VaranDragon wrote on Dec 13, 2023, 02:35:
Prez wrote on Dec 13, 2023, 00:54:
The biggest watch out to me would be that if you are looking for enemies to go down to a headshot you should just forget it because you will be disappointed. Despite the presence of realistic high powered firearms and a quasi-realistic setting, the damage model is complete fantasy. Many people have mentioned that as a negative so I thought I would point it out for anyone wondering if this game is for them.
This is basically the reason I stayed away from this game. No matter how powerful you get, the enemies remain bullet sponges.
This is false... It is an ARPG and not a simulator, so yes the time-to-kill is designed to be generally higher, but you absolutely can become powerful enough to instantly kill enemies. That may not happen until the endgame, depending on how well your character is built, but at that point you have the choice similar to a game like Diablo where you can increase the difficulty in order to earn more and better rewards... or not. So if you want to be overpowered, that's up to you and it's very possible to be mowing down almost everything (some enemies are heavily armored) with only a couple of bullets each. And that's with an AR or SMG or LMG -- the bar is a lot lower if you want to use a harder to handle but more powerful weapon like a shotgun or sniper rifle (which is capable of OHK headshots throughout the entire game). There's a trade-off, as with most games, where you'll be giving up survivability in order to deal maximum damage, but if you're concerned with realism then being a glass cannon is probably the way you think it should be anyway.
My personal comfort zone for casually and efficiently clearing content is where I can down regular enemies in 3-5 AR hits to the body (1-2 headshots), veterans with about double that, and bosses with up to a full mag each. I really don't think it's all that tedious when I'm spewing out 50 rounds at 300RPM or whatever in between reloads... That's on Hard with some of the hardcore modifiers enabled (things like disabling the radar, having no free armor repairs outside of combat, making ammo more scarce, etc). But sometimes I'll step it up to Challenging for farming seasonal XP faster, or rarely even the highest difficulty Heroic in order to meet a special objective requirement.