Palworld Sells 2M in 24 Hours; Addresses Connection Issues

Following the news that Palworld sold over a million copies in eight hours comes a follow-up post announcing the Pokemon-inspired multiplayer game sold over two million copies in the 24 hours following its launch. This post adds that its 730K+ concurrent players is already the tenth highest peak user count in Steam history. This success has lead to some failure, as this post discusses the connectivity issues caused by the unexpected surge of players. The Windows version of the game is on Steam, but the team had to hold an emergency meeting with Epic to deal with a backend problem with the Unreal Engine. Word is this should clear things up:
Hello everyone,
Regarding the connection issues when trying to host co-op:
The number of players exceeded 700,000 concurrent players, and a problem occurred in the Epic Games backend.

We had an emergency meeting with the Epic Games team and had them add an update to the Epic Games backend at short notice. We have confirmed that this has resolved the connectivity errors and issues when hosting co-op games on Xbox and PC.

You should notice an improvement in connectivity and the errors should start to disappear shortly.
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12.
 
Re: Palworld Sells 2M in 24 Hours; Addresses Connection Issues
Jan 21, 2024, 00:08
12.
Re: Palworld Sells 2M in 24 Hours; Addresses Connection Issues Jan 21, 2024, 00:08
Jan 21, 2024, 00:08
 
It's looking more and more probable that this game is little more than an asset-flip that relies heavily on AI-generated content.

From that ^ article:
"One of the Pocketpair CEO’s X posts from 2022 discussed how he believed generative AI tools could one day be sophisticated enough to avoid copyright issues. In another potentially more damning post from 2021, Mizobe showed how AI could be used to generate new Pokémon designs."

It doesn't help that they're claiming nearly all of the 'Pals' were designed by a single person who just graduated, and no-one's seen any actual concept art for the game.
Date
Subject
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 12.
Jan 21, 00:08Jan 21 00:08
Re: Palworld Sells 2M in 24 Hours; Addresses Connection Issues
30.
Jan 21, 13:42Jan 21 13:42
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Jan 21, 13:56Jan 21 13:56