An
extremely lengthy article on PC Gamer has the follow up to
the
news that groundbreaking RPG
Disco Elysium will not be getting a
sequel, and the remainder of its development team was laid off by ZA/UM. This
combines public information, interviews, and some off-the-record comments to
fill us in on the surprising amount of drama involved in the cancellation of
more than one attempt to capitalize on the game's success. Here's a small bit:
Since
2019, A Disco Elysium sequel, a sci-fi RPG in a new setting, and a full-size
Elysium spin-off game have been canceled or "paused," while a heated personal
and legal dispute between founding members hangs over ZA/UM's every move. That
last canceled game, described as "a spin-off about one of the most beloved
characters in Disco Elysium" and spearheaded by one of the first game's
principle writers, wowed other teams at the studio in an internal demo at the
end of last year. It could have been on our SSDs as early as 2025.
This project was cancelled in February, much to the shock of most ZA/UM
employees, and nearly the entire team—including that Disco Elysium writer, Argo
Tuulik— was laid off. I spoke with 12 current and former employees, including
Tuulik and fellow X7 lead writer Dora Klindžić, to find out what went wrong.
Studio ZA/UM itself did not respond to a request for comment in time for
publication.