Aww, that's mean , Blue. Back in the day my main sites were here, Adrenaline Vault and Voodoo Extreme - I still miss Billy. Emil was a good editor. I always like his and Pete Hines work. And his track record as a game developer has been pretty damn good on the whole. I agree with everyone else however that this is way off the mark. The class move is to apologize, listen and try and make things better going forward. The whole 'Life is hard and you clowns don't understand our genius' isn't a good look on anyone. I think the problem wasn't so much from the design side as the production side. It sounds more like management was looking to cut development costs and started pushing for more streamlined crap like radiant quests and to just get the thing out the door. It's not like anyone doesn't know a game that's a mile wide and an inch deep isn't going to floor anyone.