The Witcher 3 REDkit Officially Released

This announcement reveals the official launch of The Witcher 3 REDkit for free to all owners of The Witcher 3: Wild Hunt, adding the ability to create ambitious modifications to the RPG sequel. The tool set has its own website which includes a Tutorial #1- Introduction to REDkit Video to help get everyone started. Here's word:
Developed and implemented by Yigsoft with close collaboration from the CD PROJEKT RED team, The Witcher 3 REDkit offers a plethora of advanced features as well as full Steam Workshop integration, making publishing — and using — mods easy for both creators and casual players. As a repurposed, reworked, and extended codebase of REDengine 3, it gives modders unparalleled freedom in creating new quests, characters, locations, and more. Today’s release was accompanied by a trailer that features some of the modding possibilities contained within the tool as well as an overview of its major features.

The Witcher 3 REDkit is free for all owners of The Witcher 3: Wild Hunt on PC, and can now be downloaded from GOG, Steam, and Epic Games Store. To support modders in making use of the tool’s many functionalities, CD PROJEKT RED also released full documentation featuring tutorials on first-time setup, an overview of basic features, a growing collection of how-to tutorials, a guide for publishing mods, and much more.
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11.
 
Re: The Witcher 3 REDkit Officially Released
May 22, 2024, 12:39
11.
Re: The Witcher 3 REDkit Officially Released May 22, 2024, 12:39
May 22, 2024, 12:39
 
Bent wrote on May 21, 2024, 16:28:
I see that it has Steam Workshop support. Did the game have Steam Workshop for mods before this?

If not, this could make the mods realistically available to many more people. Most people don't want to mess around with the files themselves to install or use mods.
Steam Workshop support is new. It should have been included from Release Day in my opinion, but since then, the community has gelled around NexusMods. I'm not sure how popular Workshop will actually be and I don't see most of the mods on Nexus being reposted to Workshop.
10.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 17:28
10.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 17:28
May 21, 2024, 17:28
 
chickenboo wrote on May 21, 2024, 15:05:
Xero wrote on May 21, 2024, 13:26:
It's obviously late considering all the existing mods and remasters the game has gone through, but I suppose if you haven't played in a while and want to revisit it, the new mods will be nuts.

I'm excited to get a 3rd playthrough going at some point, but ironically, I want to go in at it with minimal mods beyond what the remaster edition provides. Perhaps some additional that may improve texture quality, but I like to keep the original representation intact for the most part. That HalkHogan mod has always been my go to install before playing. Keeps the original intact while updating the quality.
HD Project Reworked is included in the base game now with the Next Gen update - you do not need to incorporate Halk's mod until he releases V12 (or is it 13?) which is hopefully releasing this summer... --edit to add: see this modlist of unnecessary mods now included in NG: [url=]https://www.nexusmods.com/witcher3/mods/7460[/url]
Most of my mod list is texture and model changes. I love the recent changes to low-tier armor like Temerian or Cidarian armors, which look downright wearable now. New outfits for Dandelion (get him out of his peacock outfit, i know it's lore-accurate but it looks silly to me). 4K updates to main characters, hair changes, a braid for Yennefer. Young Ciri is a fun one too. The Killing Monsters Cloak is nice (the cloak from the trailer). Darker Nights... man the list goes on and on.
I'm really looking forward to what this modkit allows the community to create. My vision for something I'd like to attempt, or consider attempting, is simple changes to dialogue camera placement. Instead of shot-for-shot I'd like to change the camera to show more pulled-back shot composition, maybe a few birds' eye views. No changes to animations within the dialogue scenes but just different angles on it. Subtle changes like these to new play thrus really add a lot for long time players.
What a game!

Cool. I'll keep that bookmarked for whenever I give it another go.
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9.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 16:44
9.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 16:44
May 21, 2024, 16:44
 
Hm. It looks like Nexus Mods Vortex mod manager was used before. I wonder how Steam Workshop will change this. Many mod makers won't upload to Nexus if Steam Workshop is available.

Another question is what happens if some of the old mods that a user wants to load are on Nexus and the newer mods are on Steam Workshop.

Do people ever load more than one mod at a time for this game. If so, I guess people could probably still load things manually.

This is still wonderful news, anyway.

8.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 16:36
Prez
 
8.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 16:36
May 21, 2024, 16:36
 Prez
 
Hey this was released hours ago... where are all the mods?!? Modders are slackin'.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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7.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 16:28
7.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 16:28
May 21, 2024, 16:28
 
I see that it has Steam Workshop support. Did the game have Steam Workshop for mods before this?

If not, this could make the mods realistically available to many more people. Most people don't want to mess around with the files themselves to install or use mods.
6.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 15:05
6.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 15:05
May 21, 2024, 15:05
 
Xero wrote on May 21, 2024, 13:26:
It's obviously late considering all the existing mods and remasters the game has gone through, but I suppose if you haven't played in a while and want to revisit it, the new mods will be nuts.

I'm excited to get a 3rd playthrough going at some point, but ironically, I want to go in at it with minimal mods beyond what the remaster edition provides. Perhaps some additional that may improve texture quality, but I like to keep the original representation intact for the most part. That HalkHogan mod has always been my go to install before playing. Keeps the original intact while updating the quality.
HD Project Reworked is included in the base game now with the Next Gen update - you do not need to incorporate Halk's mod until he releases V12 (or is it 13?) which is hopefully releasing this summer... --edit to add: see this modlist of unnecessary mods now included in NG: [url=]https://www.nexusmods.com/witcher3/mods/7460[/url]
Most of my mod list is texture and model changes. I love the recent changes to low-tier armor like Temerian or Cidarian armors, which look downright wearable now. New outfits for Dandelion (get him out of his peacock outfit, i know it's lore-accurate but it looks silly to me). 4K updates to main characters, hair changes, a braid for Yennefer. Young Ciri is a fun one too. The Killing Monsters Cloak is nice (the cloak from the trailer). Darker Nights... man the list goes on and on.
I'm really looking forward to what this modkit allows the community to create. My vision for something I'd like to attempt, or consider attempting, is simple changes to dialogue camera placement. Instead of shot-for-shot I'd like to change the camera to show more pulled-back shot composition, maybe a few birds' eye views. No changes to animations within the dialogue scenes but just different angles on it. Subtle changes like these to new play thrus really add a lot for long time players.
What a game!
5.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 14:34
El Pit
 
5.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 14:34
May 21, 2024, 14:34
 El Pit
 
There are a lot of great mods already but this should make modding easier and open up new possibilities.
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4.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 13:26
4.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 13:26
May 21, 2024, 13:26
 
It's obviously late considering all the existing mods and remasters the game has gone through, but I suppose if you haven't played in a while and want to revisit it, the new mods will be nuts.

I'm excited to get a 3rd playthrough going at some point, but ironically, I want to go in at it with minimal mods beyond what the remaster edition provides. Perhaps some additional that may improve texture quality, but I like to keep the original representation intact for the most part. That HalkHogan mod has always been my go to install before playing. Keeps the original intact while updating the quality.
Avatar 16605
3.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 13:21
3.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 13:21
May 21, 2024, 13:21
 
Yeah a little late, but its the gift that keeps on giving!
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
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http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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2.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 13:17
2.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 13:17
May 21, 2024, 13:17
 
Cutter wrote on May 21, 2024, 12:16:
A little late to the party, no? They should have got this out way earlier.
Welcome

Game was released 9 years ago.. at least 4 years ago they should have done this...
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1.
 
Re: The Witcher 3 REDkit Officially Released
May 21, 2024, 12:16
1.
Re: The Witcher 3 REDkit Officially Released May 21, 2024, 12:16
May 21, 2024, 12:16
 
A little late to the party, no? They should have got this out way earlier.
Welcome
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