Last Epoch Leaves Early Access

Today is the first day for the Last Epoch, as this action/RPG from Eleventh Hour Games has officially launched out of Early Access on Steam. This post discusses version 1.0 and what's changed, this one has a server update about work to get everyone online along with the good news that the game's fully offline mode is in now place. Word is: "we understand that's not a replacement for online play." Finally, this post reveals an in-game gift for all players as compensation for their patience. Here's a Version 1.0 Patch Overview Trailer and here's the elevator pitch on the game:
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
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Re: Last Epoch Leaves Early Access
Feb 22, 2024, 15:46
18.
Re: Last Epoch Leaves Early Access Feb 22, 2024, 15:46
Feb 22, 2024, 15:46
 
When I first got the game I definitely remember the performance being a handful. Changing some graphic settings would cripple your FPS until you restarted the program. I also used to play via Proton on Manjaro and the performance was pretty bad, I had to turn settings down a lot. I haven't touched those settings in ages so no idea of those things still remain. I can say that I'm running a 1660 Super with a 12100F on Windows 11 at 1080p, and I limit my fps to 90 and it's solid. It's Ultra with a couple of things turned down. I'd say the campaign zones and monolith don't generally change in performance much, but the arena zones have way more mobs on screen at once and those give me frame drops sometimes. Haven't got there in this update yet but I suspect it'll be the same.

And yeah, monoliths are fun while you are still working on your build, but once you are getting close to maxing it and upgrades are potentially gonna take forever, the monolith content alone isn't enough to keep things interesting.
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