The agreement between the leading AI voice company and the world's largest performers’ union will enable Replica to engage SAG-AFTRA members under a fair, ethical agreement to safely create and license a digital replica of their voice. Licensed voices can be used in video game development and other interactive media projects from pre-production to final release.
Approved by affected members of the union’s voiceover performer community, this contract marks an important step towards the ethical use of AI voices in creative projects by game developers, and sets the basis for fair and equitable employment of voice actors as they explore the new revenue opportunities provided by AI. In addition to establishing minimum terms and conditions, the agreement ensures performer consent and negotiation for uses of their digital voice double and requires that performers have the opportunity to opt out of its continued use in new works.
Sepharo wrote on Jan 10, 2024, 16:57:The "Honest Conferences" skits on Youtube use AI voices I believe, and it sounds very convincing. Sure they don't use extreme emotions, but just listening to it didn't raise any red flags to me that it was AI.AI will soon (if not already) easily be able to create synthetic, unique voices that don't belong to anyone....When a person's voice, accent etc. can be extracted into an N-dimensional matrix of attributes, then a brand new variant can be created easily by AI.
This is already the case.
The voice generating AI software I use already just takes a "seed", just like a Minecraft world or stable diffusion image or anything else using generative AI... and from that seed it makes a random voice using the matrix of attributes that the AI model has developed.
Using the model to analyze the text input, it does its best to match the emotional tone and even does character voice changes etc. since it was probably trained on massive amounts of audio book content. So like it's one "person's" voice but when they read a female character they modulate that voice differently than they would a male voice, just as they would between a sentence that seems sad vs one that seems angry etc.. It's pretty neat.
It's definitely not perfect, but will only get better.
Midnight wrote on Jan 10, 2024, 04:51:Oh yes, I'm sure there were people that also thought the printing press or automobiles would "go away" if people would just stop shrugging their shoulders and going along with all that darn annoying technological progress... 🙄Razumen wrote on Jan 10, 2024, 03:40:The people telling you that this technology "isn't going away" are the people making money from it. It can go away, or at least be properly regulated, but it's not going to happen if people just keep shrugging their shoulders and going along with it.
Anyways, this is good news overall. This technology isn't going away, and it's better for VA's to have some sort of handle on it sooner rather than later.
AI will soon (if not already) easily be able to create synthetic, unique voices that don't belong to anyone....
When a person's voice, accent etc. can be extracted into an N-dimensional matrix of attributes, then a brand new variant can be created easily by AI.
Steele Johnson wrote on Jan 10, 2024, 10:11:BicycleRepairMan wrote on Jan 10, 2024, 06:23:
I think voice acting will be dead in a couple of years. AI will soon (if not already) easily be able to create synthetic, unique voices that dont belong to anyone.
On the plus side, I think this might be atleast interesting for singleplayer games, where AI could soon generate lines and "record" them on the fly, in response to what the player does, it might make for a much deeper experience, instead of NPC's repeating prerecorded lines like now..
This is exactly it. Why use an expensive celebrity when you can now concoct a voice that doesn't sound like a computer and has unique characteristics? Sure, it will put some people out of that specific job, but isn't that what computers have always done? People will adjust
BicycleRepairMan wrote on Jan 10, 2024, 06:23:
I think voice acting will be dead in a couple of years. AI will soon (if not already) easily be able to create synthetic, unique voices that dont belong to anyone.
On the plus side, I think this might be atleast interesting for singleplayer games, where AI could soon generate lines and "record" them on the fly, in response to what the player does, it might make for a much deeper experience, instead of NPC's repeating prerecorded lines like now..
Prez wrote on Jan 10, 2024, 07:34:
I'm sure that companies that made harnesses or built carriages or raised horses didn't like the idea of these 'automobiles' and told people not to give in to the pressure to buy them and keep using their horse-driven buggies. That feels like the same thing that you are preaching here.
It cannot go away. You can't put the toothpaste back in the tube as they say. The technology is barely even in its infancy yet; more like still a fetus, but there is absolutely no stopping it. That creates a lot of problems, but it creates a lot of opportunities too. The potential problems it creates go far beyond whether voice actors will still be working in a few years. I am not celebrating this at all trust me, but in 10 years things are going to look very different I think and for many more people than just actors. Be all doom and gloom if you want (you'll fit in great here) but if I have learned anything it's that progress does not stop, and it doesn't wait for you to come to terms with it. And I can assure you, I am not making any money from it and I would prefer those who will be making money off it weren't.
Jim wrote on Jan 10, 2024, 09:10:
Eh, just wait until someone makes an gameGPT where an AI generates everything in UE5, making game companies obsolete. Afterall if 1 person can make a game then an AI can replace what that one person does. And then companies like UBI will be able to produce a new farcry / assassins creed every year, where new games are mostly similar but different to prior games.
BicycleRepairMan wrote on Jan 10, 2024, 06:23:
I think voice acting will be dead in a couple of years. AI will soon (if not already) easily be able to create synthetic, unique voices that dont belong to anyone.
On the plus side, I think this might be atleast interesting for singleplayer games, where AI could soon generate lines and "record" them on the fly, in response to what the player does, it might make for a much deeper experience, instead of NPC's repeating prerecorded lines like now..
Midnight wrote on Jan 10, 2024, 04:51:Razumen wrote on Jan 10, 2024, 03:40:The people telling you that this technology "isn't going away" are the people making money from it. It can go away, or at least be properly regulated, but it's not going to happen if people just keep shrugging their shoulders and going along with it.
Anyways, this is good news overall. This technology isn't going away, and it's better for VA's to have some sort of handle on it sooner rather than later.
Razumen wrote on Jan 10, 2024, 03:40:The people telling you that this technology "isn't going away" are the people making money from it. It can go away, or at least be properly regulated, but it's not going to happen if people just keep shrugging their shoulders and going along with it.
Anyways, this is good news overall. This technology isn't going away, and it's better for VA's to have some sort of handle on it sooner rather than later.
LDAsh wrote on Jan 10, 2024, 02:11:Voice reproduction is pretty good now, and can actually mimic emotion and other nuances. It's not perfect of course, but it's way better than most people think, because most of what they hear is from tech that was old years ago.
Not sure why they're so excited at the prospect of having droning mind-numbing dialogue that's bereft of any personality or emotion. Maybe they haven't spent enough time listening to the actual output? Maybe for them it's just something people are talking about? It's also strange they'd rather spend time training the models with datasets of speech samples when it's likely the same amount of time could be spent just performing the actual screenplay? Maybe for multiple projects, that could be make sense, but I'm not sure how long they'd stay in business once they try that first initial attempt, after the backlash they'd get from their audience for the terrible performances. I predict this too will not last very long. Voice actors could then use this as an opportunity for higher compensation for their skill and talent, which isn't something an algorithm can have.