Kosh401 wrote on May 4, 2024, 00:19:
Mods have kept it going. The devs have been screwin the pooch IMO over the last several iterations by redoing systems over and over and not adding much substantial new gameplay or systems, especially at endgame. Upcoming changes like replacing the armour/clothing system with an armour/clothing "sets/theme" system are almost certainly going to be even more steps backwards.
But my biggest gripe is that this feels like turning the upcoming Alpha 22 release into "1.0" is just an excuse to jack up the price and then start charging for future (and long-promised) content as paid DLC's.... Bandit DLC? $20 please! MTX for new POI's etc.
If you can grab it on sale then I would say yes, you will get your $ per hour out of it. Try vanilla and then get into the overhaul mods like Undead Legacy and/or Darkness Falls. Top tier mods that have extended the base game's life incredibly well.
Eh... The bulk of the playerbase growth has happened post-pandemic (peak concurrent player count of 103K happened last weekend), so the folks who still remember how the game used to be and sometimes complain about recent changes are probably in the minority now. It may seem at times like they're ignoring feedback and "screwing the pooch," but really they're taking a more pragmatic approach and using the unbiased high-level data they have (i.e. sales and gameplay statistics) to help guide what they're doing instead of knee-jerking in response to some ruffled feathers of stubborn long-timers. AFAIK, they still have alpha branches available on Steam going back 10 years and haven't mentioned anything about taking those away, so said long-timers are free to continue playing whatever old version they still love so much. And there are some pretty good mods out there, but for the record, the vast majority of those 16+ million players they've amassed over this ridiculously long Early Access phase don't bother using any... The most popular one on Nexus is a re-styled UI with a little over a million downloads -- Darkness Falls is at around 100k.
In regard to paid DLC, that has been presented as a possibility, and frankly I would be very likely to purchase some as long as they aren't completely outrageous. But everything on the roadmap they released will be free, including Bandits and story mode, two separate major updates they're aiming to deliver next year.
For anyone looking to pick it up before the price increase, they already had a "last chance" sale where it went as low as $5-6 everywhere. IndieGala has Steam keys right now for ~$14, but it's well worth it even at full price, IMO. I've been playing on and off since 2013 and have racked up 800 hours.