Prez wrote on Jun 24, 2024, 17:35:
Riahderymnmaddog wrote on Jun 24, 2024, 17:32:
Prez wrote on Jun 24, 2024, 16:53:
Without reading beyond the headline, I have to say that predation in gaming isn't worse than I think, because it literally can't be. But I know I am not who the article is for...
The article is just an opinion based on speculation and failed to provide any real-world examples outside of a photo of some loaded dice guaranteed to roll a 7 or 11 every time. There was also a flow chart scientifically showing that if a player is good at a game, data analytics could be used to increase the difficult, resulting in microtransactions at a higher price. I have no doubt there is some truth to it, but if MTX were dynamically price based on the skill of a player as alleged, I am pretty sure there would be a ton of real-world examples at this point. Really it was just a manipulative headline to generate revenue by selling advertisement, and I was the mark.
Am I the only one that sees the irony in calling the article deceptive but at the same time the obvious tactics used in gaming meant to insidiously deceive to get more cash is downlplayed? It's not a question of "if it is happening - it is absolutely happening,and happening often.
I have no doubts it is happening; I am sure game difficulty can get ratcheted up to encourage spending, I just am unaware of anyone using dynamic pricing to charge more for a MTX based on player skill. I am sure that they would 100% do that if they could get away with it though.