Armengar wrote on Nov 17, 2023, 03:12:
well im going against the common theme. Starfield has been the most polished playable launch game bethesda has released in a long time. Ive enjoyed it so far.
Moat other bethesda games have needed mods to be decent, that and a few big patches.
Except no mods will make Starfield decent. What are modders supposed to do here, remove 990 planets and make 10 actually unique ones so that your modded in content doesn't get drowned in a sea of procedural placed but hand-crafted copy-paste content? Throw out all the NPC visuals and import the ones from modded skyrim? Use AI tools to regenerate dialog so that you don't have to scream SKIIIP at every vendor just to see their inventory? ;p
And more importantly, change the engine to one that doesn't have 7 loading screens just to walk somewhere....
Point is, there is no modding this to greatness. Skyrim has insane mods because the world it has is huge and unique. Same for every other Bethesda game whose core logic was exploration and discovery. Starfield doesn't even have that, as a function. Everywhere you go in the game someone else already has been, placed some lights, laid out some cables.. dug a hole to an artifact etc. and all you can do to travel is click on a hyperlink - Starfields exploration is simpler than browser games, conceptually at least, and that is just wild.