Squadron 42 "Feature-Complete"

A post on the Roberts Space Industries website offers a new trailer called I Held The Line from Squadron 42, one of the two upcoming games in the crowdfunded Star Citizen project. The post and the description of the video both include the news that the single-player space game is now "feature-complete." In the traditional terminology of game development this marks the beginning of the beta phase, though the post does not use the b-word. The trailer runs over 26 minutes, offers gameplay footage, and includes developer commentary to discuss what we're seeing. Here's word:
We are excited to announce that Squadron 42 is now feature-complete!

As we move into the polishing phase, we’re fully focused on optimizing and fine-tuning all aspects of the gameplay experience to deliver an unprecedented cinematic adventure. To celebrate this milestone, we have gathered our core development leadership from around the globe to share what this means.
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64 Replies. 4 pages. Viewing page 1.
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64.
 
Re: Squadron 42 "Feature-Complete"
Nov 13, 2023, 00:50
64.
Re: Squadron 42 "Feature-Complete" Nov 13, 2023, 00:50
Nov 13, 2023, 00:50
 
Prez wrote on Oct 27, 2023, 23:49:
LOL. Your diehard fanboyism makes you try to get the last word in days after everyone left. That's so cute. But you still need to examine your life choices. You are willingly embarrassing yourself. For what? What are you getting out of this? It's really sad. I feel sorry for you.

I'm not even a diehard fanboy lol, which is why I barely check for replies, unlike you apparently.

On the other hand, your responses are the epitome of cringy whiners that complain about everything including a game they don't and will not ever play, while making up every lie and misinformation they can in order to justify their angry, hate filled lives as they rage over products that other people enjoy.
63.
 
Re: Squadron 42 "Feature-Complete"
Oct 29, 2023, 17:56
63.
Re: Squadron 42 "Feature-Complete" Oct 29, 2023, 17:56
Oct 29, 2023, 17:56
 
WannaLogAlready wrote on Oct 29, 2023, 17:04:
The last word is zyzzyva.
"A genus of South American weevils, often found on or near palm trees. It was first described in 1922 by Thomas Lincoln Casey, Jr., based on specimens obtained in Brazil by Herbert Huntingdon Smith."
Avatar 58135
62.
 
Re: Squadron 42 "Feature-Complete"
Oct 29, 2023, 17:04
62.
Re: Squadron 42 "Feature-Complete" Oct 29, 2023, 17:04
Oct 29, 2023, 17:04
 
The last word is zyzzyva.
Avatar 58799
61.
 
Re: Squadron 42 "Feature-Complete"
Oct 28, 2023, 00:19
61.
Re: Squadron 42 "Feature-Complete" Oct 28, 2023, 00:19
Oct 28, 2023, 00:19
 
Now that you're all exhausted, I swoop in with the last word:
"Penis!"
Avatar 58853
60.
 
Re: Squadron 42 "Feature-Complete"
Oct 27, 2023, 23:49
Prez
 
60.
Re: Squadron 42 "Feature-Complete" Oct 27, 2023, 23:49
Oct 27, 2023, 23:49
 Prez
 
LOL. Your diehard fanboyism makes you try to get the last word in days after everyone left. That's so cute. But you still need to examine your life choices. You are willingly embarrassing yourself. For what? What are you getting out of this? It's really sad. I feel sorry for you.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
59.
 
Re: Squadron 42 "Feature-Complete"
Oct 27, 2023, 07:00
59.
Re: Squadron 42 "Feature-Complete" Oct 27, 2023, 07:00
Oct 27, 2023, 07:00
 
Prez wrote on Oct 24, 2023, 20:55:
Nice attempt at gaslighting there Razumen, but it won't work. First of all, "feature complete" is not a term that has a standard definition (talking gaming specifically). I know basically what it means when most developers use it, but it isn't a hard fast definition. Secondly, as I previously stated, no one not a sycophant is going to believe basically anything that comes out of Roberts mouth at this point. I'm not re-defining anything. I believe results, nothing less. I'm sure that's very inconvenient for you, but that's not my problem. Also, playing dumb (as if there aren't multiple examples of false promises from this team) isn't going to bait me into a pointless pissing match just because you are a self-appointed defender of this game and you'll just have excuses as to why every point is forgivable. I find your "defend to death" attitude weird and pathetic - I'm certainly not going to feed into it.

EDIT: Apologies for spelling your name wrong at first. Fixed now.
It's as standard as a definition as any other, so no, you don't get to change it to suit your whims.

I see you still have no real examples of these so called "lies". Knew it. 🤣
58.
 
Re: Squadron 42 "Feature-Complete"
Oct 26, 2023, 14:56
58.
Re: Squadron 42 "Feature-Complete" Oct 26, 2023, 14:56
Oct 26, 2023, 14:56
 
RedEye9 wrote on Oct 25, 2023, 07:44:
jdreyer wrote on Oct 25, 2023, 05:04:
fujiJuice wrote on Oct 24, 2023, 18:53:
RogueSix wrote on Oct 24, 2023, 18:29:
Aside from this ludicrous "feature-complete" announcement, CIG marketing reeks of desperation. As a backer, I have received EIGHT promo e-mails over this CitizenCon weekend from them.

I Toed The Line.
I too, toad the line.
It’s “towed.” /s
Towing the line is great with a speedboat and inner tube.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
57.
 
Re: Squadron 42 "Feature-Complete"
Oct 25, 2023, 13:15
57.
Re: Squadron 42 "Feature-Complete" Oct 25, 2023, 13:15
Oct 25, 2023, 13:15
 
jdreyer wrote on Oct 25, 2023, 05:03:
Wilhuf wrote on Oct 24, 2023, 18:42:
Derek Smart.
Deret Smark.
No, stahp!
Avatar 58038
56.
 
Re: Squadron 42 "Feature-Complete"
Oct 25, 2023, 07:44
56.
Re: Squadron 42 "Feature-Complete" Oct 25, 2023, 07:44
Oct 25, 2023, 07:44
 
jdreyer wrote on Oct 25, 2023, 05:04:
fujiJuice wrote on Oct 24, 2023, 18:53:
RogueSix wrote on Oct 24, 2023, 18:29:
Aside from this ludicrous "feature-complete" announcement, CIG marketing reeks of desperation. As a backer, I have received EIGHT promo e-mails over this CitizenCon weekend from them.

I Toed The Line.
I too, toad the line.
It’s “towed.” /s
Avatar 58135
55.
 
Re: Squadron 42 "Feature-Complete"
Oct 25, 2023, 05:17
55.
Re: Squadron 42 "Feature-Complete" Oct 25, 2023, 05:17
Oct 25, 2023, 05:17
 
Chris Roberts snorted the line ..... Then another .... All with backers fools money.
54.
 
Re: Squadron 42 "Feature-Complete"
Oct 25, 2023, 05:04
54.
Re: Squadron 42 "Feature-Complete" Oct 25, 2023, 05:04
Oct 25, 2023, 05:04
 
fujiJuice wrote on Oct 24, 2023, 18:53:
RogueSix wrote on Oct 24, 2023, 18:29:
Aside from this ludicrous "feature-complete" announcement, CIG marketing reeks of desperation. As a backer, I have received EIGHT promo e-mails over this CitizenCon weekend from them.

I Toed The Line.
I too, toad the line.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
53.
 
Re: Squadron 42 "Feature-Complete"
Oct 25, 2023, 05:03
53.
Re: Squadron 42 "Feature-Complete" Oct 25, 2023, 05:03
Oct 25, 2023, 05:03
 
Wilhuf wrote on Oct 24, 2023, 18:42:
Derek Smart.
Deret Smark.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
52.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 20:55
Prez
 
52.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 20:55
Oct 24, 2023, 20:55
 Prez
 
Nice attempt at gaslighting there Razumen, but it won't work. First of all, "feature complete" is not a term that has a standard definition (talking gaming specifically). I know basically what it means when most developers use it, but it isn't a hard fast definition. Secondly, as I previously stated, no one not a sycophant is going to believe basically anything that comes out of Roberts mouth at this point. I'm not re-defining anything. I believe results, nothing less. I'm sure that's very inconvenient for you, but that's not my problem. Also, playing dumb (as if there aren't multiple examples of false promises from this team) isn't going to bait me into a pointless pissing match just because you are a self-appointed defender of this game and you'll just have excuses as to why every point is forgivable. I find your "defend to death" attitude weird and pathetic - I'm certainly not going to feed into it.

EDIT: Apologies for spelling your name wrong at first. Fixed now.

This comment was edited on Oct 24, 2023, 21:18.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
Avatar 17185
51.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 19:54
51.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 19:54
Oct 24, 2023, 19:54
 
Prez wrote on Oct 24, 2023, 14:10:
Razumen wrote on Oct 24, 2023, 10:17:
Nailbender wrote on Oct 24, 2023, 05:01:
Just wanted to add that "Feature Complete" is not "Content Complete".
As usual with SC, it probably means that (maybe) all the tech is there (but buggy as hell, as usual), and now they may start thinking about starting to work on the actual content for the game.
So, another 10 years of development, then!

Not even close to being true, when software is feature complete, it moves from the alpha into the beta testing stage. You can't do beta testing when you don't have the assets already made, and we already know they've been working on assets extensively for SQ42 from the development materials they've shown us.

Funny how people cry about lies from CR, and then make up BS like this.

Again, you are being misrepresentative. That's what "feature complete" would mean in a normal game project. But given how many times RSI has told us something that wasn't true, Roberts' words mean nothing. Basing an assumption on many past examples of false promises is not a lie. And you know this too. I know you do.

I'm being misrepresentative? And yet here you are, changing the meaning of a well known term on no other basis than your own bias and other so-called "pages of lies" that you never backed up when I called you on them.

Yes. Wow, very convincing. 🤣
50.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 19:38
50.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 19:38
Oct 24, 2023, 19:38
 
Wilhuf wrote on Oct 24, 2023, 18:42:
Derek Smart.

Was?
49.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 18:53
49.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 18:53
Oct 24, 2023, 18:53
 
RogueSix wrote on Oct 24, 2023, 18:29:
Aside from this ludicrous "feature-complete" announcement, CIG marketing reeks of desperation. As a backer, I have received EIGHT promo e-mails over this CitizenCon weekend from them.

I Toed The Line.
Avatar 14675
48.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 18:42
Wilhuf
 
48.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 18:42
Oct 24, 2023, 18:42
 Wilhuf
 
Derek Smart.
Avatar 56139
47.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 18:29
47.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 18:29
Oct 24, 2023, 18:29
 
Aside from this ludicrous "feature-complete" announcement, CIG marketing reeks of desperation. As a backer, I have received EIGHT promo e-mails over this CitizenCon weekend from them.

I have also had the time to check out the most recent Squadron 42 update they sent out. It was a more interesting read than usual when considering the "feature-complete" blurb.

An excerpt:

The Dialogue team completed their performance-capture pick-up shoots and moved on to asset editing and mastering. Content was captured for the breathing system too, which is being prepared for implementation. “There was plenty of great quality content recorded to cap off a successful shoot.” Audio Team
[...]
The game’s weapons are currently being implemented with relevant sound effects and the first audio passes on in-game VFX began, such as lightning strikes.
The tech required to implement sound into cinematics was also completed, with the team breaking down the effect requirements for chapter one to bolster the impressive cinematics with impactful audio

^ Umm... so I'm no game dev wiz but all of the above sounds like feature implementation and ongoing feature development work. Besides, if they are just now adding weapon sounds and other sound effects for cinematics and other vital gameplay elements, and only for chapter ONE (out of an originally planned 28 chapters/60 missions) then it all sounds a far cry from finished.

Furthermore, under "Gameplay Story", we can find this stuff...

The Gameplay Story team supported a performance-capture shoot and made improvements to a range of scenes across the campaign.
The team then used some of the new motion-capture data to create a scene with a key character entering and using an airlock. A long start idle was also added to a three-person scene early in the game, a console interaction was improved, and props were fixed and polished for a large mess-hall scene.

^ So, they are still performance capturing stuff and working on early game scenes.

Next up, the "Graphics & VFX Processing" team reported their progress...

In September, the Graphics team progressed with several in-development features. For example, the new water-simulation and rendering systems now have their fundamental building blocks complete and are currently being balanced to ensure they look good under the game’s huge variety of conditions.

^ OK, they are working on "fundamental" stuff still. If that does not ring any alarm bells with regard to Star Citizen then I don't know what would Wink .

And we move on to a potentially interesting category with the "Level Design" team telling us what they have been up to:

The Level Design team continued to make progress on their Idris interstitials. Along with the usual bug fixing and scene iteration, they completed the backend of the Reputation system. Now, the Idris crew will track a player's reputation via interactions. For example, selecting a negative, neutral, or positive conversation option, or walking off mid-conversation.

The team then moved on to Fortunes Cross, using the background AI to enhance its “past-its-sell-by-date shopping mall at 4 am” aesthetic. For example, they added NPCs lazily eating noodles, wearily sipping on a coffee, and carrying out shady transactions.

They also completed additional work on a social section in chapter one.

“We have our narrative scenes set up but, to reinforce the tone, we now have the background crew carrying out maintenance and repairs, watching frontline reports, and writing messages to loved ones.” Level Design Team

^ They are still working on "backend" stuff for pretty important gameplay features like the rep system. There is once again mention of chapter one so they only have 27 chapters to go to complete "additional work". I'm sure glad tho that NPCs can eat noodles now. Awesome shit right there...

Next up we have the Narrative Team:

Narrative spent the first half of the month supporting the recent performance-capture shoot. They also continued to meet with the various level designers and leads to make final tweaks based on the latest level updates.

“It was an intense three-week shoot, but it yielded some fantastic performances and moments that will really enrich the overall experience. During the shoot, we also welcomed back some of our original supporting cast for some final pickups.” Narrative Team

The footage captured at the shoot is currently making its way through the content pipeline as editorial selects are pulled and passed along to the Animation and Audio teams.
Additional wildlines based on combat-AI feedback and Vanduul content were also captured to fill in areas and supply more specific dialogue to support gameplay.
With the shoot complete, the team continued tackling many of the game’s text needs, from Galactapedia entries to environmental storytelling and collectibles. The team is also passing along script revisions to the Localization team.

^ So the performance capture shoot already mentioned further above was a full three weeks endeavor and not just a single day or two in the studio. This is obviously going to take many months to "make its way through the content pipeline" because stuff needs to be edited, reviewed, edited, reviewed, edited, reviewed throughout many, many cycles and iterations.

There is more in the e-mail but this should be sufficient to hopefully squash any pipe dreams that the game might come out in 2024. It will not. Certainly not in its entirety. Maybe they will release like an early access sort of version for chapter one and chapter one only but the full 28 chapters/60 missions thing is certainly still years away.
-=Threadcrappeur Extraordinaire=-
46.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 16:34
46.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 16:34
Oct 24, 2023, 16:34
 
Burrito of Peace wrote on Oct 23, 2023, 22:24:
Flatline wrote on Oct 23, 2023, 19:36:
The Armorer scene where he's *sweeping a shotgun muzzle across you multiple times* was cringe AF. No breach check before passing it over, non-existant muzzle control by both you and the *professional armorer*, etc etc...

Written and animated by people with verifiably zero firearm experience, even third hand via like... youtube. I don't expect much, but knowing enough not to wave the bang stick's business end at someone you don't intend to shoot isn't much.

I noticed that as well but let it go. Almost every game gets firearm safety and handling wrong in major ways. Even Gunsmith Simulator fucks that up horribly as they don't even have the player do a visual or tactile inspection of the chamber before starting to tear a rifle or handgun apart.

Go back and rewatch the video of the gunfight where the player character is running around while dodging, sliding, etcetera, and watch the hand position. Someone's going to get an AD in the leg or groin.

I probably wouldn't have noticed or if I had I wouldn't have said anything but they were going on at one point about how much they wanted to make you feel like you were in the navy and part of a crew and so on and so forth so it stuck out at me. I mean, if you're going to do a military sim and one of your explicit goals is to achieve verisimilitudinous environs, there's a *lot* of folks out there you could consult with to get the look and behavior right. Especially if you're looking at three quarters of a billion dollars on the project.

I sold firearms for a while several years ago and you could always pick out the Marines from the local base by how they handled a long gun at the counter. Nobody else handled rifles quite like military folks.
45.
 
Re: Squadron 42 "Feature-Complete"
Oct 24, 2023, 15:18
45.
Re: Squadron 42 "Feature-Complete" Oct 24, 2023, 15:18
Oct 24, 2023, 15:18
 
Prez wrote on Oct 24, 2023, 14:10:
Razumen wrote on Oct 24, 2023, 10:17:
Nailbender wrote on Oct 24, 2023, 05:01:
Just wanted to add that "Feature Complete" is not "Content Complete".
As usual with SC, it probably means that (maybe) all the tech is there (but buggy as hell, as usual), and now they may start thinking about starting to work on the actual content for the game.
So, another 10 years of development, then!

Not even close to being true, when software is feature complete, it moves from the alpha into the beta testing stage. You can't do beta testing when you don't have the assets already made, and we already know they've been working on assets extensively for SQ42 from the development materials they've shown us.

Funny how people cry about lies from CR, and then make up BS like this.

Again, you are being misrepresentative. That's what "feature complete" would mean in a normal game project. But given how many times RSI has told us something that wasn't true, Roberts' words mean nothing. Basing an assumption on many past examples of false promises is not a lie. And you know this too. I know you do.
Also, they might have finished work on the engine and built out all of the mechanics and gameplay loops, and still have missions and cutscenes unfinished, ship interiors untextured, etc.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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