AMD Launches FSR 3 and Fluid Motion Frames

Today is a big day for owners of AMD graphics cards as it marks the launch of FSR 3, a new version of AMD's upscaling and frame generation technology. Word is: "AMD FidelityFX™ Super Resolution 3 transforms gaming experiences with massive and responsive framerates in supported games using a combination of super resolution temporal upscaling technology, frame generation using AMD Fluid Motion Frames3 (AFMF) technology, and built-in latency reduction technology." FSR 3 support is now available in Forspoken, will arrive later today in Immortals of Aveum, and there's a list of other games in the process of implementation. Here's the previously released AMD FidelityFX Super Resolution 3 First Look trailer with a look. Additionally, this article announces the launch of a preview driver with a technical preview of AMD Fluid Motion Frames. Here's an explanation of that: "AFMF adds frame generation technology to DirectX® 11 and 12 games on AMD Radeon™ RX 7000 Series Desktop Graphics." Here's more from this blog post on the launch of FSR 3:
The two key updates in AMD FSR 3 are frame generation and the new “Native AA” quality mode. FSR 3 frame generation uses an enhanced version of AMD Fluid Motion Frames (AFMF) optical flow technology and temporal game data such as motion vectors to generate additional high-quality frames for a higher framerate in supported games, up to 2x2. You can learn more technical details about how FSR 3 frame generation works in our new in-depth blog on GPUOpen.

When combined with super resolution upscaling, this technology enables massive framerates in supported games, even at 4K using the highest game settings. Frame generation can be used with any of the AMD FSR upscaling quality modes, including “Quality” and “Performance”, so the ratio of upscaling image quality to performance can be configured to suit individual preferences.

The new “Native AA” (Native Anti-Aliasing) quality mode applies high-quality anti-aliasing and sharpening without any upscaling for improved image quality over native resolution. There is a modest performance cost when using this new mode, but when combined with frame generation, “Native AA” mode can provide enhanced image quality and a boost in framerate.
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Re: AMD Launches FSR 3 and Fluid Motion Frames
Sep 29, 2023, 18:49
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Re: AMD Launches FSR 3 and Fluid Motion Frames Sep 29, 2023, 18:49
Sep 29, 2023, 18:49
 
WaltSee wrote on Sep 29, 2023, 15:33:
I think the knee-jerk copying of resolution gimmicks like frame generation is completely unnecessary for AMD, and I hate to see them do it. It's something I will never miss...;)
Gimmicks? Might want to crawl out of that rock there. You know we probably wouldn't have cyberpunk in the news HALF as much as we do if it wasn't for Nvidias Gimmicks. And all because of that well you might as well give it GOTY again for 2023 because it has new content and still looks better than everything out there. And les not forget the countless videos about starfield not being praise about the game even though the game wasn't bad, but rather its choice not to support dlss on launch. Something that was modded in less than 24 hours after release by users.

Full rasterization graphics is a shit show and nvidia is doing a lot to get us out of that hole. AMD found the gas peddle for speed but has forgotten all about innovation. I am not going regurgitate all of digital foundries videos so if you want to see where graphics are heading now thanks to nvidias gimmicks, feel free to refresh yourself.

I fully support competition and I welcome AMDs attempts to duplicate nvidias headline making technologies, after all it really doesn't matter who releases what first, it matters who has what at the better price point at the time I choose to update my video card. FSR 2.0 has been a great thing for them and it isn't just amd graphic card buyers who have enjoyed it but FSR tech has been similarly deployed in the console market with great success. It may not be the best upscaler, but in time maybe when AMD starts fabricating their cards with the same amount of ai and tensor core power as nvidia, they will tweak their own fsr to utilize ai reconstruction and the like. Until then, I am happy to spend a little more money on nvidia.
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