Aside from this ludicrous "feature-complete" announcement, CIG marketing reeks of desperation. As a backer, I have received EIGHT promo e-mails over this CitizenCon weekend from them.
I have also had the time to check out the most recent Squadron 42 update they sent out. It was a more interesting read than usual when considering the "feature-complete" blurb.
An excerpt:
The Dialogue team completed their performance-capture pick-up shoots and moved on to asset editing and mastering. Content was captured for the breathing system too, which is being prepared for implementation. “There was plenty of great quality content recorded to cap off a successful shoot.” Audio Team
[...]
The game’s weapons are currently being implemented with relevant sound effects and the first audio passes on in-game VFX began, such as lightning strikes.
The tech required to implement sound into cinematics was also completed, with the team breaking down the effect requirements for chapter one to bolster the impressive cinematics with impactful audio
^ Umm... so I'm no game dev wiz but all of the above sounds like feature implementation and ongoing feature development work. Besides, if they are just now adding weapon sounds and other sound effects for cinematics and other vital gameplay elements, and only for chapter ONE (out of an originally planned 28 chapters/60 missions) then it all sounds a far cry from finished.
Furthermore, under "Gameplay Story", we can find this stuff...
The Gameplay Story team supported a performance-capture shoot and made improvements to a range of scenes across the campaign.
The team then used some of the new motion-capture data to create a scene with a key character entering and using an airlock. A long start idle was also added to a three-person scene early in the game, a console interaction was improved, and props were fixed and polished for a large mess-hall scene.
^ So, they are still performance capturing stuff and working on early game scenes.
Next up, the "Graphics & VFX Processing" team reported their progress...
In September, the Graphics team progressed with several in-development features. For example, the new water-simulation and rendering systems now have their fundamental building blocks complete and are currently being balanced to ensure they look good under the game’s huge variety of conditions.
^ OK, they are working on "fundamental" stuff still. If that does not ring any alarm bells with regard to Star Citizen then I don't know what would
.
And we move on to a potentially interesting category with the "Level Design" team telling us what they have been up to:
The Level Design team continued to make progress on their Idris interstitials. Along with the usual bug fixing and scene iteration, they completed the backend of the Reputation system. Now, the Idris crew will track a player's reputation via interactions. For example, selecting a negative, neutral, or positive conversation option, or walking off mid-conversation.
The team then moved on to Fortunes Cross, using the background AI to enhance its “past-its-sell-by-date shopping mall at 4 am” aesthetic. For example, they added NPCs lazily eating noodles, wearily sipping on a coffee, and carrying out shady transactions.
They also completed additional work on a social section in chapter one.
“We have our narrative scenes set up but, to reinforce the tone, we now have the background crew carrying out maintenance and repairs, watching frontline reports, and writing messages to loved ones.” Level Design Team
^ They are still working on "backend" stuff for pretty important gameplay features like the rep system. There is once again mention of chapter one so they only have 27 chapters to go to complete "additional work". I'm sure glad tho that NPCs can eat noodles now. Awesome shit right there...
Next up we have the Narrative Team:
Narrative spent the first half of the month supporting the recent performance-capture shoot. They also continued to meet with the various level designers and leads to make final tweaks based on the latest level updates.
“It was an intense three-week shoot, but it yielded some fantastic performances and moments that will really enrich the overall experience. During the shoot, we also welcomed back some of our original supporting cast for some final pickups.” Narrative Team
The footage captured at the shoot is currently making its way through the content pipeline as editorial selects are pulled and passed along to the Animation and Audio teams.
Additional wildlines based on combat-AI feedback and Vanduul content were also captured to fill in areas and supply more specific dialogue to support gameplay.
With the shoot complete, the team continued tackling many of the game’s text needs, from Galactapedia entries to environmental storytelling and collectibles. The team is also passing along script revisions to the Localization team.
^ So the performance capture shoot already mentioned further above was a full three weeks endeavor and not just a single day or two in the studio. This is obviously going to take many months to "make its way through the content pipeline" because stuff needs to be edited, reviewed, edited, reviewed, edited, reviewed throughout many, many cycles and iterations.
There is more in the e-mail but this should be sufficient to hopefully squash any pipe dreams that the game might come out in 2024. It will not. Certainly not in its entirety. Maybe they will release like an early access sort of version for chapter one and chapter one only but the full 28 chapters/60 missions thing is certainly still years away.
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