# 38. is correct: id make engines...
But they make the best engines and give us playable games as well, indicative of what to expect when the licencees have bought rights to use the engines, and have created something extra to the engine.
The old id games are really bad when you play them now, even the ones that had input from Romero, Hall et al. these early games were released at a time when we expected nothing. For Godssake, go back and look at the placement of the baddies throughout the levels of Doom. Quake 2 was the first game that had a reason for having baddies where they were found.
Meeting everyones expectations comes at a price, the price of a lot of time, time that could have been better spent perhaps working on an even better engine.
Duke Nukem Forever is a good example of this. I bet as many people criticise
Duke 4's poor graphics when it comes out as criticise id's next game's lack of content when it arrives. There are payoffs when it comes to writing games.
A game company benefits from having new blood and new ideas. If new ideas aren't gelling the new guys can be replaced. Keeping
Romero
, who always seems to go off about
D and D, would have prevented Quake's sequels from being truly great games. Thank God he moved on and bombed. He has always stolen from
Carmack's
brilliant light, and he shouldn't be given any time in this discussion. American McGee on the other hand has done something brilliant with
Alice. He would still be beneficial to id.
id: please keep doing what you are doing: produce incredible game engines, packaged within beautiful but basic games that still gives millions of people hours of pleasure.
Licencees: buy the rights and create something special.
Over the next year we are going to see some fantastic games using the Quake 3 engine: Wolfenstein 3d, Soldier of Fortune 3(?),
Medal Of Honour (probably the best of this bunch), to name three.
This is ids future, and the future of FPS. Keep those fantastic engines coming Carmack, keep them coming and we will keep buying them.