Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
VaranDragon wrote on Feb 22, 2024, 09:44:MisterBenn wrote on Feb 22, 2024, 09:28:
Basically yes, but it's complex and only just got added in this update so the dust hasn't settled yet. When you hit a certain point in the campaign, you have to choose one of two factions. One of them is the Merchant's Guild which means you have access to trading, and the other is Circle of Fortune which means you can't trade but get stuff to help you play self found, like better drop rates and prophecies which help you force specific items to drop deterministically. It's brand new, I'm playing self found and haven't got far in the game in this update yet, but the trading is gold based rather than the PoE system, and items can only be traded once so there won't be item brokering like PoE. I think the trading community hasn't taken off yet because of the servers, who knows how it will balance out once the community swarms over it, and who knows how devs will tweak or update the system going forward.
Interestingly players from both factions can play together in coop because loot is instanced. It's a pretty bold / surprising solution but the devs have been trying to keep everyone happy. Lots of people wanted to avoid self found drops being shit because you are expected to trade, and lots of people love trading and couldn't live without it.
Edit: Here is some info
Color me interested. Devs that actually listen to the community.
*edit*
Holy shit the explanation for trading and how to go about it is convoluted as hell. Like why can't I simply give an item I find to my fellow party member....*sigh*
MisterBenn wrote on Feb 22, 2024, 09:28:
Basically yes, but it's complex and only just got added in this update so the dust hasn't settled yet. When you hit a certain point in the campaign, you have to choose one of two factions. One of them is the Merchant's Guild which means you have access to trading, and the other is Circle of Fortune which means you can't trade but get stuff to help you play self found, like better drop rates and prophecies which help you force specific items to drop deterministically. It's brand new, I'm playing self found and haven't got far in the game in this update yet, but the trading is gold based rather than the PoE system, and items can only be traded once so there won't be item brokering like PoE. I think the trading community hasn't taken off yet because of the servers, who knows how it will balance out once the community swarms over it, and who knows how devs will tweak or update the system going forward.
Interestingly players from both factions can play together in coop because loot is instanced. It's a pretty bold / surprising solution but the devs have been trying to keep everyone happy. Lots of people wanted to avoid self found drops being shit because you are expected to trade, and lots of people love trading and couldn't live without it.
Edit: Here is some info
MisterBenn wrote on Feb 22, 2024, 07:46:
I've got 300 hours in this from the past couple of years and I'd recommend it easily. It looks decent, not cutting edge but does look modern and stylish. The levelling, configuring skills, crafting and finding items are very strong. The individual class skills can be configured a lot, lots of them can be switched between damage types, aoe versus single target, spammy or channeled or occasional big hits, spawning secondary effects or applying debuffs or gaining resources, etc. It's very freeform and you can really mix and match a few skills together in a way that feels like your own build. The drops are balanced so that loot drops always matter, crafting is really strong but items only have limited crafting potential, and the best affix levels are drop only so you need to keep finding good bases then try craft them up. The game is also very approachable, if you know the genre you'll be tinkering with your items and skills in no time and won't need a wiki.
Lastly it respects your time more than Path of Exile. If you want to throw yourself fully into an ARPG and want it to be as big as possible, PoE is still the choice because they've added to it and honed it for a decade. Last Epoch is great fun but isn't really endlessly replayable at the endgame unless you are seriously dedicated. You can target farm certain items, try to find ideal gear, play the mapping system and see how far you can push it, but probably after 2 or 3 dozen hours you might feel like you've done everything with this character, and roll a new guy or play something else for a while. That fits with the way I want to play, I no-lifed PoE years ago and loved it, but these days I want something I can dip into that does a lot of things very well, and then put it down before it takes over my life.
Edit: oh and the servers are swamped at the moment, you can play offline but if you are looking for online and/or coop it's not working as of this moment. Maybe today or tomorrow the servers will stabilise. I'm playing offline to avoid these troubles.
Saboth wrote on Feb 21, 2024, 21:54:
I notice the 1/2 the price of D4.
The Watcher wrote on Feb 21, 2024, 22:10:
If you've finished D4S3 and want something to play this will be fun. End game is also setup nicely. Graphics are ok.
I dig D4 so I like this new one, too. Also like PoE. It's new and will be a nice time sink until S4 releases. Watch some videos and you can get a feel for it.