yonder wrote on Jan 13, 2024, 01:02:
I've always found this response fascinating. There's 20 years of evidence of Bethesda developed games that some of us saw.
Morrowind -> Oblivion -> Fallout 3 -> Skyrim -> Fallout 4 -> Fallout 76 -> Starfield
It's a straight, consistent, predictable pattern of streamlining and polishing. Some of it great, some of it horrible. But Starfield was... inevitable.
My time with Bethesda goes back to
The Elder Scrolls Arena (1994) and
The Terminator (1991).
I don't think it is so much streamlining and polishing so much as what feels like a disjointed mess during development. Streamlining means things flow together and
Starfield is the exact opposite of that. For example, the Crimson Fleet questline was hands down the best of the entire game. The main questline in the game is positively sophomoric in comparison. It's like someone watched a 7 minute video on YouTube about M-Theory aimed at middle school aged children, took that understanding of it, and said "I wanna make a game about that!" Multiple universes can be fun if done well (No, not you Marvel. Sit down) but
Starfield decidedly did
not do them well. Then there's the whole disconnect between the mind numbingly boring planet "exploration", the utter pointlessness of building a base, and generally characters you couldn't give a shit about. The "hub" locations of the game were just so...stereotypical. Two were clearly
ripped off inspired by
Firefly and one was inspired by
Blade Runner. Inspiration can be great when you do your own take on it but hewing too close to the inspiration just comes off as copy-catting.
The skill system is just such a major step back from
Skyrim. In that game, you developed skills by actually doing them. In
Starfield they're just point dumps and unlocks.
There's just so much fundamentally wrong and broken with
Starfield that I could write a dissertation here.
/---\
Kastagir wrote on Jan 13, 2024, 02:50:
Starfield's Creation Engine 2 is like a Ford Pinto with racing stripes, spoilers and a muffler bypass...
Bad example. The Pinto came with the bulletproof Ford Kent and LL23 engines which could be performance monsters with very little effort. In addition, it shared the same front end as the Mustang II which, to this day, is a highly sought after front end because it is light, quick, and responsive. Given that the Pinto is such a light car (for its era), it can be quite the little speed demon. The owner of a garage near where I live has a racing Pinto and Miatas have a hard time keeping up with it.
A better example of a crap car bolted and cobbled together for cynical market reasons would be Chrysler's K-car platform.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
Purveyor of cute, fuzzy, pink bunny slippers.