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Re: Quoteworthy
Dec 14, 2023, 13:23
3.
Re: Quoteworthy Dec 14, 2023, 13:23
Dec 14, 2023, 13:23
 
So many things in Starfield just don't make any sense.
  • You can open your inventory with one keystroke, yet you have to tab through 5 screens to get back to the game. Did no one ask whether this makes sense?
  • NPCs only react when someone takes damage, yet children are immune to all damage. You can unload a full magazine into a child in front of a guard and they don't react (though the child flees). Did no one ask whether this makes any sense?
  • On PC (apparently not on XBox) the player character holds melee weapons like the UC Saber backwards. Did no one look at this to see if it was correct? How does it get broken only on PC?
  • The jump distance of ships is limited, seemingly to get players to invest in a skill tree, yet there is no refueling mechanic in the game beyond landing on a planet. Did no one ask whether this makes sense?
What's the point of these questions? They would have all been answered and addressed if someone were responsible for maintaining a central design document - you know, the thing that every other developer making games insists on to make sure that designers on different parts of the game know what core features are required to be in the game in order to insure that their work ties in with the overall product. Yet Emil Pagliarulo insists that design documents are not necessary at Bethesda Game Studios and now he's complaining about criticism. Go figure.

Maybe if you had a central design specification that you kept up to date so everyone could work with it you wouldn't end up with a disjointed game that leaves so many feeling disappointed. Maybe if you used a more modern game engine you wouldn't have to make so many compromises. Not your decision? Then don't use having to make concessions as an excuse for using woefully outdated technology.

This comment was edited on Dec 14, 2023, 13:57.
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