Harebrained Schemes and Paradox Interactive Splitting

Harebrained Schemes and Paradox Interactive announce plans to "part ways" following the disappointing launch of turn-based strategy game The Lamplighters League. Paradox acquired the BATTLETECH and Shadowrun developer in 2018, but the two companies will consciously uncouple as of January 1, 2024. Paradox will retain The Lamplighters League IP, and Harebrained will be free to pursue new deals with other publishers. Harebrained will continue to support the game in the meantime. Here's more:
Paradox Interactive (Paradox) and Harebrained Schemes (HBS) – developers of the Shadowrun trilogy, BATTLETECH and The Lamplighters League – have decided to part ways on 1 January 2024. The separation is the result of a mutual agreement, stemming from each party’s strategic and creative priorities. Paradox will retain ownership of The Lamplighters League and other games developed by the studio. HBS will seek new publishing, partnership, and investment opportunities.

“Paradox has refocused its strategy towards its core niches within strategy and management games with endless qualities,” said Charlotta Nilsson, COO of Paradox. “We and HBS’ leadership have been discussing what would happen after the release of The Lamplighters League, but a new project or sequel in the same genre was not in line with our portfolio plans. Hence, we believe that a separation would be the best way forward. We’re very happy that this talented, gifted studio has the chance to continue and can’t wait to see what they will make next.”

“Harebrained Schemes will support The Lamplighters League through the end of the year while we seek funding and partnerships for an independent future in 2024," said Brian Poel, Studio Operations Manager of HBS. “Our studio mission remains the same: to make games that challenge your mind and touch your heart.”
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Re: Harebrained Schemes and Paradox Interactive Splitting
Oct 21, 2023, 02:20
Re: Harebrained Schemes and Paradox Interactive Splitting Oct 21, 2023, 02:20
Oct 21, 2023, 02:20
bhcompy wrote on Oct 18, 2023, 13:59:
Ultimately, it's a question of how to keep a game going while keeping yourself in business. Would people prefer a subscription, paid DLC, or pay2win mechanics in a non-F2P game? Or would they prefer game support is dropped and the dev move on to a new full priced game?
^ this sums it up well. Paradox does release a *lot* of DLC for games like Stellaris, but they also keep updating the base game for free with new mechanics and content. I'd much rather have their DLC model than a battlepass.

mirthy wrote on Oct 19, 2023, 12:11:
Probably sets a bad precedent but I'd pay $ to have those load times fixed!

The load/injection times, and the inability to save mid-mission, are Roguetech's biggest drawbacks.
Oct 21, 2023Oct 21 2023
    Re: Harebrained Schemes and Paradox Interactive Splitting