RogueSix wrote on Sep 23, 2023, 14:02:
Fion wrote on Sep 23, 2023, 12:36:
An online friend of mine... A fast travel simulator with zero choices to make, where every boring quest has one route to completion and it's always the boring route
Sorry but you may want to consider removing that friend from your list of credible sources . Sounds like one of those guys who went into Starfield wanting to hate it and played five minutes only to confirm his biased opinion.
Starfield has many faults but one should criticize it for things that are actually true. "Zero choices" is factually bullshit. As I said before, the UCSysDef quest line alone is full of choices and consequences. The main story has several junctions with choices and consequences. Many of the side missions have choices & consequences and/or optional mission objectives that can alter an outcome.
Shitting on the game is fine. I did my part in that longer post below. But let's shit on the game for things that are actually true.
The quests are actually the only thing that keep me going because many of them are pretty well done. Not ALL of them, of course. You have to find the good content but there is plenty of it. You have to play longer than five minutes to get there and it helps when you do not play the game with the preconceived notion to hate it, no matter what.
No, that friend is right, there really isn't any choices, and what are there are pretty meaningless. For example there's one mission where you can either agree to help this one guy take down the guy you're both working for, and whether you are for it or not changes absolutely nothing at the end of the quest. There is one choice at the end, which is completely independent from the previous one, and only determines whether your would-be partner is happy with you or not afterwards.
I'm level 45 right now and haven't seen any big notable branching paths or consequences at all-Which is par for the course with Bethesda games.
The game is fun, but the more you play it, the more it's clear that it's full of systems that look cool at first, but are full of glaring flaws and omissions the more you try to utilized them: For example:
1. Outposts don't have any real value outside of XP, and are overly complicated, with cargo links that bug out during supply missions and a resource/storage routing feature that is both overly complicated while also not giving you the level of control you need to actually take advantage of it. There's no real reason to get into manufacturing higher level items anyways because their sell value and the time required to produce them is crap compared to just selling the raw resources. You also can't even easily store your resources at outposts and access them from your ship for easy crafting and research, while sharing them with all your outposts, like you could in FO4.
2. The ship builder is fun, but most of the modules you can walk around in are just fluff. All you really use 99.9% of the time are the workshops, research labs and a bed (if you care about the XP boost), and that can be fulfilled with like, 2-3 modules, out of 14. The rest are only necessary for increasing crew count or carrying passengers.
There's a brig, but you can't arrest people and bring them in for bounty, so it's useless. There's an armory where you can display guns you own, but every time you make any changes to your ship, even if it doesn't touch that section, it will remove all the guns from their displays and put it into the ship's cargo. This also means you can't decorate your ship with loot either-unless you're fine with never ever upgrading your ship, which is highly doubtful.
Sure, you can make some cool, big ships, but there's no real reason to hang around your ship in space anyways, so why bother? Plus big ships don't really fit into the game's ship combat, which requires you to have a fast, quick turning craft that acts more like a fighter, even though it is literally the size of a frigate. If you try to make a bigger ship that relies more on defense and turrets, you're gonna have a REALLY bad time on the higher difficulties, because you're invariably alone, and enemy ships can just sit there and pound you so hard you feel like you're in a cameo on the casting couch.
And if you are ambushed by say, a bounty hunter in space, no big deal, just open your map, click on a destination and instantly fast travel away. Want to mind thousands of units at Planet X and then travel to Planet Y several star systems over? You don't even need to fly your ship there, just fast travel straight to the surface. So easy! Pirates hate this one trick! It's laughable how easy it is to get away and how little consequence and decision making they want their players to do.
3. The perk system is filled with perks that clearly only exist to pad out the number. Want to sneak and know if you're hidden or not? You need level one in sneaking for that. Want to strafe in space combat? You need a perk for that (This is also something the game doesn't explain, so I didn't even know you could strafe in space, because you have to hold down a separate key to do so. Why such a basic ability wasn't available from the start is really dumb.) Want to run and slide on the ground? Yep. Need a perk. And that's not counting the perks that are just boring %stat increases to damage or health.
There's also the perks that only exist for the sake of making other perks less grindy. Like the research perk that reduces the amount of resources used when researching projects that unlock new crafting recipes, gun mods, etc. Once you're done researching those projects, that perk serves absolutely no purpose or provides you with any benefit. It's just...there.
4. Then there's the many other things that allude to the game being rushed out with things cut from it. There's one main NPC that will ask you if you have anymore books for her, and after a discussion with her and her dad, it's clear that there was going to be a sidequest to collect and bring back books for her.
Someone also figured out that solar systems are actually completely travellable from one end to the other, the game just doesn't automatically stream in the new assets when you get closer to a distant planet. (you have to trigger it with a save/reload). Just another game mechanic that was cut for boring fast travel.
They made a lot of talk about how they held the game back to fix the bugs, when in reality, they really needed to hold the game back to make it a better game. The 7/10 score is looking more and more understandable the more I play it.