New id Games?

Unfortunately our technical difficulties (described below) prevented this bit of news being posted when it came in last night, though exactly what the real story here is open to a bit of interpretation anyway, but it seems to be the announcement that there will be an announcement of new id Software games at this year's QuakeCon. Here's the very short press release sent along by Bohle:
NEW GAMES FROM ID SOFTWARE.

QUAKECON 2001

AUG. 9 - 12 -- MESQUITE, TEXAS
There it is in AOL-friendly all-caps. In a related note, in reporting this news, GameSpot also mentions that id will be showing off some of its upcoming Doom game at this year's QuakeCon as well.
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52 Replies. 3 pages. Viewing page 1.
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52.
 
Mr. Clean
Jul 11, 2001, 01:26
anon@207.86
52.
Mr. Clean Jul 11, 2001, 01:26
Jul 11, 2001, 01:26
anon@207.86
 
Wolfenstein: Played it so much I broke my keyboard.
[iDoom I and II: Ditto, broke my Gravis 4 button gamepad too. Experimented with hacks and maps.
Quake: On a p133 with 16 megs of ram; Ultimate Quake, Team Fortress, and numerous other mods. Played it for years.
Quake II: Good in itself for mindless fragging, Action Quake 2. Possibly more addicting than crack.
Quake 3: Very pretty and very well made, although not as intricate as UT, still quite visceral and fun.
I'm not counting TA.
Every iD game that has been released has kept me entertained for a good few months in itself, and for quite some time afterwards with the creative MODS that have been released. Their recent efforts may not be total revolutions in terms of gameplay, but they are solid, fun titles. For those who bitch about how they lost their 40$ they should have downloaded the demo for each one. ('cept Doom II.) I have confidence that Return to Wolfenstein and Doom 3 will continue this tradition. Oh, yeah, and Serious Sam kicks ass. Pick it up!
51.
 
Re: id Software - Past and present
Jul 11, 2001, 00:42
anon@209.233
51.
Re: id Software - Past and present Jul 11, 2001, 00:42
Jul 11, 2001, 00:42
anon@209.233
 
Going by YOUR definition, every single FPS game out there is nothing but an enhanced Doom/Wolf3D. Guess what? The ONLY thing that is the same is the fact that they are all FIRST PERSON SHOOTERS! Grow up... sheesh.
50.
 
No subject
Jul 10, 2001, 11:36
anon@217.5
50.
No subject Jul 10, 2001, 11:36
Jul 10, 2001, 11:36
anon@217.5
 
"Where are they going to pull the 'darkness' from for Doom3 exactly? Whose mind is going to think up the freaky/dark/scary environments (and set the tone for the game, etc.)? Graeme? Willits?"

Easy, any satanist that is willing to recycle the same old logo's (goats heads, pentagrams ad infinitum) over and over and over and over and over again. Get original iD.
49.
 
Re: New Game is...
Jul 10, 2001, 05:30
49.
Re: New Game is... Jul 10, 2001, 05:30
Jul 10, 2001, 05:30
 
qpong...best quake mod ever
they had big paddles in that

48.
 
IT would be funny if.....
Jul 9, 2001, 22:16
anon@12.82
48.
IT would be funny if..... Jul 9, 2001, 22:16
Jul 9, 2001, 22:16
anon@12.82
 
It would be funny if game companies decided to shock everyone and after all this wave of MAx paynes and all that crap...everyone turns back the clock and just starts making side scroller games again. Simple graphics...good story lines..and the loud music that we all used to love...
47.
 
New Game is...
Jul 9, 2001, 19:59
anon@202.163
47.
New Game is... Jul 9, 2001, 19:59
Jul 9, 2001, 19:59
anon@202.163
 
BAH! you all have it wrong! The new id game is 3dpong! using the new engine's graphical powers they shall craft the best Pong game you'l ever play! I mean that *is* innovative.Honestly have you ever seen a paddles in full 3d complete with lighting and shadow effects in 1600x1280 resoloution? Thats where the future is people!
46.
 
id Software - Past and present
Jul 9, 2001, 12:51
46.
id Software - Past and present Jul 9, 2001, 12:51
Jul 9, 2001, 12:51
 
True, id hasn´t done any original content since Doom 1, or actually Wolfenstein 3d. Doom was just like Wolf except with more guns, better graphics, different enviroment, different enemies etc. You see my point?
You can compare id to some famous authors that just re-writes the same book over and over again.
id makes the same game over and over again, why are they doing it? Because they are good at it.
If you don´t like their games you don´t have to buy it.
I´m sure someone will flame me and call me an id-fanboy, but I´m not, I didn´t even consider Doom to be such a great game after all! This by the reasons I pointed at on the top of this post. Wolfenstein, that was a great game! Doom was just an improvement, the very same improvement Quake was over Doom and Q2 and Q3 was over the game preceding them.

So far id hasn´t felt an urge to do any drastic changes about their style of play in the games. But ever since Quake 2 came out people have been urging to get a game with more depth in characters, storyline and gameplay(but not too much! Just look at Thief 2, a great game but too complex for most people).

Now people are already judging Doom 3 which is silly, that´s just like the overly stupid console-wars where people act like they own the systems and the games(my favorite: "the gamecube is going to suxor ´cause I bet Nintendo are going to release pokémon game for it").
id certainly has potential to deliver a great game this time around. I assume that they will hire a writer to develop both story, characters and dialogue. The potential of cutscenes in that engine is great, and if they feel the cutscenes doesn´t cut it(no pun intended) they might just contact someone that has experience from directing or film.
And they have level-designers, I certainly think that they have what it takes to make good enviroments("levels" is a thing of the past, don´t you think?).
All-in-all I really look forward to the new Doom-game.
Not because it´s a sequel to Doom, which doesn´t have any great affect on me, but I look forward to it because I honestly think it will be a good game and if id really try they will succeed. They aren´t idiots you know.

45.
 
If You Already Know. . .
Jul 9, 2001, 11:39
45.
If You Already Know. . . Jul 9, 2001, 11:39
Jul 9, 2001, 11:39
 
I have a very simple question here. It seems like a great deal of people have found out the "secret" of id Software, that being that they essentially make the same game over and over again. Well, *duh.* My question is that if we all know this and accept this, why are we still talking about it? Either you like simple fast-paced action shooters like Quake III or Serious Sam, or you're into more story-driven games like Clive Barker's Undying or Half-Life.

If id wants to be, as some of you put it, "a tech company that does games as an excuse to showcase their engines," I'm well and good with that. Hey, I happen to like the games. It's a style choice, and thanks to the licensing that id has set up, you can pick and choose your flavor and still get the technology. That's a great deal for everyone involved.

And finally anybody out there who says that Quake III is "dated" or "looking its age" should go smoke some more crack because obviously you're not high enough yet. After all, it's not like you could make an engine that looks any better.

"Irony is good for the blood." -- S.E.K.
44.
 
Re: Games
Jul 9, 2001, 10:27
44.
Re: Games Jul 9, 2001, 10:27
Jul 9, 2001, 10:27
 
i[Don't make us pay $50 for an interactive engine demo, please.]

Well it's not like you have to buy the games...

43.
 
Re: No surprises then :)
Jul 9, 2001, 05:25
anon@62.255
43.
Re: No surprises then :) Jul 9, 2001, 05:25
Jul 9, 2001, 05:25
anon@62.255
 
For #29

RTW = Return To Wolfenstein.

It is not developed fully by id but I believe they
will help publish/promote it. Anyway they will be
pushing it at QuakeCon I would have thought.

Tony
42.
 
No subject
Jul 9, 2001, 01:26
anon@24.42
42.
No subject Jul 9, 2001, 01:26
Jul 9, 2001, 01:26
anon@24.42
 
I disagree: I still spend the most time in Doom compared to any other game (granted, this is almost certainly due to nostalgia and previous acceptance more than anything else, not to mention these fancy add-ons that let me use the mouse a bit better (stupid ergo keyboard:))).

I also happen to really like the creature placement in most of the levels, especially Romero's: start out in a quiet little room, but once you step outside it is onslaught after onslaught of enemies, with a few moments in between to catch your breath before you are ambushed again. I love it Again, though, I am somewhat biased, and a fanboy.
41.
 
Re: new doom
Jul 9, 2001, 00:20
anon@203.109
41.
Re: new doom Jul 9, 2001, 00:20
Jul 9, 2001, 00:20
anon@203.109
 
# 38. is correct: id make engines...

But they make the best engines and give us playable games as well, indicative of what to expect when the licencees have bought rights to use the engines, and have created something extra to the engine.

The old id games are really bad when you play them now, even the ones that had input from Romero, Hall et al. these early games were released at a time when we expected nothing. For Godssake, go back and look at the placement of the baddies throughout the levels of Doom. Quake 2 was the first game that had a reason for having baddies where they were found.

Meeting everyones expectations comes at a price, the price of a lot of time, time that could have been better spent perhaps working on an even better engine. Duke Nukem Forever is a good example of this. I bet as many people criticise Duke 4's poor graphics when it comes out as criticise id's next game's lack of content when it arrives. There are payoffs when it comes to writing games.

A game company benefits from having new blood and new ideas. If new ideas aren't gelling the new guys can be replaced. Keeping Romero , who always seems to go off about D and D, would have prevented Quake's sequels from being truly great games. Thank God he moved on and bombed. He has always stolen from Carmack's brilliant light, and he shouldn't be given any time in this discussion. American McGee on the other hand has done something brilliant with Alice. He would still be beneficial to id.

id: please keep doing what you are doing: produce incredible game engines, packaged within beautiful but basic games that still gives millions of people hours of pleasure.
Licencees: buy the rights and create something special.

Over the next year we are going to see some fantastic games using the Quake 3 engine: Wolfenstein 3d, Soldier of Fortune 3(?), Medal Of Honour (probably the best of this bunch), to name three.

This is ids future, and the future of FPS. Keep those fantastic engines coming Carmack, keep them coming and we will keep buying them.
40.
 
Re: Getting old team back together???
Jul 9, 2001, 00:11
anon@203.109
40.
Re: Getting old team back together??? Jul 9, 2001, 00:11
Jul 9, 2001, 00:11
anon@203.109
 
# 38. is correct: id make engines...

But they make the best engines and give us playable games as well, indicative of what to expect when the licencees have bought rights to use the engines, and have created something extra to the engine.

The old id games are really bad when you play them now, even the ones that had input from Romero, Hall et al. these early games were released at a time when we expected nothing. For Godssake, go back and look at the placement of the baddies throughout the levels of Doom. Quake 2 was the first game that had a reason for having baddies where they were found.

Meeting everyones expectations comes at a price, the price of a lot of time, time that could have been better spent perhaps working on an even better engine. Duke Nukem Forever)r is a good example of this. I bet as many people criticise Duke 4's poor graphics when it comes out as criticise id's next game's lack of content when it arrives. There are payoffs when it comes to writing games.

A game company benefits from having new blood and new ideas. If new ideas aren't gelling the new guys can be replaced. Keeping Romero , who always seems to go off about D and D, would have prevented Quake's sequels from being truly great games. Thank God he moved on and bombed. He has always stolen from Carmack's brilliant light, and he shouldn't be given any time in this discussion.

id: please keep doing what you are doing: produce incredible game engines, packaged within beautiful but basic games that still gives millions of people hours of pleasure.
Licencees: buy the rights and create something special.

Over the next year we are going to see some fantastic games using the Quake 3 engine: Wolfenstein 3d, Soldier of Fortune 3(?), Medal Of Honour (probably the best of this bunch), to name three.

This is ids future, and the future of FPS. Keep those fantastic engines coming Carmack, keep them coming and we will keep buying them.
39.
 
Re: new doom
Jul 8, 2001, 22:27
anon@24.19
39.
Re: new doom Jul 8, 2001, 22:27
Jul 8, 2001, 22:27
anon@24.19
 
Pindrop- At least people like Tom_A have some constructive input, rather than dropping in to drench everyone elses posts in napalm.

You know why whenever I see the word "messageboard", I roll my eyes and sigh? Because of people like you
38.
 
Re: new doom
Jul 8, 2001, 20:34
anon@209.20
38.
Re: new doom Jul 8, 2001, 20:34
Jul 8, 2001, 20:34
anon@209.20
 
Id makes engines....
37.
 
Re: new doom
Jul 8, 2001, 17:10
37.
Re: new doom Jul 8, 2001, 17:10
Jul 8, 2001, 17:10
 
that's amazing dude. you should write to id software because i bet they would hire you as chief designer on the spot. your ideas are so...revolutionary. i don't know how you do it but keep doing it, you'll do us all proud, sport.

36.
 
new doom..
Jul 8, 2001, 16:00
36.
new doom.. Jul 8, 2001, 16:00
Jul 8, 2001, 16:00
 
[deleted]

This comment was edited on Sep 15, 2016, 08:59.
35.
 
Also
Jul 8, 2001, 16:00
35.
Also Jul 8, 2001, 16:00
Jul 8, 2001, 16:00
 
"Did you notice that id never made a good game since Romero left? Did you also notice that Romero never made a good game since he left id?

Ever since they parted ways, it's as if they destroyed the magic team that could create those games that kept us playing over and over for years."


Tom Hall leaving hurt id Software as much as any employee departure has. Hall is a bit crazy, like American Mcgee, and I think that is something completely missing from id now (and both Hall & Mcgee were very creative in the design work they did). Where are they going to pull the 'darkness' from for Doom3 exactly? Whose mind is going to think up the freaky/dark/scary environments (and set the tone for the game, etc.)? Graeme? Willits?

34.
 
Random thoughts...
Jul 8, 2001, 14:58
anon@24.42
34.
Random thoughts... Jul 8, 2001, 14:58
Jul 8, 2001, 14:58
anon@24.42
 
I find it difficult to believe that anyone who has seriously taken a look at Q3:A and compared it to other games would consider it to be poorly designed.

There seems to be some confusion between "simple" and "poorly-designed". IMHO it is Doom and Quake's simplicity that makes them such accessible, timeless, fun games. This was a consious design decision, not a result of id's inability to create anything more.

Saying a game is well designed because it has 5092 spells and 28298 chearacters is missing the point.

Quake 3, in particular, is one of the most polished games I have ever played. This is not exactly tangible, but, from the player physics to the design of the levels it seems as though they have tweaked everything to near perfection. Everything just fits in perfectly.

The characters are amazing both technically and conceptually. As diverse as any I have seen in a comparable game (e.g., UT, which I also like, btw, so no need to start a flame war).

I think some people are underestimating John Carmack's design abiliity. Sure, he is the driving force behind most of id's technology, but I believe he is also their best designer. He is a stonrg believer in simplicity, which, as I mentioned above, is what makes the Doom and Quake games so much fun.

Anyway, just wanted to voice my support for the people at id, because I'm sure it is easy to get down reading forums like this (on your in-dash computer, while driving your ferrari to work...). I'm sure they will go a great job with Doom3.
33.
 
Re: id is boring
Jul 8, 2001, 14:42
anon@64.30
33.
Re: id is boring Jul 8, 2001, 14:42
Jul 8, 2001, 14:42
anon@64.30
 
Urban Terror

urbanterror.net
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