a big diff and things should be much more solid for you.

The reason I say that is the ISP I work for installs a router at any customer's location if they have two or more systems wanting an IP. We have a few who say "no, I don't want one" and of those there's a couple gamers who call to complain at least once a week. Get a router, you'll be very satisfied. I can get you a model # of one that we usually sell to gamers and they're very happy with it. Just let me know.

14.
 
Replies
Aug 4, 2001, 11:50
14.
Replies Aug 4, 2001, 11:50
Aug 4, 2001, 11:50
 
I think the problem may be packet loss...can anyone recommend a good utility to check this theory? My desktop & server are both running Windows 2000.

And I like my proxy. It's possibly a bit cumbersome, but I use it as a file server as well, and it does give me complete, rock-solid protection.

As for my neighbor: DTV and RR became available two weeks ago. Within 24 hours I had signed up and had performed a self-install. I had been waiting for this for a loooong time.

...and God with a capital G is referring to a specific entity. I usually use the lowercase, since I'm not speaking in religious terms, just engaging in regular conversation.

-jason
15.
 
Visitors
Aug 4, 2001, 12:25
anon@24.147
15.
Visitors Aug 4, 2001, 12:25
Aug 4, 2001, 12:25
anon@24.147
 

> Established 1995. Over a tenth of a billion visitors since 1997.

This concept seen on lots and lots of websites really bugs me (sorry to pick on you guys, yes you AREN'T the only one's doing it). Shouldn't this read "Over a tenth of a billion VISITS since 1997?"
16.
 
Re: Replies
Aug 4, 2001, 12:40
16.
Re: Replies Aug 4, 2001, 12:40
Aug 4, 2001, 12:40
 
Jason,

Grab UOTrace. Very simple and helpful tool for checking packetloss and ping times.

http://www.blackcastlesoft.com/uotrace/default.asp

--Joe

17.
 
Bah proxy =\
Aug 4, 2001, 13:32
anon@24.4
17.
Bah proxy =\ Aug 4, 2001, 13:32
Aug 4, 2001, 13:32
anon@24.4
 
Loony,

Like someone else said, ditch that "cumbersome" proxy server.. I personally dont care too much for those linksys routers either. Go with a easy IP forwarding setup like WinROUTE. Takes all of 5 minutes to setup, and is nearly bulletproof. Ive got a small'ish (4 PC 1 Laptop) home network, all fueled on coffee and WinROUTE, and its always performed flawlessly for gaming - etc. Each and every box can connect to whatever online game I happen to be playing (Q3A, HL, TreadMarks, OpFlashpoint, list goes on and on) without a single issue.

As far as proxy bitZ go, heres some info I stashed away from a while back, regarding specifically Half-Life and proxy connections (should be useful for just about any UDP based game):

--) Disable the CompuServe and AOL proxy functions. The ports they use conflict with the ports HL uses.

--) Create a mapping with the name Auth Server, TCP, proxy port 7001, IP 209.67.28.140 (or
half-life.east.won.net), outbound port 7001.

--) Create a mapping with the name Auth Server2, TCP, proxy port 7002, IP 209.67.28.140 (or
half-life.east.won.net), outbound port 7002.

--) Create one named WON Server, proxy port 6003, TCP, IP 209.67.28.140 (or half-life.east.won.net),
outbound port 6003.

--) Create one named WON Master, proxy port 27010, UDP, check "bi-directional", IP 209.67.28.140 (or
half-life.east.won.net), outbound port 27010.

At this point, you have mappings for everything but the game servers; You can get a WON authorization,
and you can get the master list of servers showing what games are running, but you CAN'T get into a
game. You need to create a seperate mapping for EACH game server that you want to play on.

--) Get into Gamespy or HL and write down the IP addresses of your favorite servers (good pings, always
running, whatever).

--) Create a new mapping for EACH game server.

--) The first one will look like this. Name "Some Cool Server", proxy port 27015, IP 123.456.789.012 (uh ... I
made that number up :), UDP, bi-directional, outbound port 27015.

--) For the rest of the game servers, you need to increment the "proxy port", like this: Name "Some Other
Game Server", proxy port 27016, IP 123.456.789.012, UDP, Bi-directional, outbound port 27015.

--) Name "Yet Another Game Server", proxy port 27017, IP 123.456.789.012, UDP, Bi-directional, outbound
port 27015.

You get the idea. Each port ON THE PROXY SERVER changes, but the outbound mapping always points
to the "real" port at 27015.

Now to connect to a game, start from the HL console.

--) There's a variable (cl_timeout) that tells Half-Life how long to wait (in milliseconds) for a response from
the server before failing, and it's normally 1/3 of a second. Your connection will usually take longer than
that, and ALWAYS will if the proxy needs to dial, so change the value to make it wait long enough for a dial
and login, maybe 30 seconds (cl_timeout 30000) or 45 seconds (cl_timeout 45000).

--) Now connect to the first server you mapped with "connect your.proxy's.ip.number:27015". Connect to
the second with "connect your.proxy's.ip.number:27016", and so on.

Sorry about the huge post GL to ya
18.
 
Re: Replies
Aug 4, 2001, 13:45
anon@65.29
18.
Re: Replies Aug 4, 2001, 13:45
Aug 4, 2001, 13:45
anon@65.29
 
You're probably using NAT to give your PC some internal address space.

You can use TCP, since it establishes a connection, and your proxy can tell which connection packets are coming from and fwd them to your PC.

UDP is used by games, and is more of a problem. It is connectionless and broadcast (and therefore more bandwidth-friendly). If you're the only one on your network or only one PC plays games, figure out how to turn port forwarding on and route everything towards the once PC.

I believe this may fix everything, and allow you to keep your proxy.

--david
19.
 
Yay!
Aug 4, 2001, 14:16
19.
Yay! Aug 4, 2001, 14:16
Aug 4, 2001, 14:16
 
Okay, I've successfully connected to a Counter-Strike server. I found that server browsers work *much* better when I set the connection to ISDN. Thanks for that suggestion.

My network still needs some tweaking, but I'm definitely on the right track.

Oh, and UOTrace shows no substantial packet loss (0% on almost all servers) so that's not a problem.

-jason
20.
 
Update
Aug 4, 2001, 16:04
20.
Update Aug 4, 2001, 16:04
Aug 4, 2001, 16:04
 
Okay, either I did something right in my network settings, or Time Warner fixed something, because everything works great now.

I'm now able to get a full server list from the in-game Counter-Strike browser using the LAN/T1 setting.

...and now I think I'll go play.

-jason
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