Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
For those creators on Unity Pro and Unity Enterprise, we are also making changes based on your feedback.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
We will make sure that you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version.
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
We want to continue to build the best engine for creators. We truly love this industry and you are the reason why.
Brym wrote on Sep 23, 2023, 10:26:Bookmarking this.Dacron wrote on Sep 23, 2023, 08:09:yonder wrote on Sep 23, 2023, 04:32:
The lawsuit claiming that Valve is a monopoly was dismissed out-of-hand because it failed "to allege the most basic elements of an antitrust case." Valve is not a monopoly.
The folks here crying about valve don't care about the courts. They think Steam is a monopoly, therefore it is.
They ignore the facts there are dozens of digital market places. They ignore court decisions. They just know better than the rest of us as they cry about things that are not true.
Not worth engaging them. Like arguing with children.
This is straying a bit far afield, but this caught my eye because I am a lawyer who sometimes handles antitrust cases. I've long thought that Valve has market power, and their MFN clause and some aspects of how Steamworks operates constitute abuses of that market power that could constitute violations of the Sherman/Clayton acts. Looks like the most recent update on the court case rejected Valve's move to dismiss the case, and found that the plaintiffs' allegations stated a cognizable claim. https://tinyurl.com/328shdxe
The existence of other competing storefronts doesn't mean Valve lacks market power. Microsoft was found to have market power in the 90s despite the existence of Apple and Linux (and other, lesser competitors). If you're sufficiently dominant, you can't use restrictive means to prevent other companies from undercutting your prices. That's exactly what Valve does. The MFN clause means that if another storefront wants to undercut them on price by charging a smaller cut (say 10-15% instead of 30%), they can't pass those savings on to consumers. This keeps prices to consumers higher, which is the #1 thing courts are looking for to find an antitrust violation.
Slick wrote on Sep 24, 2023, 02:46:Prez wrote on Sep 23, 2023, 18:23:
I bought a copy of Cyberpunk on GOG, and honestly I regret it. CDPR proved that it's run by the same garbage people now that have ruined every mega corp. 100% of the money does not go to the developers. They get shafted while the execs (you know, the ones who forced a broken game out before its time because MONEY) get bigger bonuses. I personally don't care about giving the rich greedy clueless assholes who did the least work the most money. I strictly buy games based solely on what I want to play and I buy them on my favorite platform. Good luck on your crusade; no one else gives a shit.
I like the Ghandi quote in your sig, let me fire one back at you:
"The rich cannot accumulate wealth without the co-operation of the poor in society." -Mahatma Gandhi
"I personally don't care about giving the rich greedy clueless assholes who did the least work the most money." - Prez
It's quite astonishing that you'd write something like that. Why is being a dick something to be proud of? Do you coal-roll electric cars too? You should find something to love that might improve your outlook, you seem a bit down in the dumps.
Also, I never said 100% of the money goes to developers. L2read broooooooooo.
WannaLogAlready wrote on Sep 23, 2023, 19:33:
Agree with you.
At the same price I would buy Gog.com for the excellent points you make, specially with the final brilliant quality of their games -even if one had to wait with CP2077-.I don't do it only because games bought on Steam cost a fraction in my country with its unique relative currency equivalences, below any other store by far.
Also, being a completist, Steam has an incredible number of games unavailable anywhere else, if interested enough in finding the good in gigantic piles of unconsequential ones.
Prez wrote on Sep 23, 2023, 18:23:
I bought a copy of Cyberpunk on GOG, and honestly I regret it. CDPR proved that it's run by the same garbage people now that have ruined every mega corp. 100% of the money does not go to the developers. They get shafted while the execs (you know, the ones who forced a broken game out before its time because MONEY) get bigger bonuses. I personally don't care about giving the rich greedy clueless assholes who did the least work the most money. I strictly buy games based solely on what I want to play and I buy them on my favorite platform. Good luck on your crusade; no one else gives a shit.
Slick wrote on Sep 23, 2023, 12:49:Agree with you.
... ...
Cyberpunk 2077 is a pretty important AAA game recently, and there's an option to buy it from GOG. GOG is owned by the people who actually made CP2077, so a sale there has 100% of the sale going to fund the company that (can't stress this enough) actually made the game. But that's just hippy-dippy capitalization, let's ignore that and just focus on the experience. On GOG I can download the game, with all my cloud saves, and then uninstall the GOG galaxy app, and still play the game indefinitely. Zero DRM. This is what PC gamers have supposedly been clamoring for for decades......right? I can even share the game with a friend by installing on their computer, then logging out of my GOG account, and they have it forever. Seems like a pretty big win for the consumer. And still, I've never met someone other than me who bought the game on GOG, they all buy on Steam.
... ...
I don't do it only because games bought on Steam cost a fraction in my country with its unique relative currency equivalences, below any other store by far.
Also, being a completist, Steam has an incredible number of games unavailable anywhere else, if interested enough in finding the good in gigantic piles of unconsequential ones.
Cyberpunk 2077 is a pretty important AAA game recently, and there's an option to buy it from GOG. GOG is owned by the people who actually made CP2077, so a sale there has 100% of the sale going to fund the company that (can't stress this enough) actually made the game. But that's just hippy-dippy capitalization, let's ignore that and just focus on the experience. On GOG I can download the game, with all my cloud saves, and then uninstall the GOG galaxy app, and still play the game indefinitely. Zero DRM. This is what PC gamers have supposedly been clamoring for for decades......right? I can even share the game with a friend by installing on their computer, then logging out of my GOG account, and they have it forever. Seems like a pretty big win for the consumer. And still, I've never met someone other than me who bought the game on GOG, they all buy on Steam.
It's like if electric cars were the same price as any other car, they had features that make them superior to the competition, they go vroom much faster, and there's the hippy-dippy saving the planet angle, but everyone still wants to buy ICE cars because that's what they always have. Still blows my mind because EVERYONE hated Steam when it launched. Online DRM to play a singleplayer game, Half-Life 2. Universally panned. And now everyone loves it. Reminds me of the Star Wars prequels. I'm pretty sure they were universally panned, because they were mostly terrible. But nowadays there's a large contingent of people who grew up with them, and now they'll defend those films to the death.
Brym wrote on Sep 23, 2023, 10:26:
This is straying a bit far afield, but this caught my eye because I am a lawyer who sometimes handles antitrust cases. I've long thought that Valve has market power, and their MFN clause and some aspects of how Steamworks operates constitute abuses of that market power that could constitute violations of the Sherman/Clayton acts. Looks like the most recent update on the court case rejected Valve's move to dismiss the case, and found that the plaintiffs' allegations stated a cognizable claim. https://tinyurl.com/328shdxe
The existence of other competing storefronts doesn't mean Valve lacks market power. Microsoft was found to have market power in the 90s despite the existence of Apple and Linux (and other, lesser competitors). If you're sufficiently dominant, you can't use restrictive means to prevent other companies from undercutting your prices. That's exactly what Valve does. The MFN clause means that if another storefront wants to undercut them on price by charging a smaller cut (say 10-15% instead of 30%), they can't pass those savings on to consumers. This keeps prices to consumers higher, which is the #1 thing courts are looking for to find an antitrust violation.
yonder wrote on Sep 23, 2023, 04:24:Slick wrote on Sep 22, 2023, 20:47:
I'm really dumb, so someone please explain this to me.
Cuz humans are emotional and irrational. Simply put. Look at the whole "Reddit is the most evil thing that ever existed" a few months ago because they decided to stop providing certain aspects of their services to free to developers who make a living based solely on what Reddit was providing for free.
People who START with something for free, and then make a living based on that, often recoil at the concept of the change of "okay now that our product is continually improving, we're going to start charging you a bit because, frankly, our product is great and it's worth it."
The fact that people *HERE* are editing comments because they clearly didn't read the actual text due to them raging kinda says it all. If people here are reacting emotionally, how do you think the average hobbyist is reacting?
Yes, the initial plan was stupid. Yes, there's a valid concern going forward from here. BUT... the reality is that they're a for-profit, publicly-traded company who makes a great product. And they screwed up the monetization of that product.
If you want to develop a certain type of game... what company would you prefer to go with? Epic?
It's like Twitch streamers throwing a hissy-fit over the times when Twitch does something stupid. They get all upset and pretend that they're going to jump ship to whatever the flavor-of-the-week (currently Kick, y'know, the company founded on gambling and crypto) is, without putting an ounce of thought into it. And some people *DO* jump ship.. and they inevitably regret it.
With Unity, you've got basically one valid competitor. Unreal. Sure, there's Lumberyard (HA!) and Cry (and quite a few more if you just want 2D) but... in all reality most things 3D type games are done w/ Unity or Unreal.
That doesn't mean roll over and take it. But... it does mean... be a grown up about how you give your feedback. Accept when things are corrected.
Maybe... investigate into activities of the company that might indicate WHY they're trying to monetize more. I dunno, like buying WETA for 1.6 billion less than 2 years ago. They *HAVE* to compete with Unreal. And they are.
It's business. And 100% of the people who will be affected by this are in it *as a business.*
Never understood the emotional, immature responses from so many people.
Burrito of Peace wrote on Sep 23, 2023, 11:36:Oh man... Oracle, don't get me started. F*ckers.
Unity: "Hey, those Oracle guys sure seem to be successful. Let's copy them!"
The Flying Penguin wrote on Sep 23, 2023, 10:29:LOL, nice. So, they really are the idiots they appear to be, good to know.
More galling is that, according to this dev, he and other 'high tier' devs were shown early versions of this new fee system for their feedback (under NDA, I presume). All of them informed Unity that it was a terrible idea and that there would be tremendous backlash, and Unity completely ignored them.
"Some solid change here, but it feels like they’re putting the rug back in place and hoping you just stay standing on it until the next time they give it a pull,” wrote a dev from WB Games Montreal. “Unity leadership still can’t be trusted to not fuck us harder in the future,” posted another from Among Us creator Innersloth.
Dacron wrote on Sep 23, 2023, 08:09:yonder wrote on Sep 23, 2023, 04:32:
The lawsuit claiming that Valve is a monopoly was dismissed out-of-hand because it failed "to allege the most basic elements of an antitrust case." Valve is not a monopoly.
The folks here crying about valve don't care about the courts. They think Steam is a monopoly, therefore it is.
They ignore the facts there are dozens of digital market places. They ignore court decisions. They just know better than the rest of us as they cry about things that are not true.
Not worth engaging them. Like arguing with children.
yonder wrote on Sep 23, 2023, 04:32:
The lawsuit claiming that Valve is a monopoly was dismissed out-of-hand because it failed "to allege the most basic elements of an antitrust case." Valve is not a monopoly.
jdreyer wrote on Sep 23, 2023, 02:09:How does Epic collect royalties from Unreal Engine licensee revenues? It seems like that's also based on self-reporting. So isn't that pretty much the same?
As for your confusion, I share it. They were going to "calculate" the number of installs using some algorithm based on... sales? Google searches? Twitch streams? Astrology? There's nothing in the engine that phones home so I have no idea how they were planning on estimating it. Seemed wildly open to abuse and challenge.